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[GGAC+R] Baiken - Combo Thread and Technical discussion

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Videos are coming out of the finished game and i want to start pooling as much info about new combos, new setups and new techniques as possible for the wiki. Please feel free to post any combos or setups that you find along with a link with time stamp to where you've seen it (if possible). Baiken has changed quite a bit and it's exciting !!

summary of individual changes can be found here

Mid Screen

  • 6K or 2K > 6P > Yoshijin, (late) 6P > Kabari, 6P, Suzuran ~ Zakuro
  • Kabari air hit, 6HS, j.D FRC, ad j.Tatami, land, 2D > j.K > dj.H > dj.Tatami, land, 6P > Suzuran~Zakuro
  • j.HS |> 2k > f.5S > j.D FRC > AD > j.S > j.D video @ 9:12

  • Sakura CH, c.5S > 5HS > 236K (FRC) > IAD > j.S > j.D (in the video, the last j.D whiffed, but it looked like it could work) video @ 11:31

  • Kabari (air hit), 2D(or 6P) > j.P > j.S (> j.P) > j.D (j.D can be FRCed for Tatami and follow up in corner) video @ 12:29

  • Air Hit (5P >) 5S > j.S > j.D (FRC) > AD, (delay) 236k |> j.D video @ 15:19

  • CH IAD Tatami, Dash > j.S > j.D FRC > AD > j.HS > Tatami > (Opponent walkbounces backwards out the corner) J.SPKSPK video

  • Baku > K > K > (Dash > 236K) x3 (or until corner) > j.D FRC > AD > j.D video

  • CH Kabari, dash, 2K > c.5S > j.D FRC, AD > j.236K > Kabari > 6HS > j.D

  • CH Ouren, dash, 6HS > j.D FRC > AD Tatami > Kabari > 6HS > j.D

  • Kabari (air hit), c.5S > 2D > j.K, dj.HS > dj.236K, land, j.D video


    Near Corner
    • j.S CH > j.236k, land, 6HS > j.SD FRC, AD, j.HS > j236K, land, 6P > Suzuran~412P video

    Corner

    [*]5H > Tatami, 2D > j.K > dj.H > dj.Tatami, land, 6P > Suzuran~Zakuro

    [*]2K > c.5S > 2D > 236K, 5S > j.S > j.D (FRC) > AD > j.HS > j.236K |> j.P > (in the video the ender was whiffed) video @ 17:18

    [*]IAD j.S > Air Tatami |> 2D > j.SPSD, j.D (linking 2D into j.S might be character specific) video

    [*]AT (High Air Throw towards Corner in the Corner) |> (Baiken's back to Corner) 2K > 5S > J.SPKSD video

    [*]CH Ouren > f.S > j.SD FRC > AD > j.HS > j.236K |> 6P > Suzuran~412P (Zakuro)

    [*]Youzansen RC, j.236K |> 6HS > j.K > dj.HS > dj.236K |> 6P > Suzuran~412P (Zakuro) video

    [*]Youzansen RC, j.236K |> 6HS > (jump back) j.SD FRC, AD > j.HS > j.236K |> 6K > 2HS, 6P > Suzuran~412P (Zakuro) video

    [*]j.236K -> land, dash, 5f.S > j.S > j.D FRC, AD, j.HS > j.236K, land, 6P > Suzuran~412P video

    [*]6P (air hit) > sj.PSD FRC, AD, j.HS > j.236K, land, 2HS, 6P > Suzuran~412P video

Edited by kaeru

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http://www.youtube.com/watch?v=PB7mOYvxK6c&feature=plcp

At 3:35

Midscreen

CH IAD Tatami > Dash J.7 > J.S > J.D Frc > Air Dash > J.HS > Tatami > Land (Opponent walkbounces backwards out the corner) > J.9 (Jumping towards opponent now) > J.SPKSPK

I believe the Baiken thought Bridget was too high, so didn't end with J.D, or maybe she simply wanted him to fall down closer to the corner, though she didn't cross him under even though I thought she would.

5:58 Same Video

Opponent in Corner

IAD J.S > Air Tatami > Land > 2D > J. SPS > J.D > falling J.D

6:07 Same Video

High Air Throw towards Corner in the Corner

AT > Land (Baiken's back to Corner) > 2K > 5S > J.9 > J.SPKSD

6:18

Midscreen Baku

Baku > (I don't know the specific seals that were used here, sorry. I'll edit if someone tells me.) > Dash Tatami x3 > J.9 > J.D FRC > J.D

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Thanks for the input ! I will start adding them in to the first post. Good work !

http://www.youtube.com/watch?v=PB7mOYvxK6c&feature=plcp

6:18

Midscreen Baku

Baku > (I don't know the specific seals that were used here, sorry. I'll edit if someone tells me.) > Dash Tatami x3 > J.9 > J.D FRC > J.D

This is a Baku -> K Followup (forces "K"ounter hit state for a duration) -> K Button seal (2 hit tatami)

It's possible to get more tatamis out of this, i believe, since they're all counter hits. This Baiken cut it short probably in hopes of using some of the forced counter hit state for a fresh combo, since the K Followup this came from is prorated poorly and she had finally reached the corner.

