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HexaNoid

[P4A] Aigis Combo Thread

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Main_Header_Combo_Thread.png

Contents

1) Midscreen Combos

1A)
Normal Mode Combos

1B)
Orgia Mode Combos

2) Corner Combos

2A)
Normal Mode Combos

2B)
Orgia Mode Combos

Notations

DM = Damage

SP = SP Gain

j. = Jump

CH = Counter Hit

FC = Fatal Counter

OMC = One More Chance

OMB = One More Burst

[o] = Orgia Mode only

Beginner Combos

  • 5A*5 [DM:2246/SP:22%(-50%)]
  • 5A > 5B > 5C [DM:856/SP:7%]
  • j.B > 5AA > 2B [DM:964/SP:8%]
  • 5C > 236A [DM:1410/SP:8%]
  • 2B > 5B > 5C > 22A [DM:1170/SP:9%]
  • 2B > j.C(2) [DM:936/SP:7%] (Anti-Air)
  • 5B > 5C > 236236C > 214214C [DM:3314/SP:6%(-100%)] (Awakening)
  • j.A(3) > j.B > dj.B > j.C(1) > j.BD [DM:1186/SP:9%] (Anti-Air)
  • AoA~C > j.A(3) > j.B > j.C(2) [DM:2452/SP:25%]
  • 214A > 66 > 5B > j.C(2) > j.236236D [DM:3510/SP:12(-50%]

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midscreen.png

Normal Starter

  • j.C(2) > Land > j.A(3) > j.C(2) > OMB > Land > 2C > 236236C [DM:3015/SP:12%(-50%)]
  • 5AA(1) > 22B > j.C(1) > [6] > j.C(1) > j.236D > Land > 2AB > 236AB [DM:2365/SP:17%(-25%)]
  • [o] 5B > 2AB > [6] > j.B > j.C(1) > 5B > 236CD > 22A > 214A > j.B > j.2B [DM:3198/SP:10%(-25%)2%]
  • [o] j.B > j.C(1) > 5B > 2B > 236CD > j.214CD > [6] > j.B > 5A > 5B > j.B > j.C(2) > j.236D [DM:4138/SP:7%(-50%)3%]
  • 5AA(1) > 22B > j.C > j.236D > Land > 5B > j.B > j.236C [DM:2226/SP:24%]
  • 2A > 5A > 5B > 5C > 236A [DM:1,011/SP:11%]
  • 5AA > 22B > j.C(1) > j.236D > 5B > j.B > j.2B [DM:2,034/SP:21%]
  • 2B > jc > j.A > jc > j.A > j.B > j.2B > 5AA > 22B > j.A > jc > j.C(1) > j.236D [DM:2,293/SP:23%]
  • 2D > 66 > 2A > 5AA > 22B > j.A > jc > j.C(2) > j.236D [DM:2,925/SP:23%] (2D?)
  • 5AA > 22B > j.C(1) > j.236CD > 214A > j.B > jc > j.B > j.C(2) > j.236D [DM:3,439/SP:10%(-25%)]
  • IAD j.C(2) > sj.A > j.B > j.2B > 5AA > 22B > j.C > j.236D [DM:2,453/SP:23%]
  • IAD j.C(2) > sj.A > j.B > j.2B > 5A > 5B > j.B > j.2B [DM:1,894/SP:15%]
  • [o] j.B > 5A > 5B > 2AB > [6] > j.B > j.C(1) > 5B > 236C > 5AB > 5C [DM:2320/SP:24%]
  • [o] j.B > 5A > 5B > 2AB > [6] > j.B > j.C(1) > 5B > j.C(1) > j.236CD > 214A > 236D > 5BD [DM:3547/SP:16% (-25%)]
  • [o] 5B > 2AB > [6] > j.B > j.C(1) > 5B > j.C(1) > j.236CD > 214A > 236C > 5AB > [6~9] > j.BD [DM:4433/SP:13% (-25%)]
  • [o] j.B > j.C > 5B > j.C(1) > j.236CD > 214A > j.B > jc > j.B > j.C(2) > j.236D [DM:4017/SP:10%(-25%)]
  • [o] 2AB > [6] > j.B > j.C(1) > 5B > j.C(1) > j.236CD > 214A > j.B > jc > j.B > j.C(2) > j.236D [DM:4596/SP:13%(-25%)]
  • [o] 2B > 2AB > 66 > j.B > j.C > 5B > jc > j.B > jc > j.B > j.C(2) > j.236D [DM:2790/SP:25%]
  • [o] CH j.C(1) > Land > sj.C(2) > j.236CD > 214A > j.B > jc > j.B > j.C(2) > j.236D > 5BD [DM:4365/SP:11%(-25%)]
  • [o] j.A > 5A > jc > j.B > j.C(2) > Land > sj.C(2) > j.236D [DM:2181/SP:21%]
  • [o] j.B > 5AA > 5B > jc > j.C(1) > j.236CD > 214A > 236C > 5AB > 214214D > 214214C [DM:5282/SP:10%(-125%)



