kaeru Report post Posted September 21, 2012 (edited) Videos are coming out of the finished game and i want to start pooling as much info about new combos, new setups and new techniques as possible for the wiki. Please feel free to post any combos or setups that you find along with a link with time stamp to where you've seen it (if possible). Baiken has changed quite a bit and it's exciting !! summary of individual changes can be found here Mid Screen 6K or 2K > 6P > Yoshijin, (late) 6P > Kabari, 6P, Suzuran ~ ZakuroKabari air hit, 6HS, j.D FRC, ad j.Tatami, land, 2D > j.K > dj.H > dj.Tatami, land, 6P > Suzuran~Zakuroj.HS |> 2k > f.5S > j.D FRC > AD > j.S > j.D video @ 9:12Sakura CH, c.5S > 5HS > 236K (FRC) > IAD > j.S > j.D (in the video, the last j.D whiffed, but it looked like it could work) video @ 11:31Kabari (air hit), 2D(or 6P) > j.P > j.S (> j.P) > j.D (j.D can be FRCed for Tatami and follow up in corner) video @ 12:29 Air Hit (5P >) 5S > j.S > j.D (FRC) > AD, (delay) 236k |> j.D video @ 15:19CH IAD Tatami, Dash > j.S > j.D FRC > AD > j.HS > Tatami > (Opponent walkbounces backwards out the corner) J.SPKSPK videoBaku > K > K > (Dash > 236K) x3 (or until corner) > j.D FRC > AD > j.D videoCH Kabari, dash, 2K > c.5S > j.D FRC, AD > j.236K > Kabari > 6HS > j.DCH Ouren, dash, 6HS > j.D FRC > AD Tatami > Kabari > 6HS > j.DKabari (air hit), c.5S > 2D > j.K, dj.HS > dj.236K, land, j.D videoNear Cornerj.S CH > j.236k, land, 6HS > j.SD FRC, AD, j.HS > j236K, land, 6P > Suzuran~412P video Corner [*]5H > Tatami, 2D > j.K > dj.H > dj.Tatami, land, 6P > Suzuran~Zakuro [*]2K > c.5S > 2D > 236K, 5S > j.S > j.D (FRC) > AD > j.HS > j.236K |> j.P > (in the video the ender was whiffed) video @ 17:18 [*]IAD j.S > Air Tatami |> 2D > j.SPSD, j.D (linking 2D into j.S might be character specific) video [*]AT (High Air Throw towards Corner in the Corner) |> (Baiken's back to Corner) 2K > 5S > J.SPKSD video [*]CH Ouren > f.S > j.SD FRC > AD > j.HS > j.236K |> 6P > Suzuran~412P (Zakuro) [*]Youzansen RC, j.236K |> 6HS > j.K > dj.HS > dj.236K |> 6P > Suzuran~412P (Zakuro) video [*]Youzansen RC, j.236K |> 6HS > (jump back) j.SD FRC, AD > j.HS > j.236K |> 6K > 2HS, 6P > Suzuran~412P (Zakuro) video [*]j.236K -> land, dash, 5f.S > j.S > j.D FRC, AD, j.HS > j.236K, land, 6P > Suzuran~412P video [*]6P (air hit) > sj.PSD FRC, AD, j.HS > j.236K, land, 2HS, 6P > Suzuran~412P video Edited February 9, 2014 by kaeru Share this post Link to post Share on other sites
Fujiwara Report post Posted October 2, 2012 http://www.youtube.com/watch?v=PB7mOYvxK6c&feature=plcp At 3:35 Midscreen CH IAD Tatami > Dash J.7 > J.S > J.D Frc > Air Dash > J.HS > Tatami > Land (Opponent walkbounces backwards out the corner) > J.9 (Jumping towards opponent now) > J.SPKSPK I believe the Baiken thought Bridget was too high, so didn't end with J.D, or maybe she simply wanted him to fall down closer to the corner, though she didn't cross him under even though I thought she would. 5:58 Same Video Opponent in Corner IAD J.S > Air Tatami > Land > 2D > J. SPS > J.D > falling J.D 6:07 Same Video High Air Throw towards Corner in the Corner AT > Land (Baiken's back to Corner) > 2K > 5S > J.9 > J.SPKSD 6:18 Midscreen Baku Baku > (I don't know the specific seals that were used here, sorry. I'll edit if someone tells me.) > Dash Tatami x3 > J.9 > J.D FRC > J.D Share this post Link to post Share on other sites
kaeru Report post Posted October 2, 2012 (edited) Thanks for the input ! I will start adding them in to the first post. Good work ! http://www.youtube.com/watch?v=PB7mOYvxK6c&feature=plcp 6:18 Midscreen Baku Baku > (I don't know the specific seals that were used here, sorry. I'll edit if someone tells me.) > Dash Tatami x3 > J.9 > J.D FRC > J.D This is a Baku -> K Followup (forces "K"ounter hit state for a duration) -> K Button seal (2 hit tatami) It's possible to get more tatamis out of this, i believe, since they're all counter hits. This Baiken cut it short probably in hopes of using some of the forced counter hit state for a fresh combo, since the K Followup this came from is prorated poorly and she had finally reached the corner. Edited October 2, 2012 by kaeru Share this post Link to post Share on other sites
