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swordiris

[CSE] Hakumen vs Rachel

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I'm just a Rachel observing strategies from Hakumen's side and noticed you didn't have a thread for this Match up for Extend. I checked plenty times very carefully to be sure.

If it was out of place for me to make this then I'm very sorry. Delete it if you like.

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Trying to catch Rachel is more intense than getting Lambda in some ways. You have to be after her 24/7, she'll be winding back and backdashing and jumping up and away and onto the other side of the screen all over the place, and it'll go down all the way to the timer half the timer.

What makes it peskier is half the combos don't work on her hitbox and same with oki techniques. She just pops out and winds off.

If you can void the lobelias you'll be in good shape, but good Rachels will alter their trajectory and timing to fuck with your counters.

Her j.A is pretty much unblockable. You can block all of her stuff but eventually she'll sneak one of those in. Luckily it does only 1.5k or so, but with 50 heat she can make it around 3k. (Well, I usually block the first few, but then she always jump cancels again when it looks like it's over and does it again and that always gets me.)

Cat chair clashes or makes Hotaru whiff. Be careful with that. 6A is still a pain in the ass too. I'll IAD over her trying to crossup with j.B, and it'll hit me even though I'm behind her. :3

I have a lot of fun in this matchup though.

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My gameplan is usually to neutralize her zoning with good use of Voids, unless that particular player doesn't zone or is easy to get into. Then I get in close and watch my prey for his/her patterns until downloaded. Then I move in for the kill. :bad:

Her defense is not the best. She has 6a for AA, which is good, and Cat Chair as a reversal, but either isn't really a "get off me" type of move. This is what makes the match manageable, imo. Once you're in on a Rachel and lay down the gauntlets, she can have a hard time keeping you off.

Midscreen, her mixup is not that bad once you're used to it. Instant j.A looks scary, but isn't hard to block once you have some exp. and note the player's patterns. You should also be able to 6D her 4b (that overhead wings move thingy?) on reaction for free dmg.

What you have to watch out for is pumpkin, mostly. Good use of pumpkin can really f up your approach and get you combo'd right into the corner. Voiding it is possible, but you have to be clutch.

In the corner, she's free game imo. Just do wtv and get 6k or something.

When she has you in the corner, her mixup gets nasty. Frog will pin you in place while she does overheads/lows and you have to block that. I personally just jump out or D if it's really telegraphed. Imo, not the worst character to be pinned by, but she'll still make you feel it.

Overall, not too bad of a matchup, but she'll make you work to get your win. Maybe 5 or 5.5 at worst, imo. Haku has the upper hand in dmg and can neutralize her zoning. He's got the match's wild card in hand since Rachels dishes out maybe 3k tops at times while you can punt 5-6k in the corner. Crank dat meter!

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so am I correct that even if you hit 236A from Rachel with your sword, the staff will still come out? If so will the barrier block other projectiles still? I know even a half decent Rachel won't have trouble with the barrier, but still curious.

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If you hit the lobelia, the staff will still come out. The barrier itself stays out until either rachel runs into it or the barrier expires.

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My gameplan is usually to neutralize her zoning with good use of Voids, unless that particular player doesn't zone or is easy to get into. Then I get in close and watch my prey for his/her patterns until downloaded. Then I move in for the kill. :bad:

Her defense is not the best. She has 6a for AA, which is good, and Cat Chair as a reversal, but either isn't really a "get off me" type of move. This is what makes the match manageable, imo. Once you're in on a Rachel and lay down the gauntlets, she can have a hard time keeping you off.

Midscreen, her mixup is not that bad once you're used to it. Instant j.A looks scary, but isn't hard to block once you have some exp. and note the player's patterns. You should also be able to 6D her 4b (that overhead wings move thingy?) on reaction for free dmg.

What you have to watch out for is pumpkin, mostly. Good use of pumpkin can really f up your approach and get you combo'd right into the corner. Voiding it is possible, but you have to be clutch.

In the corner, she's free game imo. Just do wtv and get 6k or something.

When she has you in the corner, her mixup gets nasty. Frog will pin you in place while she does overheads/lows and you have to block that. I personally just jump out or D if it's really telegraphed. Imo, not the worst character to be pinned by, but she'll still make you feel it.

Overall, not too bad of a matchup, but she'll make you work to get your win. Maybe 5 or 5.5 at worst, imo. Haku has the upper hand in dmg and can neutralize her zoning. He's got the match's wild card in hand since Rachels dishes out maybe 3k tops at times while you can punt 5-6k in the corner. Crank dat meter!

Rachel is a lot peskier for me than it seems like you think. She can run away pretty much forever and you have to be relentless to catch her. She has a small hit box when crouching that does weird stuff like make Hotaru whiff which makes keeping her pinned down in the corner a pain too. It's not really bad but it's not just lol faceroll -> win either.

But then again most of my experience against her comes from online and lag can make it harder to pin her down. Most of the matches where I win (well, also lose) I spend the entire round in a frantic chase, IADing every chance I get and Kishuu'ing through the lobelias and getting ready to catch her as she tries to wind away and then repeating the entire process until one of us dies or time runs out.

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On Lobelia: cutting it creates a void and nulls the projectile. It'll create a staff, but it can no longer dmg you.

@Mac: Yes, runaway Rachel is a major pain, but I find your dmg output evens the field here. Catching her once is really all you need, imo. All I can say is that being patient getting in and cutting down her zoning (or getting in before it's set up) is your focus. Rachel will get close to you at one point or another, and I haven't met anyone that could outrun me at all times in a match, so you'll get your opportunity.

I play RTSD though, so I'm always running after the other guy. :lol: I don't mind doing a bit more footwork here.

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How do you tech/ukemi against Rachel? I have no idea what to do after getting blown up by a combo and waking up with george in my face and a flying Rachel coming in for a mixup.

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