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Moroha

A.B.A vs. Baiken

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Um, I don't think this match is too awful. Well, it's awful at first. Lemme preamble by saying that I've been playing Ky since xx and I just picked up ABA at the end of slash. Since then I've only really got to play against Baiken, Testy, and Sol. I dealt with Baiken before so I'm already pretty used to baiting alphas, but few things can piss me off more than eating a knockdown for some stupid 2k 5s shit. It's not too hard for me to score a keygrab in the beginning of this match MOST OF THE TIME. I don't find it terribly difficult to deal with Baiken in normal mode in general. If she rushes you down just be patient and watch for an opening. Since her mix-ups suck you can stay pretty safe until she nets 50%. If she plays keepaway just eat your own blood and you're good to go. Watch for the 5D, stupid. The rushdown sucks. But hey, check this out! Spend all the tension you're saving on the rekkas on something nice for yourself. I believe in karma so I like to DAA the bitch in her stupid face. For me, jump-canceling most normals in her face isn't very effective at avoiding alphas. My opponent caught onto that shit pretty quick and made me pay for it, but 6H stayed janky and effective. Danzai's not a great option either unless you can actually react to her alpha (possible?). If she blocks it you eat the H alpha for a knockdown ;_; or sakura frc or blahblahblahblah you have less bar now. So, I guess the best thing for me was to just hit her a couple times and block (FD in air). I feel like ABA has a distinct advantage at resets, so if she doesn't alpha then wtfever, right? Just hit her again, or throw her if you can smell her fear. It's a frustrating fight and it makes me feel retarded sometimes, but if you play safe you can stay alive more than long enough to trick her a few times. Stay patient. Don't fuck up. Hit her twice. You'll be fine.

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I think it's really dependent on teh baiken your playing against. If their more offensive minded, then you can be a little more free with your pokes and traps. If their more defensive, I think ABA has a really good throw game so it's really pivotal there. I believe if you IB her 5d you can get some good punishment in moroha mode, such as 5k depending on range into rekka. You really only need 1 or 2 solid combos and she goes down. I find myself landing a lot of CH 2s against an airborne baiken, which leads to some big damage. You just have to pick your shots and adapt well and I honestly don't think it's too tough.

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I find myself landing a lot of CH 2s against an airborne baiken, which leads to some big damage.

Same here; I can't seem to beat out her jS in the air, but AA works great. Also anytime she tries to IAD in on normal mode you get towing->keygrab for free. It can definitely come up when they're taking normal mode lightly.

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Does anyone else have the problem of Dangoku going clear over her head? It leaves you in an extremely unfavorable position with her behind and you in the process of swinging. It seems to happen if you're really close to Baiken at the beginning of Rekkas. It's not happening everytime but often enough where I'd like a solution. I'm not really sure how to deal with it. Starting another ground sting after the stagger caused by Fukumetsu works on some but I'm not sure if people who bother mashing out of it will be catchable.

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Does anyone else have the problem of Dangoku going clear over her head? It leaves you in an extremely unfavorable position with her behind and you in the process of swinging. It seems to happen if you're really close to Baiken at the beginning of Rekkas. It's not happening everytime but often enough where I'd like a solution. I'm not really sure how to deal with it. Starting another ground sting after the stagger caused by Fukumetsu works on some but I'm not sure if people who bother mashing out of it will be catchable.

For a situation like that where your opponent can generally shake out of the rekka stagger you can also do a regular running throw into air combo or butt loop in corner while they stagger. It tends to be difficult (but not impossible) for your opponent to mash out of stagger and get a reversal out right after so more often than not your opponent will just try to block after mashing out. It's not exactly the most damaging option but it works pretty well against the baiken players I fight.

Alternatively you could replace dangoku with kashitsu (guard crush kick) as the 3rd rekka hit. If you have the tension to RC it this option hurts a lot more.

Honestly though I'm not 100% sure how effective those will be for your situation since I rarely even find myself at that distance to whiff dangoku over her head. To be at that distance you need to use the rekka really close and stand alone which usually isn't a good idea against baiken. Linking from a far S, close S or standing HS easily pushes her away enough to prevent dangoku from whiffing. Plus if the baiken is very trigger happy with her guard cancels you can cancel those same links into danzai to bait it instead if she blocks those moves. Its generally safer than stand alone rekkas imo.

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For a situation like that where your opponent can generally shake out of the rekka stagger you can also do a regular running throw into air combo or butt loop in corner while they stagger. It tends to be difficult (but not impossible) for your opponent to mash out of stagger and get a reversal out right after so more often than not your opponent will just try to block after mashing out. It's not exactly the most damaging option but it works pretty well against the baiken players I fight.

That's a damn fine solution. Much appreciated.

To be at that distance you need to use the rekka really close and stand alone which usually isn't a good idea against baiken.

I agree but it does come up here and there and it's a shame when I hand her a get-out-of-combo-free card because of her height and my lack of know how. Short ass, guard canceling bitch. :arg:

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