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Shinsyn

[P4A] Yu Narukami - Combo Thread

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fuzzy jA 5DD 5A 5C 5B 2A+B 236C OMB 5D dash 2A+B dash 5B 5DD 214B 2B 5C sjB jBB jBD Ziodyne

4777

(corner/neural jump) fuzzy jA jB 5B 5C 214D OMB 5D 2A+B 5B 5DD 2B 5C sjB jC jBD Ziodyne

5133

WW im crazy, im literally going crazy.

do 2B instead of 5A for the first combo (pushes it up to 5006)

for the second, of course you can do 2AB 214B 214A in corner for extra juice

ive been messing around with the char specific fuzzies, you can do stuff like

on oki run up AoA(blocked) RC rising jA 5DD land 5B 5C 214D OMB 5D 2AB 214B 214A 5B 2B 5C jBB jBB BD ziodyne for like 5.6?

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Chie only:

midscreen to corner

CH 5B > 2C > 214C+D > 5A > j.C > j.214A - 2031

CH 5B > 2C > 214C+D > 5A > 5C > j.B > j.BB > j.B > j.C > j.B+D > Ziodyne - 3393

CH 5B > 2C > 214C+D > 5A > 5B > j.C > j.214A > CS - 3450

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VR Raiden or SKD i have some questions for optimise my Narukami :

1- I search a good version for AOA-D FC with OMB and 50% ,,, (middle and corner ) ?

2- AOA-C FC + jB jB.B 2A is characters specifique ??

I need sometime to do AOA-C FC + jB jA B (1hit) 2A

3- SKD:After see your last tournament vidéo I use now like you BD 2hits counter + 236D + dash mix but it is ok vs air tech ???

Because so many people don't tech air after BD2 counter but it's possible !

4- What is for you the best version for AOA OKI... ?

* AOA-D FC B C 2C (BDC) sweep D

* AOA-D FC 2B B jC 214B B 2C (BDC) land D

* AOA-D FC B C j7B1.B 214AB B jC 214B D

5- What is best version for Throw corner/ middle + OMB + 50%

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VR Raiden or SKD i have some questions for optimise my Narukami :

1- I search a good version for AOA-D FC with OMB and 50% ,,, (middle and corner ) ?

2- AOA-C FC + jB jB.B 2A is characters specifique ??

I need sometime to do AOA-C FC + jB jA B (1hit) 2A

3- SKD:After see your last tournament vidéo I use now like you BD 2hits counter + 236D + dash mix but it is ok vs air tech ???

Because so many people don't tech air after BD2 counter but it's possible !

4- What is for you the best version for AOA OKI... ?

* AOA-D FC B C 2C (BDC) sweep D

* AOA-D FC 2B B jC 214B B 2C (BDC) land D

* AOA-D FC B C j7B1.B 214AB B jC 214B D

5- What is best version for Throw corner/ middle + OMB + 50%

1)AoA~D with 50% meter

Non awakening > AoA~D 5B 5C IAD jBB j214A 2B 5C SJ jBB jBD Ziodyne

Awakening > AoA ~D 5B 2B 5C j214B 5B 2C 214B j214A Cross Slash

2) the timing is char specific, yes you can use jB instead, the Oki is the important part.

3)Air tech isnt possible when you hit with DP while they are grounded, but if you hit them in the air they get to tech in front of you (i wouldnt go for fireball in this situation, probably dash up 2B or something)

4)AoA~D 5B 5C IAD/Jump jBB j214A 5B/2B jC j214B 5D

5)iirc for ziodyne throw OMB 5D dash 2AB 5B 5DD 214B 5B/2B 5C jBB djC jBD Ziodyne(this does more damage than CS ender midscreen)

Corner ziodyne throw OMB 5D dash 2AB 214B 214A 5DD 5B 2B (or 2B 5B, which is much easier) 5C jBB jB(1)B jBD Ziodyne (this actually does more damage than cross slash ender too lol)

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Inspired by VR's post in the general yesterday, I managed to increase the damage on the FC 214B combos with the same enders.

