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Bluewindz

Jam Vs Eddie

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Please post your tips against Eddie. My tip is FD will push you far enough away from Eddie's setup to break free by back air dashing out of the situation. Teyah's tip is the second hit of the saw (the starter for the annoying mix up) ...can be back dashed... or parried. Also the pet will have some down time so wait for it's attack if it's chasing you before running in to kill it. I use 2D. When the pet is out, run to the corner. Wait for the pet to attack, bait the pet to attack and come towards you. You can either super jump and dash + dragon kick across the other side of the screen making the pet be behind Eddie or dash in and kill the pet with 2D or 2K.

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Once you strike, hit HARD. Eddie takes damage like a little bitch, and his hitbox is HUGE. That means 2+HS, 6+HS>HS x3 all day.

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Get use to his pressure, that's about it really. I really don't think getting too fancy is a good idea against him, although there are quite a few things you can do in that regard. For almost every one of eddie's moves, there is a clear counter. But the odds are against you because if you guess wrong, it's a knockdown. If anything, master IB 2s, and when he tries to drill after, tk dragon kick counter and make him pay. If nothing else, it helps you practice IB 2s. Other than that, it's who gets a hit in first. His moves are slower than yours but he does outrange you by a little bit. Although in that regard, OS is a far more pain in the ass than eddie will ever be because he can match your speed.

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I wish I could play against good Eddie players so that I can learn his strings. Watching vids don't help enough for that. Also, what lil' Eddie attacks can be parried?

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6pX3 isn't much unless you got countered at the beginning by little eddie upper cut or something. You can parry all of little eddie's moves. I'd suggest against it though. If anything, just IB the first hit of maworu, then backdash. Much easier than trying to parry, and safer as well.

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If you can anticipate the drill, you can FB Eddie for a huge combo. Learn the Eddie specific combo, I know there's one that does like..80% or more on the life bar. Make sure to FD in the air. The pet has a few frames of recovery, so keep that in mind when going in for the kill. If you are in the air, keep in mind that you can hit Eddie's stuff as it goes in the air. Like Axl, those things that come up are an extension of his body. So if Eddie blocks or gets hit, his summon goes away. Never stay still in on the ground, always be in the air, while FDing. This keeps Eddie from using his main pressure string that leads to 70% life or more. Have to one frame jump, even if you get hit, being hit in the air with his ground pressure string is better than being on the ground because you can tech out of it. When you are close to Eddie, he can only drill or use moves that push you away, but if you use fast high priority moves, you should create an opening. When approaching and baiting, remember to FD low for the drill. Eddie's FB drill, the first hit...or two..I think one, not sure, but it needs to be blocked low, but afterwards, you can block the rest of the hits standing up, this is useful for preventing Eddie's air follow up. I'll test this when and edit later down the road as to which hits. Make sure to use Burst whenever possible. If you blocked most of Eddie's ground pressure string and you feel like he's ready to throw you, you can actually throw him first because there's small gap. You can try using 236S-P to get to him when he has his pet out or maybe to pass a drill or when he is doing a move, but it's risky if the timing is off since you'll then be thrown or countered.

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tried at the last tournament and it worked: parry -> 6P - gets out of pool/j.K/j.S UB and you can punish eddie. parry -> backdash - gets out of spit/drill UB, you still take the drill hit yout you can tech (only did this once, can be that he missed the perfect timing of this UB) on wakeup parry -> backdash - gets you out of mawari pressure (B&B against eddie) BTW, 236S-P can't pass through the drill. P.S.: Drills should disappear when you hit eddie, he has enough shit already. FBPB trade with drill after you hit eddie is not fun :(

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parry -> 6P - gets out of pool/j.K/j.S UB and you can punish eddie.

No it doesn't, puddle tags you low after the parry.

parry -> backdash - gets out of spit/drill UB, you still take the drill hit yout you can tech (only did this once, can be that he missed the perfect timing of this UB)

You can parry the spit (10 less damage!), but the drill will still hit you into -K- or -S- -> combo.

on wakeup parry -> backdash - gets you out of mawari pressure (B&B against eddie)

Yes, but only if Mawaru is done meaty; if it's delayed a bit then you still have to block it (though that opens up more mindgames).

P.S.: Drills should disappear when you hit eddie, he has enough shit already. FBPB trade with drill after you hit eddie is not fun :(

All drills (except FB) do disappear once Eddie is hit. If your hitbox is on a drill when your attack hits Eddie, then of course you're still going to get hit.

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No it doesn't, puddle tags you low after the parry.

maybe if eddie positioned the pool perfectly (Jam stands in the exact center) but I escaped this UB setup 3 out of 3 times.

You can parry the spit (10 less damage!), but the drill will still hit you into -K- or -S- -> combo.

Like I said, he may have missed the perfect timing.

Yes, but only if Mawaru is done meaty; if it's delayed a bit then you still have to block it (though that opens up more mindgames).

If mawaru is not done meaty means that just anyone can escape. Plus, parry has a 6 frame window so it can still catch delayed moves.

All drills (except FB) do disappear once Eddie is hit. If your hitbox is on a drill when your attack hits Eddie, then of course you're still going to get hit.

I was just whining, traded FBPB with drills way too many times. It's just my fault for trying it so many times. :keke:

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maybe if eddie positioned the pool perfectly (Jam stands in the exact center) but I escaped this UB setup 3 out of 3 times.

As long as you time the UB perfectly, a parry is not gonna get you out of the puddle; you need to block both hits.

If mawaru is not done meaty means that just anyone can escape. Plus, parry has a 6 frame window so it can still catch delayed moves.

Yes, but delayed Mawaru catches backdashes and non-1fjs extremely well (In this case, it could also result in Jam walking into the first hit). Eddie can also just use -S- and then throw an attack on you, which would likely result in a CH out of your attack into -K- -> big dmg :(

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