XDest Report post Posted August 29, 2013 I don't really like that route much, because I think you can do more damage using j.236B>j.D~A>j.4D~A>6C (which is really height dependent in EX and I assume CP as well unless A cancel got buffed recovery. It's because of the amount of untechable time on the new low to the ground 5D blowback I believe. Share this post Link to post Share on other sites
MashThat5A Report post Posted August 29, 2013 You can also end with 5D using the route I gave? Share this post Link to post Share on other sites
XDest Report post Posted August 29, 2013 You can also end with 5D using the route I gave? You're right. I have no clue then. Maybe people want the taunt in the combo. Maybe the taunt lowers hitstun enough that when they're out of the blowback animation that you can reset them with j.2B or some other meaty right after. I've seen that used in a few matches. Maybe there is a reasonable explanation to why some Tao players are still using that route. Share this post Link to post Share on other sites
MashThat5A Report post Posted August 30, 2013 It might just be in routes with less time since taunt>236C ends the combo faster. I saw both routes being used in that tournament Share this post Link to post Share on other sites
XDest Report post Posted October 23, 2013 Update: Started the template, added most starters Added simple target combos Added some common notes Made space for the challenge mode combos Share this post Link to post Share on other sites
k336 Report post Posted October 24, 2013 So many combos... should probably shortlist all the BnBs somewhere Share this post Link to post Share on other sites
XDest Report post Posted October 24, 2013 Yeah, we're going to be doing that in the opening post, split up by starter and mid-screen/corner. Share this post Link to post Share on other sites
k336 Report post Posted October 24, 2013 Anyone know what the timing is like for the segment: 6C -> 214D -> j.C -> j.D~C -> j.2D~A -> 6C Like, which parts are slightly delayed? I have very poor success rates at connecting the last 6C. Share this post Link to post Share on other sites
XDest Report post Posted October 24, 2013 I'd like to know when j.2D~A combos into stuff in general. What makes it work. I've been able to get things like CH j.D~B -> land -> jump -> j.C -> JC -> j.B(2) -> j.2D~A -> 5C -> JC -> j.B(2) -> j.D~A -> 5D~A -> etc..., although I haven't been able to get the timing of the specific combo you're talking about yet. Share this post Link to post Share on other sites
k336 Report post Posted October 25, 2013 I'm getting a bit better at it, seems like the key is to delay just before the j.2D~A so that taokaka is a bit higher than the opponent. Also, it requires a N starter, S starters wont work. So, j.C, j.B, j.2B, 2C, 6C, 5[C] > 6C. 2/5A, 2/5B will not work as they are Short starters. Share this post Link to post Share on other sites
XDest Report post Posted October 25, 2013 5B seems like it results in much shorter combos this time around. I've been doing this in the corner, but there's probably better combos you can do. 5B -> 2C -> 5[C] -> 6C -> 236CC -> 5D~A -> 6C -> 236AA -> 5D~A Share this post Link to post Share on other sites
k336 Report post Posted October 25, 2013 Dont think you should do that, with the SMP on 5D~A, you won't get your oki. 5B > 2C > 5[C] > 6C 4D6~B > 6C > 236A > 5D~A > 6C > 236C~A That's fine too, or if you want a real oki then omit change "236A > 5D~A > 6C" to "236CC > 5D~A" Or, an interesting setup is go with the original combo i listed, and change 236C~A into "236CC > 2D~A" They'll recover on top of you so you can try set up a 6A. Share this post Link to post Share on other sites
XDest Report post Posted October 25, 2013 I didn't know about 4D6~B, so that's why I never got that combo before! Are there any other hidden inputs like this? Share this post Link to post Share on other sites
k336 Report post Posted October 25, 2013 Haha, yeah it took me forever to find out that 4D now has 2 versions, I kept failing the combo cause I didnt know about 4D6. S It was always written as 4D~B. Spent many 100yens at the arcade =( Share this post Link to post Share on other sites
k336 Report post Posted October 25, 2013 I just did some testing, theres 3 versions. 4D4, 4D5, 4D6. Both 4D5~B and 4D6~B combos fine, but 4D4 does not connect after 6C Share this post Link to post Share on other sites
XDest Report post Posted October 25, 2013 corner air to air CH j.D~B -> 5C -> 2D~B -> JC7 -> j.B(2) -> ... -> j.2D~B -> 5C -> JC -> j.B(2) -> j.D~A -> 6C -> 4D6->B -> 6C -> 236CC -> 2D~6 -> j.236Bx5 This combo system is way too fun. Share this post Link to post Share on other sites
MikeySupreme Report post Posted October 25, 2013 is this route not possible off of 5b or 2b? http://youtu.be/JrEBf0DjFjI?t=5m17s Share this post Link to post Share on other sites
k336 Report post Posted October 25, 2013 I cant load the video, but assuming 5B and 2B is a 'Short' starter, I guess not. Refer to http://www.dustloop.com/wiki/index.php?title=Taokaka_Frame_Data_%28BBCP%29 To see which moves are Short and Normal starters. Share this post Link to post Share on other sites
Kurumster Report post Posted October 25, 2013 Was hoping to steal combos from here lol. Guess I gotta actually look. Edit- Nevermind. This works for now anyways. Share this post Link to post Share on other sites
XDest Report post Posted October 26, 2013 Was hoping to steal combos from here lol. Guess I gotta actually look. Edit- Nevermind. This works for now anyways. I want to be sure that the combos are the right ones to go in the opening post before posting them. Don't want to give people bad information. Share this post Link to post Share on other sites
XDest Report post Posted October 26, 2013 Update: - Added midscreen 2C, 6C, 236CC - Added corner 2A, 2B, and 5B - Added alternate corner enders Share this post Link to post Share on other sites
MikeySupreme Report post Posted October 26, 2013 finally found something that works off 5b/2b in corner against rachel 5b/2b > 2C > 5[C] > C6 > 214d > j2db > 236AA > 5da > 6c > 236c > 5da 2.8K~ i think you might be able to extend a bit, outside of doing 236cc j236b ender, if you get a better starter this mu sux btw Share this post Link to post Share on other sites
XDest Report post Posted October 27, 2013 Well the problem there is the SMP without using something like the taunt ender, Rachel would get away for sure. We're probably better off using cat spirit encore against Rachel to be perfectly honest. With normal oki you have to deal with all of her wakeup wind shenanigans. 5B -> 2C -> 5[C] -> 6C -> 214D -> 236AA -> 5D~A -> 6C -> 236C~B or maybe 5B -> 2C -> 5[C] -> 6C -> 214D -> 236AA -> 6D~6 -> j.4D~A -> taunt -> 236C -> 5D~A Share this post Link to post Share on other sites
k336 Report post Posted October 27, 2013 Who else falls under the same hitbox as Rachel where 6C > 4D~B doesnt work? Share this post Link to post Share on other sites
MikeySupreme Report post Posted October 27, 2013 5B -> 2C -> 5[C] -> 6C -> 214D -> 236AA -> 5D~A -> 6C -> 236C~B this is probably better yeah. also some random stuff from tsujikawa CH jdb > land > 66> 2db > jb > j2da > 2da > j5?d > 236bx1 > j4da> 6c > [4db] > 6c > 236cc > 5da 2b >5b > 2c > 5[c] > 6c > 214d > j.C > 236b x1 > j2db > 236aa > 5da > 6c > 236c ~ ender http://youtu.be/QOXgCQWQ-S0?t=51m47s i think i wrote those down right, i cant get 236aa on the last one Share this post Link to post Share on other sites