7thFonon Report post Posted July 28, 2012 Yeah, you could probably buffer the command grab during the super flash since charge times are really short. I'll test that when I go play tomorrow. You can, it's actually required in one of the trials I believe. Share this post Link to post Share on other sites
Urichinan Report post Posted July 28, 2012 Messed with S.Lab a bit. A lot of her hitboxes are smaller than they look. To keep get awakening super from activating you need to keep making the persona do stuff. Mmm... On what attacks were you thinking? Looking at the hitboxes now, she's actually got really big hitboxes on everything but her her j.A, 2A and sweep. Share this post Link to post Share on other sites
MashThat5A Report post Posted July 28, 2012 What? On her 5A most of the axe has no hitbox. I didn't say they were small, I said they were smaller than they appear. Share this post Link to post Share on other sites
Urichinan Report post Posted July 28, 2012 What? On her 5A most of the axe has no hitbox. I didn't say they were small, I said they were smaller than they appear. It's the entire head of the axe: That seems pretty accurate as to how it would appear to me. Her attacks always cover the entire head of the axe. Share this post Link to post Share on other sites
7thFonon Report post Posted July 28, 2012 Oh wow, is everyone's hitbox info out already? Would be interesting to see the boxes on her other moves too. Share this post Link to post Share on other sites
Urichinan Report post Posted July 28, 2012 Oh wow, is everyone's hitbox info out already? Would be interesting to see the boxes on her other moves too. They are, but we've got to clean them up first. A lot of Shabby's hitboxes are out of order, or are separated from her Persona, so that's all got to be fixed first. Share this post Link to post Share on other sites
MashThat5A Report post Posted July 28, 2012 Hmm...Circ showed me a hitbox of one of her A moves that was pretty terrible. J.B also feels smaller than I thought it would be. It might just be because I was playing as Narukami and dear god his hitboxes are beautiful. Share this post Link to post Share on other sites
7thFonon Report post Posted July 28, 2012 I guess her jB just covers a wide range and isn't exactly long? I could imagine Yu's jB beating hers since it extends pretty far (or at least it looks that way). And then of course 2B I would expect that would just eat her jB too. Share this post Link to post Share on other sites
Sharkkato103 Report post Posted July 28, 2012 Was just a tournament yesterday, noticed both Lab's and S.Lab's j.B was clashing or straight up beating most other air options. I even saw it clash with a Mitsuru's and Yu's 2Bs. Share this post Link to post Share on other sites
7thFonon Report post Posted July 28, 2012 I like the sound of that better. lol. I wonder what Yu normals were beating out Shadow Lab's though? Share this post Link to post Share on other sites
7thFonon Report post Posted July 29, 2012 Looks like Shadow Labrys has 0 air-tight block strings. Quoted from Kurushii : We just tested. Slaby has no solid blockstring without persona. Everything is gaps. #P4U Share this post Link to post Share on other sites
Koozebanian Fazoob Report post Posted July 29, 2012 Not even 5AAA or just mashing 2A? That's really harsh. Share this post Link to post Share on other sites
7thFonon Report post Posted July 29, 2012 Not even 5AAA or just mashing 2A? That's really harsh. That's what it sounds like. -___- Share this post Link to post Share on other sites
Tecta1Eastside Report post Posted July 29, 2012 That's what it sounds like. -___- The whole blockstring issue is so stupid lol. Why would they do that? Share this post Link to post Share on other sites
Urichinan Report post Posted July 29, 2012 The whole blockstring issue is so stupid lol. Why would they do that? She would have infinite blockstrings if there was no escape. Using her Persona she would be able to preform an endless blockstring after she gets the life lead to kill time. The only escape would be to Counter Assault. The only one that is a bit overkill is 2AxN, but I'm sure that's an exception. Share this post Link to post Share on other sites
7thFonon Report post Posted July 29, 2012 She would have infinite blockstrings if there was no escape. Using her Persona she would be able to preform an endless blockstring after she gets the life lead to kill time. The only escape would be to Counter Assault. The only one that is a bit overkill is 2AxN, but I'm sure that's an exception. If every one of her gatlings were air-tight, then I could agree with you.... but I don't think he meant that every single gatling should be air-tight. Just a simple 5AA would be fine. Share this post Link to post Share on other sites
Urichinan Report post Posted July 29, 2012 If every one of her gatlings were air-tight, then I could agree with you.... but I don't think he meant that every single gatling should be air-tight. Just a simple 5AA would be fine. Read line two. >_> Share this post Link to post Share on other sites
7thFonon Report post Posted July 29, 2012 Sorry. I gotcha. Share this post Link to post Share on other sites
Urichinan Report post Posted July 29, 2012 Sorry. I gotcha. Nah, it's cool. On the subject of j.B, it doesn't reach out very far, but it covers a lot of the area around her (Completely in front of her and the bottom of her). It makes for a really good jump-in and air-to-air normal. Share this post Link to post Share on other sites
Tecta1Eastside Report post Posted July 30, 2012 She would have infinite blockstrings if there was no escape. Using her Persona she would be able to preform an endless blockstring after she gets the life lead to kill time. The only escape would be to Counter Assault. The only one that is a bit overkill is 2AxN, but I'm sure that's an exception. Edit: I don't want all her blockstrings to safe. I guess what im asking is does she have one move that is +1 or even 0 on block? Well it can't be that bad if there 3 Shadow labrys in SBO. Share this post Link to post Share on other sites
Prototype909 Report post Posted July 30, 2012 I'm pretty sure there's no comprehensive frame data for P4U yet. Share this post Link to post Share on other sites
PandaKingEX Report post Posted July 30, 2012 Watching Japanese players gave me the impression that S.Lab is really hard to use and controlling her Persona is difficult, but after playing, she is pretty easy to play overall (execution wise), and I'm surprised at the lack of extended persona combos they go for given how easy they are to setup. I'm looking forward to actually getting to try training mode, I got a lot of things running through my head already for her. Share this post Link to post Share on other sites
Prototype909 Report post Posted July 30, 2012 I'm pretty sure how most of the difficulty with her comes from getting to the point where you aren't constantly being persona broken. Most of what makes S.Lab scary seems to disappear the second Asterios goes poof. Share this post Link to post Share on other sites
PandaKingEX Report post Posted July 30, 2012 Getting Persona broken is a problem. 8C is a good way to keep asterios safe and keep your opponent honest, even though when I was playing, 90% of the time people were not even able to recognize when I was doing the move, so they just got hit anyways. Otherwise it's just a matter of using guard while hanging back and doing good rushdown, so they focus on you more than the Persona. Elizabeth is pretty good at breaking asterios, but she is also painfully succeptable to 8C if she is focusing too much on your persona. Share this post Link to post Share on other sites
Arcane Arcane Report post Posted July 30, 2012 Persona 4 will be my first fighting game that is not Capcom. So can someone explain what her not having air tight block strings really means? Does mean she will have a harder time hit confirming? Or she has to use her Persona to make her offense safe? Or what.. Share this post Link to post Share on other sites