Skill Starter

  • [o] 214C > [6] > j.B > 5AA > 5B > j.C(2) > j.236D [DM:2668/SP:24%%]
  • 214A > 66 > 5AA > 22B > j.C(1) > j.236CD > 214A > j.B > jc > j.B > j.C(2) > j.236D [DM:4,789/SP:14%(-25%)]
  • [o] 214C > [6] > j.B > 5AA > 5B > jc > j.B > j.C(1) > 236CD > 214A > j.C(2) > j.236D [DM:3952/SP:16%(-25%)]




System Starter

[o] Throw > [6] > j.B > 5B > j.C(2) > j.236D [DM:2132/SP:24%]


AoA~C FC > j.C(2) > j.B > dj.2B(3) > j.2B(3) > 214214C [DM:3854/SP:29%(-50%)]
Throw > OMC > 22B > [6] > j.B > 5A > 5B > j.C(2) > j.236D [DM:2,085/SP:2%(-50%)]
Throw > OMC > 22B > [6] > j.B > 5B > j.B > j.B > j.C(2) > j.236D [DM:2,174/SP:2%(-50%)]
[o] Throw > [6] > j.C(1) > j.236D [DM:1764/SP:20%]

SP Skill Starter

[*]214214D > 22B > j.A > j.236D > Land > 5B > j.B > j.C > j.214214C [DM:4982/SP: (-50%)1%(-50%)]

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corner-1.png

Normal Starter

  • 5C > j.B > j.A(3) > 5AA > 214AB > j.C(2) > j.236AB [DM:3379/SP:9%(-50%)]
  • 5A*3 > jc > j.B > 5B > 5C > IAD > j.B > j.2B [DM:1653/SP:28%]
  • 2A > 5B > 5C > IAD > j.C(2) > Land > sj.A > j.B > j.2B > 5A > 5B > jc > j.B > j.2B [DM:2030/SP:21%]
  • 5AA > 5B > j.A > dj.A > j.B > j.2B [DM:1227/SP:11%]
  • 5AA > 5B > j.A > dj.A > j.B > j.2B > 5A > 5B > j.B > j.2B [DM:1622/SP:18%]
  • 5A*3 > jc > j.B > 5B > 5C > IAD j.B > j.2B [DM:1635/SP:28%]
  • 5B > 5C > IAD > j.C(2) > sj.A > j.B > j.2B > 5A > 5B > j.B > j.2B [DM:2372/SP:20%]
  • CH j.B > 5B > 5C > IAD j.B > j.A > 5AA > 22B > j.C > j.236D [DM:2459/SP:22%]
  • [o] j.B > 5A > 5B > 5C > j.C(2) > j.236CD > Land > 214A > j.B > dj.B > j.C(2) > j.236D [DM:4182/SP:16%(-25%)]



Skill Starter

  • 214B > 236A > 214214D > 22B > j.BD > j.236236C > OMB > Land > [6] > j.B > j.236CD > j.214D > j.236AB [DM:6559/SP:1%(-100%)1%(-50%)] (Challenge 30)
  • 214A > 66 ~ 5AA > 22B > j.C > j.236D [DM:2,898/SP:19%]
  • 214A > 66 ~ 5AA > 22B > j.C > j.236CD > 214A > j.B > j.B > j.C(2) > j.236D [DM:4,872/SP:13%(-25%)]




System Starter

AoA~D FC > 5B > 5C > 22B > j.C > j.236D [DM:2888/SP:30%]


AoA~D FC > 5B > 5C > 22B > j.C > j.236CD > 214A > j.B > j.B > j.C(2) > j.236D [DM:4112/SP:25%(-25%)]

SP Skill Starter

[*]236236D > OMB > 214214D > j.B > j.C(2) > j.236CD > 214A > j.C > j.236D [DM:7078/SP: (-50%)(-50%)(-25%)3%

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im doing that but its like the 236.d does have enough time to come out?
Are you sure you're doing j.236D and not j.236C? j.236C falls and hits the ground before it's able to come out, but j.236D has a built in jump which allows it to hit.

