Sakaku Report post Posted November 24, 2012 Table of contents 1. Overview 2. Midscreen combos 3. Corner combos Notes (additional requirements) Combo notation (damage, heat gain, wind gain) [table=width: 700, align: center] General Notations Used Guide Specific Notations Used [table=width: 350, class: grid, align: center] j Jump sj Super Jump ad Air Dash iad Instant Air Dash jc Jump Cancel sjc Super Jump Cancel CH Counter Hit FC Fatal Counter RC Rapid Cancel [ ] Hold Input (N) Attack must deal N amount of hits. [???] xN Repeat ??? N amount of times. [/table] [table=width: 350, class: grid, align: center] DM Damage HG Heat Gain % Text Challenge Mode Combo Text Input Replaceable BBL Baden Baden Lily (631246C) air BBL air Baden Baden Lily (j.631246C) (frog) George activates (w) Whiff [/table] [/table] 1. Information Feel free to contribute. You may want to add as much additional information as possible (damage, heat, wind regain).Two or more combos listed without paragraphs imply variations. It's recommended to use the combo listed first unless stated otherwise.Don't summon air pumpkin after a j.2C ender if you are low on wind.If you decide not to do pumpkin oki after j.2C, cancel it into 2A(w) to make the landing safe.A combo starting with (frog) means the combo begins either with the activation of George or any hits from Rachel that lead into George activation.Any combo leading into j.C > 2D > jc > j.2C [lvl 2] > BBL can also be done with j.C > 2D > jc > j.C > (land) > BBLIf you are close to your opponent you can always add 6B between 5B > 5CD.Any combo started on an airborne opponent with 6A can also be started with CH 6A > (additional dash). A combo started with 6A always assumes you hit your opponent midair unless stated otherwise.You can always extend your combo by adding a second BBL, though it is not recommended unless you are going for the kill.Shoutouts to Kurushii for the header and TD for some combos! 1.1 Combo videos 1.2 Combo route guide *WIP* Share this post Link to post Share on other sites
Sakaku Report post Posted November 24, 2012 Midscreen combos 0 Wind Normal Starters 5B > 3C (907 damage, 6 heat)CH 6A > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 6A > 4B > (dash) > 5CC (2355 damage, 16 heat, 2 wind)6A > 5B > sj.B > j.A > j.B > j.C > jc > j.C > j.236A (1712 damage, 12 heat)6A > 5B > sj.B > j.A > j.B > j.C > jc > j.2C (1811 damage, 13 heat)CH 6B > (dash) 5B > j.B > j.C > jc j.B > j.C > j.236A (1946 damage, 13 heat)CH 2C > AH (death)4B > 5A > 5B > sj.B > j.C > jc > jB > j.C > j.236A (1811 damage, 13 heat)CH j.C > (land) > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 6A > 4B > (dash) > 5CC (2502 damage, 17 heat, 2 wind)CH j.C > (land) > (dash) > 6A > 4B > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 5CC (2602 damage, 18 heat, 2 wind) Special Starters(frog) > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 6A > 4B > (dash) > 5CC (2484 damage, 17 heat, 2 wind)(frog) > 5B > sj.B >j.A > j.B > j.C > jc > j.2C (1728 damage, 12 heat)214C > (dash) > 6A > 4B > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 5CC (2281 damage, 16 heat, 2 wind) Throw Starters- 1 Wind Normal Starters5B > 5CD > 3C (1501 damage, 10 heat)5B > 5CD > 3C > AH (death)CH 2C > 2D > sj.B > j.C > jc > j.B > j.C > j.236A (1753 damage, 12 heat)4B > 7D > (dash) > 5B > 6A > 236A > (dash) > 3C(1) > 214C > (dash) > 5CC (2312 damage, 16 heat, 1 wind) Special Starters- Throw Starters(throw) > 7D > (dash) > 5B > 6A > 236A > (dash)> 3C(1) > 214C > (dash) > 5CC (2453 damage, 17 heat, 1½ wind)(throw) > 7D > (dash) > 5B > 6A > 4B > (dash) > 5CC (2354 damage, 16 heat, 1 wind)(throw) > 7D > (dash) > 5B > sj.B > j.A > j.B > j.C > jc > j.B > j.C > j.236A (2176 damage, 15 heat)(throw) > 7D > (dash) > 5B > sj.B > j.A > j.B > j.C > jc > j.2C (2048 damage, 14 heat)(airthrow) > 3D > 5B > 5A > 236A > (dash) > 3C(1) > 214C > (dash) > 5CC (2853 damage, 20 heat, 1 wind) 2 Wind Normal Starters5B > 5C > 3C > 8D > (dash) > 6A > 4B > (dash) > 5CC (2805 damage, 20 heat, ½ wind)5B > 5CD > 3C > 8D > 5B > sj.B > j.A > j.B > j.C jc > j.B > j.C > j.236A (2726 damage, 19 heat)5B > 5CD > 3C > 8D > 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki (2564 damage, 18 heat)6A > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > j.1D > (land) > 5CC > 236C > (frog) > (dash) > 3C > 214B (2622 damage, 18 heat, 1 wind)CH 6A > 5B > 6A > 236A > (dash) > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > j.1D > (land) > 5CC > 236C > (frog) > (dash) > 3C > 214B (2814 damage, 20 heat, 2 wind) Special Starters- Throw Starters [*]- 3 wind Normal Starters [*]- Special Starters [*]- Throw Starters 4 wind Normal Starters [*]- Special Starters [*]- Throw Starters [*]- [*]- Share this post Link to post Share on other sites
Sakaku Report post Posted November 24, 2012 Corner carry combos 0 Wind Normal Starters - Special Starters- Throw Starters- 1 Wind Normal Starters- Special Starters- Throw Starters- 2 Wind Normal Starters- Special Starters- Throw Starters [*]- 3 wind Normal Starters [*]- Special Starters [*]- Throw Starters 4 wind Normal Starters [*]- Special Starters [*]- Throw Starters [*]- [*]- Share this post Link to post Share on other sites
Sakaku Report post Posted November 24, 2012 Corner combos 0 Wind Normal Starters 5B > 5CC > (dash) > 5B > 6A > 236A > 6A > 4B > 3C (3076 damage, 22 heat, 1 wind)4B > 5A(1) > 6A > 236A > 6A > 4B > 3C (1964 damage, 14 heat, 1½ wind) Special Starters(frog) > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > (dash) > 3C (2543 damage, 18 heat, 2 wind)214C > 6A > 236A > 6A > 4B > 5CC > 214B > (dash) > 3C (2174 damage, 19 heat, 2 wind) Throw Starters(throw) > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > 3C (2654 damage, 19 heat, 2 wind) 1 Wind Normal Starters5B > 5CDC > 5B > 6A > 236A > 6A > 4B > 3C (3076 damage, 22 heat, 1 wind)j.A > j.B > 5B > 5CDC > 5B > 6A > 236A > 6A > 4B > 3C (2016 damage, 15 heat, 1 wind)CH 6A > (dash) > 5B > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C (??? damage, ? heat) Special Starters(frog) > 5B > j.C > j.236A~j.2D > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > 3C (2864 damage, 20 heat, 2 wind)214C > 5B > j.C > j.236A~j.2D > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > 3C (2448 damage, 17 heat, 2 wind) Throw Starters(throw) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 2A(w) > 5C(w)C ~frog oki (??? damage, ? heat) 2 Wind Normal Starters(2B >) 5B > 5CDC > 5B > j.C > j.236A~j.2D > 5B > 6A > 236A > 6A > 4B > 3C (3462 damage, 26 heat, 1 wind) Special Starters(frog) > [5B > j.C > j.236A~j.2D] x2 > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > 3C (3013 damage, 21 heat, 2 wind)214C > [5B > j.C > j.236A~j.2D] x2 > 5B > 6A > 236A > 6A > 4B > 5CC > 214B > 3C (2638 damage, 18 heat, 2 wind) Throw Starters [*]- 3 wind Normal Starters [*](2B >) 5B > 5CDC > [5B > j.C > j.236A~j.2D] x2 > 5B > 6A > 236A > 6A > 4B > 3C (3740 damage, 26 heat, 1 wind) Special Starters [*]- Throw Starters 4 wind Normal Starters [*]- Special Starters [*]- Throw Starters [*]- [*]- Share this post Link to post Share on other sites
