Soniti Report post Posted May 2, 2014 for rachel's 6a>4b>dash>5cc im having trouble dashing into 5cc is there a specific timing or delay? It varies depending on what you've done in the combo before that and how high up they are after 4b. Sometimes it's just a microdash, sometimes it's a substantial distance. Share this post Link to post Share on other sites
Pyro_The_Kidd Report post Posted May 2, 2014 challenge mode 26 is the specific combo and i believe it is a microdash im having trouble with converting Share this post Link to post Share on other sites
Stoneroth Report post Posted May 2, 2014 challenge mode 26 is the specific combo and i believe it is a microdash im having trouble with converting I just looked up the combo. It may be an issue of delaying the 6A so he doesn't bounce over the 5CC, you want to input the dash as soon as 4B recovers (you can't dash cancel 4B etc). If you're having trouble with that specifically, maybe just practice 5BD > 6A > 4B > dash 5CC. Share this post Link to post Share on other sites
muerto Report post Posted May 3, 2014 you could also replace the the microdash with a wind, as in: 5BD>6A>4B>5CDC it works and its easier but you're burning a wind stock for the same damage, i have seen N-o use it in some matches tho. Share this post Link to post Share on other sites
Soniti Report post Posted May 3, 2014 you could also replace the the microdash with a wind, as in: 5BD>6A>4B>5CDC it works and its easier but you're burning a wind stock for the same damage, i have seen N-o use it in some matches tho. N-O burns wind stocks on that and during 5cc if he has excess wind and wants corner carry. He doesn't do it to make the combo easier. Share this post Link to post Share on other sites
someonewhodied Report post Posted May 5, 2014 https://www.youtube.com/watch?v=HXGoCHutx3k Here is a combo idea I've had. Its not optimal but the beginning looks cool :3 https://www.youtube.com/watch?v=r4psn5sUo_E and a standard corner confirm combo. Share this post Link to post Share on other sites
Soniti Report post Posted May 10, 2014 I finally found the full combo from 2c CH in CP1.1 in a match vid to confirm it works https://www.youtube.com/watch?v=2b1aZq8POj0&t=1h33m11s 2c (CH) 2d dash 5b 6a 236a 3c 214c 5cc edit: 1.1 is out on consoles and i tried the combo. it's not a microdash, you go a bit further. You want them as low as possible for the 3c, so delay the 236a if they are high up. Share this post Link to post Share on other sites
pikdum Report post Posted June 3, 2014 for rachel's 6a>4b>dash>5cc im having trouble dashing into 5cc is there a specific timing or delay? I spent a few hours grinding this ender last night and was having trouble getting hitting 5CC consistently. What I found is after 236a > 3c > iris is you have a lot more time than you think to run in and 6a so make sure you get in really really close (like inside your opponents sprite) before you hit the 6a > 4b. Doing that made me almost never drop the micro dash 5cc. Hope this helps. Share this post Link to post Share on other sites
Soniti Report post Posted June 4, 2014 Max? damage 5b punish combo route courtesy of N-O: https://www.youtube.com/watch?v=dxV7-1RjoNs&t=58m40s 5b 5cc 5b j.c j.236a 3(or 2)d 5b 6a delay 236a 5b 6a 4b CT(charge a while) dash 3c(3) BBL Does 4941 damage if you end at BBL but you can tag on a couple hits during the super for the kill if you want. I tested this route with the double j.c j.236a route and found that it also works. It is easier if you omit the extra 5b but that's optional. 5b 5cc 5b j.c j.236a 3(or 2)d 5b j.c j.236a delay 2d 5b 6a delay 236a (5b) 6a 4b CT(charge) dash 3c(3) BBL Does 5285/5394 damage by the end of BBL. You need to start with 48/49+ heat. This route doesn't seem to be worth it if you are going to use Overdrive, because you have to overdrive cancel the 4b and then you aren't spaced properly at the end of 3c. It's pretty much just for a non-OD kill combo because the crush trigger adds less then 400 damage My old route was doing BBL 214a CT (frog hits but they tech partway through) as a max damage route, which does a few hundred less in both scenarios Share this post Link to post Share on other sites
Soniti Report post Posted June 8, 2014 I dislike spending 2 wind on the 3c route on crouching characters midscreen so I made videos of alternate 1-wind combos to use: Medium distance midscreen 1 wind (or optionally 2 wind) combo on crouching characters: (2b) 5b 6b j.3d very slight delay j.a j.b 5b+d 6a microdash 5b 6a 236a dash 3c 214c dash 6a 4b dash 5cc If you only have 1 wind, just do ~j.a j.b (microdash) 5b 5cc Doesn't work on Azrael, Kokonoe, Nu, Mu, Litchi, Valkenhayn, Bullet, Makoto and Izayoi, Platinum, and Taokaka. (though note that it does work on Platinum if you are somewhat close in the corner) https://www.youtube.com/watch?v=rAqYae8Eh1M For Azrael, Kokonoe, Nu, Mu, Litchi, Valkenhayn, Bullet, Makoto and Izayoi, Platinum, and Taokaka: (2b) 5b 6b+d j.2c 5b+d 6a microdash 5b 6a 236a dash 3c 214c dash 6a 4b dash 5cc If you only have 1 wind, just do ~j.2c 5b 5cc https://www.youtube.com/watch?v=Xv5UXgAkZOY If you are point blank, you will need to use 3d instead of 6d or you will overshoot. Also, if you are playing vs Hakumen or Tager, you don't need these combos -- 5b/6b j.3b j.c works, even if they are crouching. Credit to Brkrdave for coming up with the 2nd combo route. Share this post Link to post Share on other sites
Zoular Report post Posted June 17, 2014 I do the 1st one sometimes, but tend to whiff j.A, really inconsistent. Prefer the 2nd vid Share this post Link to post Share on other sites
Soniti Report post Posted June 18, 2014 If you can get the first one reliably, it has more corner carry. You can convert it into a corner combo at further distances (from the corner) than the j.2c route. My method is to jump cancel, *immediately* input 3d, then j.a shortly after. Share this post Link to post Share on other sites
muerto Report post Posted November 13, 2014 how does one do that combo n-o does on the heavy chars that goes like ...>6a>236a>66>5b>jbc>2D>6a>4b>5cc? im triing to do it and they tech everytime after the jc Share this post Link to post Share on other sites
kirbster Report post Posted November 13, 2014 Are you sure you don't mean 6b instead of 5b? Either way, you gotta slightly delay j.b AND j.c. So the combo goes (let's take anti-air CH 6a for example) : CH 6a > dash 5b > 6a > 236a > dash 6b (or 5b) > JC > slight delay j.b > slight delay j.c > 2d > dash 6a > 4b > dash 5cc I also had trouble landing it until I realized you had to do those delays, makes the combo super easy. Share this post Link to post Share on other sites
muerto Report post Posted November 13, 2014 eh i think i have seen 5b and 6b used there, thanks for the tip will keep practicing tomorrow Share this post Link to post Share on other sites