doragonkoroshi Report post Posted October 2, 2012 http://baiken-rebirth.seesaa.net/s/article/293780338.html Yo dudes. This might be a helpful resource for you. It's in japanese but don't let that stop you. Share this post Link to post Share on other sites
Fujiwara Report post Posted October 3, 2012 http://www.youtube.com/watch?v=qjPsfzoPQMU&feature=plcp 0:24 CH Ouren out of Corner Ch Ouren > F.S > J.SD > FRC > Air Dash > J.HS > Tatami > Land > Opponent wallbounces pretty low with Baiken back in corner > 6P(2) > Youshijin xD I have no idea whether or not Baiken improvised this combo on the spot, but I like it. Share this post Link to post Share on other sites
kaeru Report post Posted October 3, 2012 http://baiken-rebirth.seesaa.net/s/article/293780338.html Yo dudes. This might be a helpful resource for you. It's in japanese but don't let that stop you. Thank you very very much for this! It's appreciated, i'll try to run it through a translator and see what can be picked from it. http://www.youtube.com/watch?v=qjPsfzoPQMU&feature=plcp 0:24 CH Ouren out of Corner Ch Ouren > F.S > J.SD > FRC > Air Dash > J.HS > Tatami > Land > Opponent wallbounces pretty low with Baiken back in corner > 6P(2) > Youshijin xD I have no idea whether or not Baiken improvised this combo on the spot, but I like it. Keep up the great work ! I will keep adding your findings to the first post. Share this post Link to post Share on other sites
Fujiwara Report post Posted October 16, 2012 (edited) www.youtube.com/watch?v=BGc1fWlYIKM 18:07 Midscreen CH Kabari Trade > Dash 2K > 6P(2) > Youshijin > J.PKHS Baiken tried to Tatami, but opponent teched out. I dunno about this one. Maybe it's worth experimenting with in the future to see the conditions to ending it with Tatami. Could've ended it in J.d I believe after j.K. 18:13 Some distance from the corner, but not quite midscreen Kabari > Dash 2k > c.5s > 5HS > Tatami FRC > Kabari > 6HS > 2D > j.P > Blackbeats here > J.KHS Opponent once again techs out from Tatami this time around. Looks like something better ended in J.D after J.p 19:05 Corner after IAD J.s into Tatami was blocked Youzansen RC > Air Tatami > 6HS > J.KHS > Tatami > Opponent wallbounces out of corner > 6P > Suzuran guard cancel into Zakuro? Oh man, I -barely- caught what I -think- was Suzuran being canceled into Zakuro... I saw the animation and I know she can only throw it out while blocking, so I'm guessing this is what I saw. 29:35 Baiken closer to the corner, but far from Midscreen CH Kabari > Dash 2k > c.5S > J.D FRC > AD Tatami > Kabari > 6HS > J.D Ms.Ouren does a full combo. The only combo I've seen that gets corner Oki so far... IAD Mat came right after. 29:57 Baiken from midscreen to corner CH Ouren > Dash c.5s > j.D FRC > AD Tatami > Kabari > 6HS > Blackbeats J.D At 30:27 this combo is also done with a 6HS replacing dash c.5S without the J.D blackbeating, and pushing Venom into the corner. 31:29 Midscreen CH 6K > Kabari > Tetsuzansen > J.PKHS Tatami misses again. CH Kabari > Tetsu FRC > J.D FRC > AD Tatami > Kabari > 6HS > 2D Opponent techs this connected just a few seconds after this. 48:03 Corner Throw into corner > 6P > J.KHS > Tatami > Opponent wall bounces out > 6P > Suzuran cancel into Zakuro 50:02 Corner 2D > Tatami > 2D > The Rest From here on, I will refer to 'J.KHS > Tatami > Opponent wallbounces out of corner > 6P > Suzuran~Zakuro' as The Rest Ms.Ouren does Suzuran~Mawarikomi corpse cross-up next into 6K and got CH. Meaty setup? I didn't even see an animation start for Venom. 1:06:39 IAD from midscreen to cornered opponent. IAD C j.S > Air Tatami > 2D > The Rest 1:07:04 Corner Anti-air 2K > c.S > j.SD frc > AD j.HS > Tatami > Opponent wallbounces out > 2D > J.SPKSPK > Youzansen 1:08:39 Close to corner CH Kabari > Tetsuzansen > J.PKHS > Tatami > Opp bounces out >Blackbeats 2D > J.SPKHS > Tatami ************ Interesting stuff ************ 1:07:56 Corner High Air-to-Air Youzansen > AD J.SD frc > Tatami (whiffed) I think this could be played around with a bit. Perhaps it works on heavier characters.. 1:08:00 Midscreen IAD Tatami > Dash c.5s > J.D frc > AD Tatami > c.5S Opponent techs. Something I again find worth playing with. Edited October 16, 2012 by Fujiwara Share this post Link to post Share on other sites
