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recca4001

Millia Rage questionnaire (research)

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Hey guys, I'm trying to make a somewhat guilty gear guide. It will include data on character matchups, info on normals, tips while playing and a small section on how to level up your gameplay based on the information organized on dustloop and collected by me :D I will post the results collected for each survey once they are "done".

I hope that you'll help me out by filling out these 3 surveys.

The first link is the Specific Matchups Survey that deals with the tier listings for all the players (that help fill out this survey) which is essentially Dustloop's own tier list. The second link is the General Gameplay Questionnaire that deals with identifying the best game play strategy for each character. This will tell you what your peers and rivals are doing with their character. The third link is the Character Questionnaire that deals with the overall rating of the character. This data will be used in the guide I am making.

Millia

http://www.surveymonkey.com/s.aspx?sm=2QL7tVCtjlTTEmNckQQ8Xw_3d_3d

http://www.surveymonkey.com/s.aspx?sm=mrg0ysbwZTAjM0FE_2fT_2bfnw_3d_3d

http://www.surveymonkey.com/s.aspx?sm=82PgMG3W6OiEhR5O0f0irg_3d_3d

FAQ:

1) Why should I fill these up?

First of all to know yourself. When you fill these questionnaires up, you will find out what kind of player you are. Second, you can find out the better strategies others are using (ie, ur playing Baiken, and you play offensively however your better peers are playing Baiken defensively, so you should adjust your playstyle and see how it works out).

2) Why should I give up my strategies and let others become better than me?

The better the people around you are, the faster your gameplay levels up. You learn more from losing than winning. (No, its not my excuse for losing all the time :( )

3) How long is the survey?

Not very long really.

4) How much detail do you want?

Any amount really. If you don't want to write too much, thats fine with me. A short answer would be fine by me. If you want to write a guide in the comment boxes, I'm not stopping you either. They will be used in my book and I will give you credit for it if you want me to (i'll definately credit the whole of dustloop but include your name/username on dustloop if you want me to be more specific)

5) Why is there no THANK YOU page you ***?

:( Cuz im poor and i need to upgrade my account if i want to include a thank you page.

On that note.... THANKS FOR READING AND TAKING THIS SURVEY!!

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Um, to be honest, I like your efforts, but the thing about that whole "identify best gameplay for so-and-so character" kind of defeats the whole purpose of actually learning the game for new players, and in turn, you're instilling the mentality that they won't win if they don't do this-or-that, rather than let them find out how to do it "their" way. If people were really like that, then you'd basically get a bunch of new players trying to pick up Millia, only to die horribly in matches where doing the "norm" with Millia gets her killed fast (not to mention the damage she takes), and the fact that against decent competition she's not exactly an "autopilot" character (hence the chance that the "survey" with Millia is likely gonna be "rush that shit down"), you're gonna get a bunch of people saying "Fuck this, I'm gonna learn Eddie instead." Not that it's a bad thing, mind you...

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Actually I would like to instill the mentality that Millia is a pressure/rushdown heavy character and that is the most optimum way of using her. Her potential as a great character comes from the fact that her pressure game is very good. I hope to make new players (who have not picked her up) aware that she is that type of character.

Doing the 'norm' is good for beginners. Against a decent GG player, ANY beginner would lose, especially if they did not know how to play a character properly.

I'd rather people read my guide and not even start practicing Millia than picking up Millia with the totally wrong mindset, finding out that they have to switch gears in the middle of it all, and then just quit because they wasted time.

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Actually I would like to instill the mentality that Millia is a pressure/rushdown heavy character and that is the most optimum way of using her. Her potential as a great character comes from the fact that her pressure game is very good. I hope to make new players (who have not picked her up) aware that she is that type of character.

It's pretty much a no-brainer that she's a rushdown character with all those Youtube vids or whatnot, as well as her character design. If you couldn't figure out that she's a rushdown character within the first 20 minutes of playing her or watching the CPU use her, then your guide might be good for them.

And by imposing that rushdown is the most "optimum" way of using her, you're essentially cutting off the rest of her basic gameplay, and that's detrimental in some matchups where rushing down like mad = you just fucking died cuz of random knockdown/FB Puffball/Testy Net/CH Nobiru/(insert random Slayer poke here), and you have no idea on what to do except rushdown because it was her "optimal" style, and they didn't bother to learn the other shit to balance themselves out.

Yes, rushdown is pretty much a main part of her gameplay, but it is NOT the BE ALL END ALL of Millia playstyles. If the other guy can block your rushdown consistently (yes, it is possible) or you keep eating random safe pokes into death cuz your rushdown angles are cut off, what do you do? And no, saying "You're being predictable/Mixup better/Keep rushing down, you're bound to hit him" does not work.

Better to learn the entire basics of zoning/runaway/defense and shit before you implement that rushdown mentality rather than the other way around.

Doing the 'norm' is good for beginners. Against a decent GG player, ANY beginner would lose, especially if they did not know how to play a character properly.

Of course, ANY beginner would lose. But a beginner that's learning the very basics of the game is bound to give that decent GG player a fight since he's well-rounded enough to deal with a variety of situations, while on the OTHER hand, a beginner that has a mindset of "gogogo rushdown" would keep losing hard, especially if the decent GG player figures out that that guy is only a one-trick pony.

I'd rather people read my guide and not even start practicing Millia than picking up Millia with the totally wrong mindset, finding out that they have to switch gears in the middle of it all, and then just quit because they wasted time.

This statement is basically limiting new players from enjoying the game by you stating that "YOU MUST PLAY MILLIA LIKE SO-AND-SO; IF YOU DON'T LIKE IT, DON'T PICK MILLIA!" 'Tis better for people to pick up Millia no matter the mindset and learn their own way of playing her; if it works for them, good. If not, that's still good; they can come in this forum and discuss various ways of how to use her in certain situations that trouble them.

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I don't think recca meant it that way TGS. I think recca just wants players to do this survey so that newer players can see how the general populace play a character(I.E. a learning process). This way, they can learn how to initially start their training and adapt to how they feel they can be the most effective with a character. recca may have to clarify, but that's just what I gathered.

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Actually now that I think about it, I must have misunderstood you TGS. Ice Prince is right. If you take a look at the survey itself, its about your gameplay in general. The question i posed is stated as "Based on your knowledge and experience in playing Guilty Gear, how important are these factors during game play?" <-- which is not character specific. Mind you TGS, I used to play Chipp first and then when i switched to Testament (cuz testie has no uppercuts) I had to learn how to switch gears myself. Went from full offense to runaway/zoning :P I kinda liked the change of pace. I'll make sure to stress that balancing between offense and defense as well as knowing when to do so in my guide.

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Just finished answering all three surveys. Took longer than expected, wrote a lot in comment boxes. Hope it helps!

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