Edited by kaeru

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http://www.youtube.com/watch?v=qjPsfzoPQMU&feature=plcp

0:24

CH Ouren out of Corner

Ch Ouren > F.S > J.SD > FRC > Air Dash > J.HS > Tatami > Land > Opponent wallbounces pretty low with Baiken back in corner > 6P(2) > Youshijin

xD I have no idea whether or not Baiken improvised this combo on the spot, but I like it.

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http://baiken-rebirth.seesaa.net/s/article/293780338.html

Yo dudes. This might be a helpful resource for you. It's in japanese but don't let that stop you.

Thank you very very much for this! It's appreciated, i'll try to run it through a translator and see what can be picked from it.

http://www.youtube.com/watch?v=qjPsfzoPQMU&feature=plcp

0:24

CH Ouren out of Corner

Ch Ouren > F.S > J.SD > FRC > Air Dash > J.HS > Tatami > Land > Opponent wallbounces pretty low with Baiken back in corner > 6P(2) > Youshijin

xD I have no idea whether or not Baiken improvised this combo on the spot, but I like it.

Keep up the great work ! I will keep adding your findings to the first post.

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www.youtube.com/watch?v=BGc1fWlYIKM

18:07

Midscreen

CH Kabari Trade > Dash 2K > 6P(2) > Youshijin > J.PKHS

Baiken tried to Tatami, but opponent teched out. I dunno about this one. Maybe it's worth experimenting with in the future to see the conditions to ending it with Tatami. Could've ended it in J.d I believe after j.K.

18:13

Some distance from the corner, but not quite midscreen

Kabari > Dash 2k > c.5s > 5HS > Tatami FRC > Kabari > 6HS > 2D > j.P > Blackbeats here > J.KHS

Opponent once again techs out from Tatami this time around. Looks like something better ended in J.D after J.p

19:05

Corner after IAD J.s into Tatami was blocked

Youzansen RC > Air Tatami > 6HS > J.KHS > Tatami > Opponent wallbounces out of corner > 6P > Suzuran guard cancel into Zakuro?

Oh man, I -barely- caught what I -think- was Suzuran being canceled into Zakuro... I saw the animation and I know she can only throw it out while blocking, so I'm guessing this is what I saw.

29:35

Baiken closer to the corner, but far from Midscreen

CH Kabari > Dash 2k > c.5S > J.D FRC > AD Tatami > Kabari > 6HS > J.D

Ms.Ouren does a full combo. The only combo I've seen that gets corner Oki so far... IAD Mat came right after.

29:57

Baiken from midscreen to corner

CH Ouren > Dash c.5s > j.D FRC > AD Tatami > Kabari > 6HS > Blackbeats J.D

At 30:27 this combo is also done with a 6HS replacing dash c.5S without the J.D blackbeating, and pushing Venom into the corner.

31:29

Midscreen

CH 6K > Kabari > Tetsuzansen > J.PKHS

Tatami misses again.

CH Kabari > Tetsu FRC > J.D FRC > AD Tatami > Kabari > 6HS > 2D Opponent techs

this connected just a few seconds after this.

48:03

Corner

Throw into corner > 6P > J.KHS > Tatami > Opponent wall bounces out > 6P > Suzuran cancel into Zakuro

50:02

Corner

2D > Tatami > 2D > The Rest

From here on, I will refer to 'J.KHS > Tatami > Opponent wallbounces out of corner > 6P > Suzuran~Zakuro' as The Rest

Ms.Ouren does Suzuran~Mawarikomi corpse cross-up next into 6K and got CH. Meaty setup? I didn't even see an animation start for Venom.

1:06:39

IAD from midscreen to cornered opponent.

IAD C j.S > Air Tatami > 2D > The Rest

1:07:04

Corner

Anti-air 2K > c.S > j.SD frc > AD j.HS > Tatami > Opponent wallbounces out > 2D > J.SPKSPK > Youzansen

1:08:39

Close to corner

CH Kabari > Tetsuzansen > J.PKHS > Tatami > Opp bounces out >Blackbeats 2D > J.SPKHS > Tatami

************ Interesting stuff ************

1:07:56

Corner

High Air-to-Air Youzansen > AD J.SD frc > Tatami (whiffed)

I think this could be played around with a bit. Perhaps it works on heavier characters..

1:08:00

Midscreen

IAD Tatami > Dash c.5s > J.D frc > AD Tatami > c.5S Opponent techs.

Something I again find worth playing with.