kaeru Report post Posted March 1, 2013 (edited) here are some really nice ones, pretty much everything this Baiken did in the match is BnB material. http://www.youtube.com/watch?feature=player_detailpage&v=L-z48Bti6ks#t=1090s Corner j.236K -> land, dash, 5f.S > j.S > j.D FRC, AD, j.HS > j.236K, land, 6P > Suzuran~412P http://www.youtube.com/watch?feature=player_detailpage&v=L-z48Bti6ks#t=1118s Mid Screen 41236HS (air hit), 5c.S > 2D > j.K, delay, j.HS > j.236K, land, j.D http://www.youtube.com/watch?feature=player_detailpage&v=L-z48Bti6ks#t=1123s Corner 6P (air hit) > sj.PSD FRC, AD, j.HS > j.236K, land, 2HS, 6P > Suzuran~412P (I've never seen this gatling to get them back into the corner, it looks REALLY awesome!) http://www.youtube.com/watch?feature=player_detailpage&v=L-z48Bti6ks#t=1152s Near corner j.S CH > j.236k, land, 6HS > j.SD FRC, AD, j.HS > j236K, land, 6P > Suzuran~412P Edited March 1, 2013 by kaeru Share this post Link to post Share on other sites
weika Report post Posted March 5, 2013 (edited) Shoutouts to Kuni! http://www.youtube.com/watch?feature=player_detailpage&list=LLcrkZ_2IyQP2NXeAfbovycQ&v=2O0Sj3vkyo4#t=673s Near corner Yozan > RC > j.236K, land, 6HS > j.SD FRC, AD, j.HS > j.236K, land, 6K > 2HS > 6P > Suzuran~412P I think this could also apply to tk yozan as well? Height is obviously a factor. Great damage. Edited March 6, 2013 by weika Share this post Link to post Share on other sites
Tong Report post Posted March 5, 2013 lol finally a way to bring them back to corner midcombo :o Share this post Link to post Share on other sites
kaeru Report post Posted March 6, 2013 (edited) nice, im so glad to see a strong 75 meter youzansen combo is still in the game, with Oki Edited March 6, 2013 by kaeru Share this post Link to post Share on other sites
Star-Demon Report post Posted March 6, 2013 YES! Thank you, Kuni! I've been waiting for something to reverse that loss of corner advantage! 2H. DA GOD. Share this post Link to post Share on other sites
kaeru Report post Posted March 6, 2013 YES! Thank you, Kuni! I've been waiting for something to reverse that loss of corner advantage! 2H. DA GOD. You can also see Zurai do it off 6P, 1 post up. It seems fairly versatile. Share this post Link to post Share on other sites
weika Report post Posted March 6, 2013 (edited) I guess from now on, (stuff) j.236K land 2HS, 6P is the way to go now to put them on the corner. Then again, it could also be character specific. Kuni added a 6K before 2HS for example. EDIT: It looks like a 5K but it's actually 6K Edited March 6, 2013 by weika Share this post Link to post Share on other sites
kaeru Report post Posted March 6, 2013 Maybe the 6K adds damage but makes the combo more specific? I wouldn't be surprised if slayer fell into the "very easy to combo" category. And 6K is a good move to throw into a combo, if it's possible. Share this post Link to post Share on other sites
weika Report post Posted March 6, 2013 That's true, I just hope light weight characters don't fall off or something haha. Share this post Link to post Share on other sites
SHINIGAMI_mkl Report post Posted March 6, 2013 From the BA vs SL vid on first post I can definitely say that the j.K>delay>j.HS>air tatami is actually j.K>dj.HS>air tatami and it went for two reps too. Share this post Link to post Share on other sites