FC 214B Dash 5B j.C xx j.214B 5B 5C j.BB jB j.2A (3309)

FC 214B Dash 5B j.C xx j.214B 5B 2B j.C xx j.214B 2B j.C xx j.214A (3697, w/ Zio 4608, w/ Cross Slash 4987)

I couldn't figure out a better way to use the resources his last combo used.

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yay activity

SaikoXeon, I was asking about midscreen specifically (as in never reaching corner) in my post. Granted, that is not very common with how far 214B carries them. but thanks!

If we're talking midscreen-to-corner/corner, getting meterless 4k is easy, but I don't know of one that does that much at midscreen.

As for midscreen-to-corner FC 214B, this is what I have:

FC 214B > dash 5B > j.C > j.214B > dash 2B > 5C > airdash/delay j.B > j.BB > j.214A > 5B > j.C > j.214B > 5D - (3882) oki

FC 214B > dash 5B > j.C > j.214B > dash 2B > 5C > airdash/delay j.B > j.BB > j.214A > 5B > 5C > j.B > j.B+D - (3951, +Ziodyne 4862) non-awakening

FC 214B > dash 5B > j.C > j.214B > dash 2B > 5C > airdash/delay j.B > j.BB > j.214A > 5B > j.C > j.214B > 5AAA / 214214C - (4221) / (5172) awakening

and some random new (to me) combos, thanks to SKD recent post about the more damaging corner FC AoA to CS.

-corner 5B > 5C > 214C > 5A > 5C > 2C > delay 214B > j.214A > 214214C - (3873)

It's less damage than a simple slide OMC combo, but it gains 28 meter before you have to CS and gets a knockdown.

-corner C+D > 2A > 5C > 2C > delay 214B > j.214A > 214214C - (3687)

-corner CH C+D > 5B > 5C > 2C > delay 214B > j.214A > 214214C - (3920)

- corner j.C+D (OMC) > 2B > j.C > j.214B > 2A > 5C > 2C > delay 214B > j.214A > 214214C - (5191) ouch

- corner j.214A (OMC) > 5B > j.C > j.214B > 5B > 5C > 2C > delay 214B > j.214A > 214214C - (4946)

- corner close to ground j.214A+B > 5A > 5B > j.C > j.214B > 5B > 5C > 2C > delay 214B > j.214A > 214214C - (5162)

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hey guys, so i just read quite a few pages looking for an answer to a very basic question, but to no luck--just started learning yu, and i've been having a hell of a time trying to get a basic link down. 214D>OMC>214B, I cannot get this to connect consistently--even when i would swear on my life that i'm doing the timing the same every time. My main question is, do i just grind it out, or is there some move properties that I am unaware of, such as charging, holding a direction for speed or direction, etc. Much thanks, and if this has been answered before, a simple link would be more than appreciated

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hey guys, so i just read quite a few pages looking for an answer to a very basic question, but to no luck--just started learning yu, and i've been having a hell of a time trying to get a basic link down. 214D>OMC>214B, I cannot get this to connect consistently--even when i would swear on my life that i'm doing the timing the same every time. My main question is, do i just grind it out, or is there some move properties that I am unaware of, such as charging, holding a direction for speed or direction, etc. Much thanks, and if this has been answered before, a simple link would be more than appreciated

do 214D and right before the third hit connects, do 214ABC~

so you do the quarter circle motion before putting in the RC, then HOLD B. You can RC slightly before the third hit connects and it will auto RC at the third hit.

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you can.....hold....B ??? >_> you don't even want to know the inputs I was playing around with. Thanks for the quick reply--posted as a last minute thing before bed, so i'll check it in the morning. Thanks again

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you can.....hold....B ??? >_> you don't even want to know the inputs I was playing around with. Thanks for the quick reply--posted as a last minute thing before bed, so i'll check it in the morning. Thanks again

sorta, what happens is that the (B) input gets repeated for 5 frames(? i believe, im not sure) so it helps a lot haha

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Here are some combos I would like to contribute.

A+B ~ 5C > j.A > j.A > j.B > (JC) > j.A > j.B > j.C > j.B+D > j.236236C: XXXX/XX

C+D (Wall Bounce) > 2A > 2B > j.A > j.BB > (JC) > j.A > j.B > j.B+D > j.236236C: 2660/14

C+D > OMB > 2A > 2B > j.A > j.B > (JC) > j.B > j.C > j.214B > j.236236C: 2805/4

I can confirm that the AoA combo I mentioned works on both, midscreen and corner.

