rtl42 Report post Posted January 18, 2007 check the the second post in the /\C Baiken Media sticky and also the "GhakoJoybox_firstday" folder at: http://www.strokethebigtree.com/rtl_s_movies/ Share this post Link to post Share on other sites
rtl42 Report post Posted February 3, 2007 so i was watching some of Rikugou's matches from MAGICAL ALPSu (see the recent AC Video Posting update for the link), and he did this combo against May, into the corner: throw -> d.2K-5Sc -> j.D ... so unless i missed the memo or something, this is news to me. looks like a pretty handy link, i'd imagine it'll have uses for other combos. Share this post Link to post Share on other sites
IllogicalDreamr Report post Posted February 3, 2007 so i was watching some of Rikugou's matches from MAGICAL ALPSu (see the recent AC Video Posting update for the link), and he did this combo against May, into the corner: throw -> d.2K-5Sc -> j.D ... so unless i missed the memo or something, this is news to me. looks like a pretty handy link, i'd imagine it'll have uses for other combos. Very cool. That's the first time I've seen that. Share this post Link to post Share on other sites
Zakuta Asura Report post Posted February 3, 2007 That combo was cool - it seems as though j.D hits earlier now. Another combo: http://anngora.s232.xrea.com/ [012 (Sol) vs. Maruken (Baiken)] j.H (Counter) -> 2K -> 5S© -> jump -> D -> FRC -> AD -> [s-D] Share this post Link to post Share on other sites
Hellmonkey Report post Posted February 4, 2007 yeah, the reduced startup on j.D allows j.P, 5S© jc, and 6HS jc to combo into it (if they're tall enough) Share this post Link to post Share on other sites
Zakuta Asura Report post Posted February 4, 2007 I'm also pretty sure 5S© -> JC -> j.D combos in existing games as well, though the timing was tight...plus of course, your opponent has to be tall and standing. Share this post Link to post Share on other sites
Hellmonkey Report post Posted February 6, 2007 I'm almost positive it doesn't. 6HS jc j.D works on pot, other than that.. Share this post Link to post Share on other sites
rtl42 Report post Posted February 6, 2007 6H -> j.D combos on a handful of tall characters, but i would wager that 5Sc -> j.D combos on no one. (However, I'll wait till Friday before I check that myself.) Share this post Link to post Share on other sites
Zakuta Asura Report post Posted February 6, 2007 I tested this a long time ago - forgot 5S© and 5S(f) into j.D only combos on counter. Share this post Link to post Share on other sites
MoonLessNight Report post Posted February 6, 2007 6HS > J.D works on all except the lights (we are talking about the corner combo for that right and not midscreen?). That 5.S > J.D shit was pretty cool though and I know that wasn't possible before. Share this post Link to post Share on other sites
rtl42 Report post Posted February 23, 2007 hey hey, new combo~ on aerial counter hit: FB Baku -> (dash) relaunch into something ending in j.D damage doesn't look huge or anything, but FB Baku is the fastest guard cancel in the world and could be very applicable! Share this post Link to post Share on other sites
Hellmonkey Report post Posted February 23, 2007 I wonder if that's better damage than sakura FRC 6HS iad etc. Share this post Link to post Share on other sites
Zakuta Asura Report post Posted February 23, 2007 hey hey, new combo~ on aerial counter hit: FB Baku -> (dash) relaunch into something ending in j.D damage doesn't look huge or anything, but FB Baku is the fastest guard cancel in the world and could be very applicable! D counter (Baku) is better - there's no scaling on it either. Share this post Link to post Share on other sites
rtl42 Report post Posted February 25, 2007 oh that's right, i forgot Sakura scales damage now btw, could someone refresh me on how FB Baku works? 214+D is for the initial hit/curse, and takes 25%, but then what -- P/K/S for free, then another P/K/S/HS/D for another 25%? Share this post Link to post Share on other sites
Hellmonkey Report post Posted February 25, 2007 I can test it tomorrow- I'm playing Accent Core again. Share this post Link to post Share on other sites
Zakuta Asura Report post Posted February 25, 2007 D counter > button for effect > button for button seal Share this post Link to post Share on other sites
rtl42 Report post Posted February 26, 2007 well yes of course, but i meant for tension expenditure: 25% for the full sequence of three inputs, or 25% for the first two then another 25% for the third input? Share this post Link to post Share on other sites
Hellmonkey Report post Posted February 26, 2007 well yes of course, but i meant for tension expenditure: 25% for the full sequence of three inputs, or 25% for the first two then another 25% for the third input? 25% for the first, another 25% for the second :/ Share this post Link to post Share on other sites
IllogicalDreamr Report post Posted February 26, 2007 I got to spend some time with ^C at TGA this Sat. It was awesome, first of all. I played against my friends Faust most of the night and won 80% of my matches using only Baiken. I love the way she plays now. It's more fun for me. Anyways:I was thinking of a combo that might be possible. I didn't get to try it out there. Launch->j.D FRC, AD tatami. Now from here, I was trying to finish it the old way. Jump and do another j.D FRC and another AD mat. But the different properties of tatami mat didn't really let me because they'd bounce off the wall. I figured you could do something like this. Launch->j.D FRC, AD tatami*wall bounce*, 6HS into loop. I'm not really sure if this would work or not. I was just thinking about it from memory of playing the other night. Share this post Link to post Share on other sites
HmR.kS Report post Posted February 27, 2007 I don't think the wall bounce from the tatami is long enough for you to do a 6HS unless maybe they are very low in the air when they got hit by the tatami. Of course I wouldn't know, since I haven't play AC yet. Share this post Link to post Share on other sites
Hellmonkey Report post Posted February 27, 2007 It's impossible to 6HS off a wallbounce unless it's a counter-hit, and then only if they're heavy/low Share this post Link to post Share on other sites
IllogicalDreamr Report post Posted February 27, 2007 It's impossible to 6HS off a wallbounce unless it's a counter-hit, and then only if they're heavy/low Ah, ok. It sounded like a cool combo when I was thinking about it, too bad it won't work.Well, it will, just under the right circumstances. Share this post Link to post Share on other sites
Hellmonkey Report post Posted March 1, 2007 in nabaiken's video i saw him air tatami midscreen iad j.S j.D for a knockdown vs slayer. I don't know if you can do that for everyone. BTW you need watch the nabaiken videos from the filebank batch if you haven't! I'd say he is just as good as the other top Baiken players now. Share this post Link to post Share on other sites
JOFan Report post Posted March 3, 2007 hey Hellmonkey and IllogicalDreamer, i am asking some questions on behalf of rtl whos internet is kinda lolllled atm He was wondering if u can test some of these things on AC the next time u get a chance: 1) does 6P xx j.D combo? 2) with a high enough launch in the corner (say, off of a tatami), can you do j.D FRC dj.D ad.j.D -> re-launch -> loop? like a ghetoo frced #r sol dloop... Share this post Link to post Share on other sites
Hellmonkey Report post Posted March 3, 2007 They fall too fast to do 3 dusts before they hit the ground, it would be more beneficial to relaunch with a FRC tatami. I THINK that 6P -> j.D will combo on the ground (i they're tall enough), if they're in the air you might as well j.P j.D as it knocks down anyways. I will test it next time i can though. Share this post Link to post Share on other sites