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LM_Akira

Order-Sol vs. Bridget

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Originally posted by WUT:

This match used to be annoying in Slash. Bridget could keep running away and zoning you and you just had to chase him down the entire match. Accent Core gave HOS four awesome counters to Bridget's zoning game, making this fight in HOS' favor as long as you can guard his mixup: 5S(f), new 5HS properties, 2D range, and Fafnir. 5S(f) and 5HS stop Bridget from jumping/rolling out of your offense while still allowing you to maintain control; 5S(f) also stuffs Bridget's 2S (which is still a problem when it comes to running/jumping in, but is really the only hassle in this fight). CH 5HS anti-air leads to MASSIVE DAMAGE on Bridget, so learn to love it. 2D beats out 5S(f) from Bridget or leaves you safe and with advantage as you duck under it (2D whiff recovers faster than 5S[f]). All of his other ground normals, excluding 3P, are destroyed by Fafnir, specifically Bridget's 2D (which stops most of your ground rush in). Bridget's 3P clashes with 2S and either clashes or loses to HOS 6P; it also either loses or trades with 5S(f) if done from far enough away, which is alright if you can shake decently (not crazy).

Bridget cannot anti-air you unless he *knows* you're jumping, so keep that in mind as you begin your offense. 2S is the most solid anti-air on Bridget's end against HOS, but, even with new CH properties, the follow-up can usually be teched. Bridget's 6P, which would usually net him his anti-air damage, gets beat by j.HS (still) for CH and slide launch. 6S as an anti-air is laughable and would only hit if you were jumping/IAD'ing back from out of just outside of Bridget's 2D range, which is a mistake in itself since Bridget controls that particular space rather well.

Bridget's mix-up and pressure are pretty much the same as they were in Slash. Being able to roll to a buffered Yo-Yo makes a few strings a little more intimidating and safe if you want to jump/poke, but HOS has GunBlaze to avoid rolling pressure on wake-up and SV to put fear into Bridget and force him to bait (giving you time to escape). Just keep in mind that silly console glitch with FB punching bear being invincible and watch for the high/low from either a jump situation or 6K. Bridget may also try to sneak in a tick throw now that they can RC for damage, so keep an eye out for those setups as well.

All in all: HOS deals much more damage than Bridget, and has way more options to net damage than Bridget can keep up with. Guard mix-up and poke smart and this fight isn't bad at all.

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