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Here are some combos I would like to contribute.

A+B ~ 5C > j.A > j.A > j.B > (JC) > j.A > j.B > j.C > j.B+D > j.236236C: XXXX/XX

C+D (Wall Bounce) > 2A > 2B > j.A > j.BB > (JC) > j.A > j.B > j.B+D > j.236236C: 2660/14

C+D > OMB > 2A > 2B > j.A > j.B > (JC) > j.B > j.C > j.214B > j.236236C: 2805/4

I can confirm that the AoA combo I mentioned works on both, midscreen and corner.

Thanks, here are stronger versions to use from those starters for your info (from the wiki which has a more up-to-date list):

midscreen 5A+B~FC C > j.B > j.BB > j.A > j.B > j.C > j.214B - (2601, +Ziodyne 3512)

corner C+D > 2A > 5C > 2C > delay 214B > sj.B > j.B+D - (2425, +Ziodyne 3336)

C+D > OMB > 5D > dash 2A+B > dash 5B > 5DD > 214B > dash 2B > 5C air combo ziodyne stuff or something...can't recall details atm, basically a high proration OMB combo.

EDIT:

from an earlier post, maybe these can be improved since then?

C+D (OMB) > 5D > dash 2A+B > 214B > 5DD > (214B hits) > dash 2B > j.C > j.214A > 5AAA / CS - (3480) / (4249)

C+D (OMB) > 5D > dash 2A+B > 214B > 5DD > (214B hits) > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.B+D > j.236236C - (4293)

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Didn't see this in Wiki, nor around here (I think) so here's this little setup...

214B > 214D(1~2) xx XSlash. This will make XSlash crossunder, allowing extended combos and make you look awesome.

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Didn't see this in Wiki, nor around here (I think) so here's this little setup...

214B > 214D(1~2) xx XSlash. This will make XSlash crossunder, allowing extended combos and make you look awesome.

Not exactly the same, but using the same idea, these were posted in the Mitsuru matchup forum for possible DP punishes:

Midscreen:

air hit CH 2B > 214D(1) > CS > 2B > 5C > j.B > j.BB > j.B > j.C > j.214A - (4191, +Ziodyne 5102)

Yu near corner:

air hit CH 2B > 214D(1) > CS > 2B(1) > 5B > j.C > j.214B > 5D - (3373)

air hit CH 2B > 214D(1) > CS > 2B > 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / CS - (4916 / 5716)

Doing 214B on its own and confirming into 214D sounds a bit unlikely, since people don't normally get hit with it as a normal ground hit. and if it was a fatal counter you could do better by dash doing 5C > 214A > CS. but yeah it does get more damage than other options midscreen for the same requirements.

I'm glad you posted that though, since it made me realize a combo I hadn't seen or thought of for a hit during midscreen 5D pressure. Example:

empty jump 2A > 2B > 5B > 5DD > 214B > 214D(1) > CS > 2B > 5C > j.B > j.BB > j.B > j.B+D - (3505, +Ziodyne 4416)

- more damage than midscreen, empty jump 2A > Ziodyne combo, and a lot more if you have 100 meter, which is common in awakening. Does about as much as a 50SP+OMB 2A combo, using Awakening and 100SP instead. Unfortunately I couldn't get it to work on Yukiko for some reason, but I'm getting it on everyone else.

Then there's CH throw > 214D(2) > CS, which I'm getting on Chie, it's probably more character specific. I just remember hearing about it working on Chie, if anyone knows more details on that feel free to share.