Edited by Fujiwara

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here are some really nice ones, pretty much everything this Baiken did in the match is BnB material.

http://www.youtube.com/watch?feature=player_detailpage&v=L-z48Bti6ks#t=1090s

Corner

j.236K -> land, dash, 5f.S > j.S > j.D FRC, AD, j.HS > j.236K, land, 6P > Suzuran~412P

http://www.youtube.com/watch?feature=player_detailpage&v=L-z48Bti6ks#t=1118s

Mid Screen

41236HS (air hit), 5c.S > 2D > j.K, delay, j.HS > j.236K, land, j.D

http://www.youtube.com/watch?feature=player_detailpage&v=L-z48Bti6ks#t=1123s

Corner

6P (air hit) > sj.PSD FRC, AD, j.HS > j.236K, land, 2HS, 6P > Suzuran~412P

(I've never seen this gatling to get them back into the corner, it looks REALLY awesome!)

http://www.youtube.com/watch?feature=player_detailpage&v=L-z48Bti6ks#t=1152s

Near corner

j.S CH > j.236k, land, 6HS > j.SD FRC, AD, j.HS > j236K, land, 6P > Suzuran~412P

Edited by kaeru

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Shoutouts to Kuni!

http://www.youtube.com/watch?feature=player_detailpage&list=LLcrkZ_2IyQP2NXeAfbovycQ&v=2O0Sj3vkyo4#t=673s

Near corner

Yozan > RC > j.236K, land, 6HS > j.SD FRC, AD, j.HS > j.236K, land, 6K > 2HS > 6P > Suzuran~412P

I think this could also apply to tk yozan as well? Height is obviously a factor. Great damage.

Edited by weika

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nice, im so glad to see a strong 75 meter youzansen combo is still in the game, with Oki

Edited by kaeru

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YES! Thank you, Kuni! I've been waiting for something to reverse that loss of corner advantage!

2H.

DA GOD.

You can also see Zurai do it off 6P, 1 post up. It seems fairly versatile.

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I guess from now on, (stuff) j.236K land 2HS, 6P is the way to go now to put them on the corner. Then again, it could also be character specific. Kuni added a 6K before 2HS for example.

EDIT: It looks like a 5K but it's actually 6K

Edited by weika

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Maybe the 6K adds damage but makes the combo more specific? I wouldn't be surprised if slayer fell into the "very easy to combo" category. And 6K is a good move to throw into a combo, if it's possible.

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That's true, I just hope light weight characters don't fall off or something haha.

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From the BA vs SL vid on first post I can definitely say that the j.K>delay>j.HS>air tatami is actually j.K>dj.HS>air tatami and it went for two reps too.

Do you mean the baiken vs venom match? It's the only one i was a bit unsure of regarding whether the j.K was jump cancelled or not. Sorry if i am misunderstanding which match you mean.

Kabari (air hit), c.5S > 2D > j.K, delay, j.HS > j.236K, land, j.D video

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How about these 2 combos

  • Youzansen RC, j.236K |> 6HS > j.KHS > j.236K |> 6P > Suzuran~412P (Zakuro) video
  • Kabari (air hit), c.5S > 2D > j.K, delay, j.HS > j.236K, land, j.D video

They're the only ones from the first post that have those links. Are they double jumped, in your opinion? I tried to find the slayer vid that you mentioned.

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I think I can see the confusion, j.K is being jump cancelled but not immediately, so it looks like there was a delay on j.K > j.HS

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Fixed first post, thanks for noticing it in the first place SHINIGAMI_mkl, and for clarifying Hellmonkey !

Weika, i actually thought it was a straight jump cancel when i first saw it, but then thought i must be wrong because the upward momentum is so linear. Often you can at least notice some sort of hop or change in direction or speed when there is a jump cancel, but it seemed like the upward momentum was somehow part of the original jump, that's what made me think my original impression was wrong. I shouldve tested it in AC first to make sure.

Hellmonkey, i have a feeling connecting full screen 6HS is possible but character specific. We've seen the j.D whiff in that situation in similar combos, so it might be a bit tight. Who knows though, it might be the way to go on heavy characters falling too fast to get hit by j.D.

I'm really glad they made 6HS take less guard bar off in combos, that change alone makes so many new Baiken combos viable and interesting. The puzzle building is more fun when you have more good pieces to put together.

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https://www.youtube.com/watch?feature=player_detailpage&v=xb9XomPuwTQ#t=689s

amazing corner carry from midscreen for very little meter, character specific, but amazing !

41236H (air hit), dash, 5c.S > 2D > j.K > dj.HS > dj.236K |> j.D (FRC), AD, j.236K |> 63214K ~ 412P (Zankyoukuruma? Zakuro?)

only 25 meter (alot of which was built up in the starter of the combo!) and practically full stage carry on Faust. Maybe adaptable for other characters.

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We also see a few nice things in the same video here https://www.youtube.com/watch?feature=player_detailpage&v=xb9XomPuwTQ#t=22m22s

airdash CH j.S j.H 2d j.PSPK jc j.H tatami > (land under them, they cross behind us) > 6P 63214K 412P

We can use this for characters we can 2D j.P on now that you can PSPK jk j.H tatami, Faust is by far the easiest for this but it should work on May if she's not too light for the later part (maybe just j.PK jc j.H tatami?) and it's possible on other characters as well. (iirc venom, anji and some others are fairly easy)

Also we see a good midscreen youzansen RC combo with Youzansen RC > j.tatami (land) > kabari > 2d > jc j.PD FRC combo to corner (maybe even possible to j.H tatami instead of airdash tatami like he did)

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