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Great thread so far. How about some AoA combos? I'm new to these fighters so what I've come up with so far is pretty pitiful.

Would I be right in assuming Aigis almost always wants D Fatal Counters at the end as opposed to C? Seems like there's a lot more potential with them due to OMC and Orgia being the way it is.

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im doing that but its like the 236.d does have enough time to come out?

You have to do it quickly, I mash on the j.C after I get 22B to come out because once I see j.C come out I'm already buffering into 236D. It takes practice, I picked up a lot of Yukiko stuff really fast even the double Maragi combos, etc. but Aigis combos I'm having trouble with. They just feel unorthodox, picky with spacing, and need to be executed faster than most other stuff. Really I just need to spend more time playing the character because she's so unique.

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this acctually might be the problem haha sorry for the confusion guys im just having trouble switching from a pad to a stick so my buttons were off hahaha thanks tho guys

ik what u mean im working with yukiko too and aigis is just hard ha

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Can you guys help me dissect Challenge 30 for Aigis?

http://www.youtube.com/watch?v=hnsO06a_JZk&playnext=1&list=PLEB1B909290A6CD82&feature=results_video at 0:47

I am trying to do this solution but have no clue what happens after she does her Goddess Shield. I made out a One More Burst! but that's it , I have no clue what else she does before or after that, or when she gets back into Orgia mode after the goddess shield.

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Can you guys help me dissect Challenge 30 for Aigis?

http://www.youtube.com/watch?v=hnsO06a_JZk&playnext=1&list=PLEB1B909290A6CD82&feature=results_video at 0:47

I am trying to do this solution but have no clue what happens after she does her Goddess Shield. I made out a One More Burst! but that's it , I have no clue what else she does before or after that, or when she gets back into Orgia mode after the goddess shield.

Not 100% on whether the initial radical cannon is A or B, or whether the goddess shield is C or D, but this is what I see:

214A > 236A > 214214D > 22B > j.B+D (escape change) > j.236236C > One More Burst > Back Boost > Orgia Boost > j.B > j.236C+D > j.214D > Hover Boost > j.236A+B

Hopefully that's accurate :P

edit: Thanks on the correction edit from j.214C to j.214D :eng101:...it seemed like it went higher than a the D version but I haven't tried it yet

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Can you guys help me dissect Challenge 30 for Aigis?

http://www.youtube.com/watch?v=hnsO06a_JZk&playnext=1&list=PLEB1B909290A6CD82&feature=results_video at 0:47

I am trying to do this solution but have no clue what happens after she does her Goddess Shield. I made out a One More Burst! but that's it , I have no clue what else she does before or after that, or when she gets back into Orgia mode after the goddess shield.

One More Burst > Orgia Boost > j.B > j.236C+D, j.214C > j.236A+B.

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I'm seeing j.C(1) > j.236D near the beginning of air combos. Why not let j.C get its second hit in? Does j.236D catch for less hits that way?

It's a height thing. Assuming you're talking about the 5AA > 22B > j.C(1) > j.236D combo, you'll hit the ground before the second hit can come out.

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Not 100% on whether the initial radical cannon is A or B, or whether the goddess shield is C or D, but this is what I see:

214A > 236A > 214214D > 22B > j.B+D (escape change) > j.236236C > One More Burst > Back Boost > Orgia Boost > j.B > j.236C+D > j.214D > Hover Boost > j.236A+B

Hopefully that's accurate :P

edit: Thanks on the correction edit from j.214C to j.214D :eng101:...it seemed like it went higher than a the D version but I haven't tried it yet

Just another question about this combo. Doesn't the escape change cancel out the 22B? Since you do 22B and then the j.B+D which cancels out Orgia Mode. Does anybody know how he got back into Orgia mode after the One More Burst?

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Just another question about this combo. Doesn't the escape change cancel out the 22B? Since you do 22B and then the j.B+D which cancels out Orgia Mode. Does anybody know how he got back into Orgia mode after the One More Burst?

The Escape Change doesn't deactivate Orgia Mode if you cancel it fast enough.

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It's a height thing. Assuming you're talking about the 5AA > 22B > j.C(1) > j.236D combo, you'll hit the ground before the second hit can come out.

In watching some JP movies, I'm seeing it early in the jump too. Not sure if it's to control their height more or plain scaling.

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Any tips on landing 5AB after (j?)236D?

you can't from 236D well from my experience it supposed to be 236C

just input 5A+B immediately after recovery of 236C

sample

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