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midscreen fatal 214b combo 5755 damage,uses 125 meter

FC 214B,5c j.b,214A+B,5A,5C,j.214A+B,5B,5C,j.214A+B,5B,j.C,214A,214214CorD

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midscreen fatal 214b combo 5755 damage,uses 125 meter

FC 214B,5c j.b,214A+B,5A,5C,j.214A+B,5B,5C,j.214A+B,5B,j.C,214A,214214CorD

If you are honestly /midscreen/ you can just do 214B 5C 214A CS dash 2B 5B 5C j214B delay CS for like 6k and 100 meter, lol

if you are in corner you can do with even less meter and get higher damage than what you posted, something like

214B 5C 236CD CS 2B 5B 5C j214B 5B 5C j214A 5AAA jBD or even oki off of 2C 44 Sweep lol

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If you are honestly /midscreen/ you can just do 214B 5C 214A CS dash 2B 5B 5C j214B delay CS for like 6k and 100 meter, lol

if you are in corner you can do with even less meter and get higher damage than what you posted, something like

214B 5C 236CD CS 2B 5B 5C j214B 5B 5C j214A 5AAA jBD or even oki off of 2C 44 Sweep lol

thanks,i'll try these combos out

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post cross slash, apparently if you can link 5C off of 2B(1) you are able to combo into cross slash (dash 2B(1) 236C 214214C) all done ridiculously fast with an obnoxiously hard input. it only boosts max damage at really deep proration haha, like

2A 5B 5C 2C 5C 236CD CS 2B(2) 5C - 5C whiffs!!!

2A 5B 5C 2C 5C 236CD CS 2B jBD Ziodyne doing like 4.3k

2A 5B 5C 2C 5C 236CD CS dash 2B(1) 236C 214214C/D doing 4.7k but its pretty hard lol

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hmm max damage from midscreen 5D > empty jump 2A for 100SP+OMB?

2A > 2B > 5B > 5DD > 214B > 214D(1) > CS > 2B > 5C (OMB) > 5D > dash 2A+B > 214A > 5DD > 5B > j.B+D > Ziodyne - (5035)

This one is stronger (and easier) than the one I knew of before:

2A 2B 5B 5DD 214B dash 236C OMB dash CS 2B 5C j.B j.BB j.B j.C Ziodyne - (4876)

made this too, add-on to the other 2A vid. I didn't know about the above combo when I put this up unfortunately.

http://www.youtube.com/watch?v=SYUS-Xx6Gu0

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Mid-screen Throw meter waster:

C+D (OMC) > 214D (1~2) > CS > 2B > 5B> 5C (OMB) > 5D > dash 2A+B > 5B > 5DD > 214B > Delay CS - (5466)

Notes: 5D scoops 3 times. Doesn't work on Yukiko.

Easy version:

C+D (OMC) > 214D (1~2) > CS > 2A > 5B> 5C (OMB) > 5D > dash 2A+B > 5B > 5DD > 214B > Delay CS - (5379)

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Mid-screen Throw meter waster:

C+D (OMC) > 214D (1~2) > CS > 2B > 5B> 5C (OMB) > 5D > dash 2A+B > 5B > 5DD > 214B > Delay CS - (5466)

Notes: 5D scoops 3 times. Doesn't work on Yukiko.

Easy version:

C+D (OMC) > 214D (1~2) > CS > 2A > 5B> 5C (OMB) > 5D > dash 2A+B > 5B > 5DD > 214B > Delay CS - (5379)

i remember trying this before, the universal, optimal option is actually deeeeep dash (you end up behind them, then return to neutral) 5C CS after grab RC.

you should be able to get really close to 6k, iirc 596X was the max i could get for universal midscreen stuff for 150 meter

edit: ok i suppose that isnt very constructive, but im really lazy ;A; this might not be optimized but i dont wanna do anything tonight so ok

Grab RC[6] (cross under, return to neutral) 5C CS Dash 2B 236C OMB 5D dash 2AB 5B 5DD 214B (hits as low as possible) dash 2AB 236C 214214C - (5961)

Alternatively, a much easier ender is after 214B, just do TK j214A CS, yeah this works midscreen on a large majority of the cast if not everyone, i never really tested it. of course on teddie dont do dash 2AB instead do 2AB 5DD 214B (which should be easy for everyone now!!) blah blah

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Oh, but dash 2B is cmv material... it's never going to hit in a fight unless you're kawaii :/

However, by replacing 214D with 5C in the combos, I managed to hit (5694) and (5436) respectively. 5C is kinda awkward to hit however.

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