kaeru Report post Posted March 6, 2013 From the BA vs SL vid on first post I can definitely say that the j.K>delay>j.HS>air tatami is actually j.K>dj.HS>air tatami and it went for two reps too. Do you mean the baiken vs venom match? It's the only one i was a bit unsure of regarding whether the j.K was jump cancelled or not. Sorry if i am misunderstanding which match you mean. Kabari (air hit), c.5S > 2D > j.K, delay, j.HS > j.236K, land, j.D video Share this post Link to post Share on other sites
SHINIGAMI_mkl Report post Posted March 8, 2013 I've seen one vs. Slayer and another vid of Kuni vs. Nage(FA) where all j.K were jump cancelled to j.HS to Tatami for loop or corner KD. Share this post Link to post Share on other sites
kaeru Report post Posted March 8, 2013 How about these 2 combos Youzansen RC, j.236K |> 6HS > j.KHS > j.236K |> 6P > Suzuran~412P (Zakuro) videoKabari (air hit), c.5S > 2D > j.K, delay, j.HS > j.236K, land, j.D video They're the only ones from the first post that have those links. Are they double jumped, in your opinion? I tried to find the slayer vid that you mentioned. Share this post Link to post Share on other sites
Hellmonkey Report post Posted March 9, 2013 j.K is being jump cancelled into j.H. I wonder if you can connect a max ranged 6H from that midscreen combo. Share this post Link to post Share on other sites
weika Report post Posted March 10, 2013 I think I can see the confusion, j.K is being jump cancelled but not immediately, so it looks like there was a delay on j.K > j.HS Share this post Link to post Share on other sites
kaeru Report post Posted March 11, 2013 Fixed first post, thanks for noticing it in the first place SHINIGAMI_mkl, and for clarifying Hellmonkey ! Weika, i actually thought it was a straight jump cancel when i first saw it, but then thought i must be wrong because the upward momentum is so linear. Often you can at least notice some sort of hop or change in direction or speed when there is a jump cancel, but it seemed like the upward momentum was somehow part of the original jump, that's what made me think my original impression was wrong. I shouldve tested it in AC first to make sure. Hellmonkey, i have a feeling connecting full screen 6HS is possible but character specific. We've seen the j.D whiff in that situation in similar combos, so it might be a bit tight. Who knows though, it might be the way to go on heavy characters falling too fast to get hit by j.D. I'm really glad they made 6HS take less guard bar off in combos, that change alone makes so many new Baiken combos viable and interesting. The puzzle building is more fun when you have more good pieces to put together. Share this post Link to post Share on other sites
kaeru Report post Posted March 22, 2013 https://www.youtube.com/watch?feature=player_detailpage&v=xb9XomPuwTQ#t=689s amazing corner carry from midscreen for very little meter, character specific, but amazing ! 41236H (air hit), dash, 5c.S > 2D > j.K > dj.HS > dj.236K |> j.D (FRC), AD, j.236K |> 63214K ~ 412P (Zankyoukuruma? Zakuro?) only 25 meter (alot of which was built up in the starter of the combo!) and practically full stage carry on Faust. Maybe adaptable for other characters. Share this post Link to post Share on other sites
Hellmonkey Report post Posted March 24, 2013 We also see a few nice things in the same video here https://www.youtube.com/watch?feature=player_detailpage&v=xb9XomPuwTQ#t=22m22s airdash CH j.S j.H 2d j.PSPK jc j.H tatami > (land under them, they cross behind us) > 6P 63214K 412P We can use this for characters we can 2D j.P on now that you can PSPK jk j.H tatami, Faust is by far the easiest for this but it should work on May if she's not too light for the later part (maybe just j.PK jc j.H tatami?) and it's possible on other characters as well. (iirc venom, anji and some others are fairly easy) Also we see a good midscreen youzansen RC combo with Youzansen RC > j.tatami (land) > kabari > 2d > jc j.PD FRC combo to corner (maybe even possible to j.H tatami instead of airdash tatami like he did) Share this post Link to post Share on other sites