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LM_Akira

Order-Sol vs. Anji

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Originally posted by WUT:

Whoo Anji lost his Autoguards . ^C Anji's anti-pressure options are *really* bad; getting in on him means you can stay in for quite a while. At least, until he tries to beat one of your pokes with his own (a bad idea). The biggest threat in this fight comes from Anji's 5P, 6P, 5S©, 5S(f) 2S, 2D and 5HS. 5P is a quick anti-air that will stop your jump-ins and can beat some of your rushing in. 6P will also stop you from barreling in at Anji; the Ch leads to good damage. 5S is a quick mid-range poke that can gatling to 5HS and lead to Anji's Fujin combos. 5S(f) is an okay anti-air if he throws it from far enough away; it's just too slow otherwise. 2S is a good ranged low that will net Anji a knockdown and stop a few of your pokes. 2D has great range and beats some of HOS' pokes as well. And 5HS still has beastly range which can net him a Fujin combo from almost half screen away.

Your savior(s) from all those nasty pokes are 2P, 2S, 5S(f), 2D, and Fafnir. 2P beats 5P and 2S, but loses to everything else. 2S beats 5P, 6P, and 2D, but can lose to Anji's 2S and his 5S if you try 2S from max range (aka Anji can throw out 5S first). 5S(f) is the weakest, only beating 5HS but good for keeping Anji honest and within your range. 2D beats 5P, 6P if close enough, 5S, and 5HS, but loses to the lows. Fafnir beats the lows and 5HS. A running GunBlaze can also beat 6P on reaction; it's pretty funny. 5HS used to be so bad for HOS in Slash; it stopped everything that wasn't a low with auto-guard, and it could beat 2D if you weren't all the way in on him. Thankfully it was toned down so that it's a mediocre mid-range poke. If the Anji you're fighting is still hooked on 5HS and 6HS as "pokes" then you get to beat it into them that this is Accent Core we're playing, autoguards don't exist anymore.

Anji's pressure was also nerfed extensively in Accent Core. Rin (HS follow-up after Fujin) leaves him at frame disadvantage, butterfly has more recovery leading to an easy excape/punish, and, most importantly, his main autoguards (6K, 5HS, 6HS) were toned down so that poking is actually an option (but poke carefully. The New K guard point leads to nasty damage if you're near the corner). Things to watch for are FB Rin (it's an overhead), FB butterfly (if they pressure butterfly you can pretty much always escape; just watch for it), and his stomps (tricky, but manageable). Stomps leave Anji with frame advantage, so do your best to either throw him out of them (manly, but a little too risky), or IB so that 5K beats anything he could follow up with. Watch for tick throws and instant Orb (overhead), and pretty much just wait out his pressure until you can find a big enough window to escape.

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