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Sakaku

[CP] Rachel Combo Thread

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for rachel's 6a>4b>dash>5cc im having trouble dashing into 5cc is there a specific timing or delay?

It varies depending on what you've done in the combo before that and how high up they are after 4b.

 

Sometimes it's just a microdash, sometimes it's a substantial distance.

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challenge mode 26 is the specific combo and i believe it is a microdash im having trouble with converting

I just looked up the combo. It may be an issue of delaying the 6A so he doesn't bounce over the 5CC, you want to input the dash as soon as 4B recovers (you can't dash cancel 4B etc). If you're having trouble with that specifically, maybe just practice 5BD > 6A > 4B > dash 5CC.

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you could also replace the the microdash with a wind, as in:

5BD>6A>4B>5CDC 

it works and its easier but you're burning a wind stock for the same damage, i have seen N-o use it in some matches tho.

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you could also replace the the microdash with a wind, as in:

5BD>6A>4B>5CDC 

it works and its easier but you're burning a wind stock for the same damage, i have seen N-o use it in some matches tho.

N-O burns wind stocks on that and during 5cc if he has excess wind and wants corner carry. He doesn't do it to make the combo easier.

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I finally found the full combo from 2c CH in CP1.1 in a match vid to confirm it works

 

https://www.youtube.com/watch?v=2b1aZq8POj0&t=1h33m11s

 

2c (CH) 2d dash 5b 6a 236a 3c 214c 5cc

 

edit: 1.1 is out on consoles and i tried the combo. it's not a microdash, you go a bit further. You want them as low as possible for the 3c, so delay the 236a if they are high up.

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for rachel's 6a>4b>dash>5cc im having trouble dashing into 5cc is there a specific timing or delay?

I spent a few hours grinding this ender last night and was having trouble getting hitting 5CC consistently.

What I found is after 236a > 3c > iris is you have a lot more time than you think to run in and 6a so make sure you get in really really close (like inside your opponents sprite) before you hit the 6a > 4b. Doing that made me almost never drop the micro dash 5cc. Hope this helps.

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Max? damage 5b punish combo route courtesy of N-O: https://www.youtube.com/watch?v=dxV7-1RjoNs&t=58m40s

 

5b 5cc 5b j.c j.236a 3(or 2)d 5b 6a delay 236a 5b 6a 4b CT(charge a while) dash 3c(3) BBL

Does 4941 damage if you end at BBL but you can tag on a couple hits during the super for the kill if you want.

 

I tested this route with the double j.c j.236a route and found that it also works. It is easier if you omit the extra 5b but that's optional.

 

5b 5cc 5b j.c j.236a 3(or 2)d 5b j.c j.236a delay 2d 5b 6a delay 236a (5b) 6a 4b CT(charge) dash 3c(3) BBL

Does 5285/5394 damage by the end of BBL. You need to start with 48/49+ heat.

 

This route doesn't seem to be worth it if you are going to use Overdrive, because you have to overdrive cancel the 4b and then you aren't spaced properly at the end of 3c. It's pretty much just for a non-OD kill combo because the crush trigger adds less then 400 damage

 

My old route was doing BBL 214a CT (frog hits but they tech partway through) as a max damage route, which does a few hundred less in both scenarios

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I dislike spending 2 wind on the 3c route on crouching characters midscreen so I made videos of alternate 1-wind combos to use:
 
 
Medium distance midscreen 1 wind (or optionally 2 wind) combo on crouching characters:
 
(2b) 5b 6b j.3d very slight delay j.a j.b 5b+d 6a microdash 5b 6a 236a dash 3c 214c dash 6a 4b dash 5cc
 
If you only have 1 wind, just do ~j.a j.b (microdash) 5b 5cc
 
Doesn't work on Azrael, Kokonoe, Nu, Mu, Litchi, Valkenhayn, Bullet, Makoto and Izayoi, Platinum, and Taokaka.
(though note that it does work on Platinum if you are somewhat close in the corner)
 
 
For Azrael, Kokonoe, Nu, Mu, Litchi, Valkenhayn, Bullet, Makoto and Izayoi, Platinum, and Taokaka:
(2b) 5b 6b+d j.2c 5b+d 6a microdash 5b 6a 236a dash 3c 214c dash 6a 4b dash 5cc
 
If you only have 1 wind, just do ~j.2c 5b 5cc
 
 
If you are point blank, you will need to use 3d instead of 6d or you will overshoot.
 
Also, if you are playing vs Hakumen or Tager, you don't need these combos -- 5b/6b j.3b j.c works, even if they are crouching.
 
Credit to Brkrdave for coming up with the 2nd combo route.

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I do the 1st one sometimes, but tend to whiff j.A, really inconsistent. Prefer the 2nd vid

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If you can get the first one reliably, it has more corner carry. You can convert it into a corner combo at further distances (from the corner) than the j.2c route. 

My method is to jump cancel, *immediately* input 3d, then j.a shortly after.

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how does one do that combo n-o does on the heavy chars that goes like ...>6a>236a>66>5b>jbc>2D>6a>4b>5cc? im triing to do it and they tech everytime after the jc

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Are you sure you don't mean 6b instead of 5b? Either way, you gotta slightly delay j.b AND j.c. So the combo goes (let's take anti-air CH 6a for example) :

 

CH 6a > dash 5b > 6a > 236a > dash 6b (or 5b) > JC > slight delay j.b > slight delay j.c > 2d > dash 6a > 4b > dash 5cc

 

I also had trouble landing it until I realized you had to do those delays, makes the combo super easy.

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