Bibiquadium Report post Posted November 23, 2012 Fan service. Share this post Link to post Share on other sites
Yazumatto Report post Posted November 23, 2012 Considering that's the angle you're going to see the most underboob from, the art looks normal to me. Could they have chosen a better angle for that arcade ending? Oh, no doubt. This is just fanservice but it's nothing to complain about (for me anyway). The new portrait art looks ridiculous. This art is just the same underboob at a different angle. Share this post Link to post Share on other sites
Fujiwara Report post Posted November 23, 2012 http://www.youtube.com/watch?v=rJSJBH1TOCc Speaking of Fan Service. Bullet (Augh..) vs Makoto (Yay!) from Carnival stream Weird echo on the audio... No idea how that happened. If you guys already have a CP video thread, and I don't see it, just direct me to it and I'll put this there. Share this post Link to post Share on other sites
StarGazer Report post Posted November 23, 2012 Makoto vs Hakumen http://youtu.be/PzoywmNge6Y http://youtu.be/s8toN3WLgqk http://youtu.be/_SwOfpCT4nc Don't have the time to watch it but looks like the Haku wins at the end Not trying to be an ass but Haku win was so unfair this make things more hype!! Share this post Link to post Share on other sites
KericInfinitum Report post Posted November 23, 2012 I was there recording those matches as well. You started a bit before me but here's my recording as well with (slightly) less echo and the screen cut to just the gameplay. http://www.youtube.com/watch?v=FMTnxJVTTes&feature=plcp It must have been something with the stream that caused the echo. Share this post Link to post Share on other sites
Yazumatto Report post Posted November 23, 2012 Is watching Makoto smack Bullet around for 40 minutes supposed to feel this good? It's like there's some vindication behind it or something. Keep posting those videos guys. The hype train needs to keep rolling. Is that 2 hour-long Makoto win-streak recorded or is it all but lost? Share this post Link to post Share on other sites
StarGazer Report post Posted November 23, 2012 214B > j.A/B/C whatever > Jump cancel is not possible confirmed that by the Makoto vs Hakumen video Is watching Makoto smack Bullet around for 40 minutes supposed to feel this good? It's like there's some vindication behind it or something. More like Bullet spaming back throw xD, I noticed Bullet's Overhead low profiling Corona Upper, this is really bad Thanks to her creepy looking stance Thanks for the video uploads <3 Share this post Link to post Share on other sites
BlackKaizer Report post Posted November 23, 2012 Is it just me, or do her combos seem easier in general from watching? As in no more ridiculously ambiguous timings in them? Share this post Link to post Share on other sites
Yazumatto Report post Posted November 23, 2012 It's meh. I definitely noticed that the Bullet was mashing throw on wakeup. I'll pay attention to matchup details later. Right now I'm too hype. It's the complete opposite from last year so bear with me. :o Share this post Link to post Share on other sites
Bibiquadium Report post Posted November 23, 2012 For now yeah, but more complexe optimal combos will show up with time Share this post Link to post Share on other sites
StarGazer Report post Posted November 23, 2012 Is it just me, or do her combos seem easier in general from watching? As in no more ridiculously ambiguous timings in them? Feeling shared, they do look more Stable. Makoto combos are somewhat easy but they have been always unstable ever since CS1 maybe. For now yeah, but more complexe optimal combos will show up with time ^this Share this post Link to post Share on other sites
milesw Report post Posted November 23, 2012 i dont like how braindead the OD combos seem to be. Not really a problem tbh. But making everything lv3 doesn't really mean much Share this post Link to post Share on other sites
StarGazer Report post Posted November 23, 2012 If it have a lot of varieties based on position, OD duration, etc... then it will be actually fun rather than braindead. Share this post Link to post Share on other sites
Mightfo Report post Posted November 23, 2012 I looked at cosmic ray frame by frame at the end, it definitely seems no worse than like -1 on block. might be even or +1, it is extremely hard to tell with 30fps footage Share this post Link to post Share on other sites
Yazumatto Report post Posted November 23, 2012 i dont like how braindead the OD combos seem to be. Not really a problem tbh. But making everything lv3 doesn't really mean much I disagree about that last part. A lot of her moves are straight up faster in OD because it requires no charge. Granted it does kind of make her "easier" to use in OD but that extra speed does make a difference IMO. Share this post Link to post Share on other sites
Bibiquadium Report post Posted November 23, 2012 And you are completely disregarding the Lvl. G part of certain moves. Share this post Link to post Share on other sites
Yazumatto Report post Posted November 23, 2012 If you're talking to me, I was under the impression that the Lv G moves have the same startup as a Lv 1 move. Share this post Link to post Share on other sites
StarGazer Report post Posted November 23, 2012 On new moves topic. Cosmic Ray causes a wallstick in OD, but does it do that normally? Plus what's its effect on a normal standing opponent? does it launch them? As for Lander Blow i haven't seen it hit except after 6C in a combo which was pretty bad as the untechable time of it ends by your recovery + it doesn't wallstick however this might change with G level Share this post Link to post Share on other sites
milesw Report post Posted November 23, 2012 what exactly does her OD allow her to do? Share this post Link to post Share on other sites
Bibiquadium Report post Posted November 23, 2012 Did you watch the OD Combo Video? It should make it pretty clear. Share this post Link to post Share on other sites
HiagoX Report post Posted November 23, 2012 If I'm not mistaken, normal Cosmic Ray just hits. Share this post Link to post Share on other sites
StarGazer Report post Posted November 23, 2012 No floating? what about an airborne hit? does it wallstick? what exactly does her OD allow her to do? Your drives becomes G level. G level makes your drive faster and give it additional properties. Like how 623CD groundbounces on G level and so does 214BD. Is it only me or G level 2D launches a bit higher? Share this post Link to post Share on other sites
milesw Report post Posted November 23, 2012 OK cool. G level is pretty much lv4 lol. thanks So to summarise it. You dont need to charge, allows extra comboability and more damage on drives hits(?) Still awaiting CH>OD combos lol Share this post Link to post Share on other sites
StarGazer Report post Posted November 23, 2012 OK cool. G level is pretty much lv4 lol. thanks So to summarise it. You dont need to charge, allows extra comboability and more damage on drives hits(?) Still awaiting CH>OD combos lol You saw this? http://www.youtube.com/watch?v=0ou5JlWGURo Its comboability is incredibly wide, Basically anyhit can go into OD combo. its achievable in air (based on Bullet combos) and since we have the Makoto broken j.B we can easily confirm any air hit into j.B > OD > DP > roll onnnnnn Share this post Link to post Share on other sites
Ragnarok_F4 Report post Posted November 23, 2012 Hey there! It seems like her OD won't be crappy as I thought, actually it looks pretty good (for everyone). I have been watching some videos and I saw that now you can start some corner combos from farther away (outside OD), is it just me or the untechable time of 5D(Lv3) increased? Btw an OD combo in a real match. http://www.youtube.com/watch?v=ULZWgVHU9fE#t=3m31s Share this post Link to post Share on other sites