Sakaku Report post Posted December 3, 2012 BBL w/ Overdrive is extremely good in terms of damage. He went from 2,6k to 4,7k using 2 BBLs in overdrive with 1 pole. http://www.youtube.com/watch?feature=player_detailpage&v=RGfNuMKzwIE#t=11548s CH 6A > 5B > 6A > 236A > (dash) > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > j.1D > (land) > 5CC > 236C > (frog) > (dash) > 3C > 214B Yay for good midscreen combos, finally. But 2758 for all that seems a bit poor. Corner carry is very good nonetheless. A bit further in the video.. CH 6A > 5B > jc > j.B > j.C > 2D > jc > j.2C [lvl2] > 236B > j.C > j.C > j.214C > BBL > 214B > 4B ~214A 2,1k before the BBL, 2,8k afterwards. I don't even know how he managed to land aoniku combo. Share this post Link to post Share on other sites
tofurr Report post Posted December 8, 2012 Mid-screen combo I've been seeing a lot of: 5B, 5CD, 3C8D, 5B, j.C, j.2D, jc, j.2C LV2, dash, 6A, BBL Share this post Link to post Share on other sites
kotokot Report post Posted December 11, 2012 5B5CD3C8D>6A>Aロベ>ダッシュ5B>JC>LV2>ダッシュ6A4B>ダッシュ5CC 3580? 2DJB>(放電)空Cロベ>ダッシュ5C>>アイリス>6A>Aロベ>6A4B>5CC>カボチャ>カエル 3100くらい combopart JC2DjcJC2D6ACT Share this post Link to post Share on other sites
kotokot Report post Posted December 12, 2012 https://twitter.com/middian much more interesting combos from middian, previous post was from his tweets too. Share this post Link to post Share on other sites
tofurr Report post Posted December 13, 2012 5C Fatal Counter combo 5CD(FC), Frog, 2C, 5B, 6A, 236A, dash, 5B, j.C, 2D, lv2 j.2C, dash, 6A, BBL, Frog and Pumpkin oki ender - 4,360 DMG Uses 2 wind, gains 2 back Share this post Link to post Share on other sites
Sakaku Report post Posted January 11, 2013 Transcript of the combo video that was posted a week ago [0:00] 5B > 5CD > 3C8D > CT > (dash) > 5B > 6A > 236A > (dash) > 5B > sj.C > 2D > jc > j.2C [lvl2] > 236B > j.C > jc > j.C > j.214C > BBL (4789 damage) (midscreen) [0:12] 2B > 5B > 5CD > 3C8D > CT > (dash) > 5B > 6A > 236A > (dash) > 5B > sj.C > 2D > jc > j.2C [lvl2] > 236B > j.C > jc > j.C > j.214C > BBL > (frog) > 236A [they tech and have to block george] (4141 damage) (midscreen to corner) [0:26] CH 6B > IAD > j.C > (land) > (dash) > 6A > CT > (dash) > 5B > 6A > 236A > (dash) > 5B > 6A > 4B > sj.C > 2D > j.C > BBL > (backdash) > 214B > 5C*tech*C (4261 damage) (midscreen to corner) [0:39] CH 6B > (dash) > 5B > 6A > CT > (dash) > 5B > 6A > 236A > 6A > 4B > 5CC > 214A > (dash) > 3C(2) > 236B > (frog) > 6A > BBL [(backdash) > 214B] (5137 damage) (corner) [0:51] CH 6B > (dash) > 5B > 6A > CT > (dash) > 5B > 6A > 236A > 6A > 4B > 5CC > 214A > 3C(2) > 22A/B > (frog) > 6A > BBL [(backdash)] (4498 damage) (corner) [1:05] 5B > 6A > 5B > sj.B > j.C > j.236C > 8D > (fall) > j.C > (land) > 6A > CT > 5B > 6A > 236A > (dash) > 6A > 4B > dash) > 6A > BBL (4538 damage) (corner) (22A/B (?) activated) => not too sure if they jc the j.236C [1:19] 5B > 5CDC > CT > (dash) > 5B > j.C > j.236A2D > 5B > 6A > 236A > 6A > 4B > (dash) > 6A > OD > 6A > BBL (6569??? not sure) (corner) [1:33] FC 5C > 214A > (dash) > 2C > (frog) > (dash) > 5B > 6A > 236A > (dash) > 5B > j.C > 2D > jc > j.2C [lvl2] > 236B > j.C > jc > j.C > 214C (4172 damage) (midscreen) [1:47] FC 5C > 214A > (dash) > 5B > 6A > CT > (dash) > 5B > j.C > j.236A2D > 5B > 6A > 236A > (dash) > 6A > 4B > (dash) > 6A > OD > 6A > BBL > sj.8D > j.2CD [lvl3] [they immediately tech](6857 damage) (corner) Share this post Link to post Share on other sites
samthegreat Report post Posted February 13, 2013 http://www27.atwiki.jp/reityeruwiki/pages/112.html Rachel combos from the Japanese wiki. This one drew my attention: Aロータス付与時 5B>5C>3C8D>Aロベスカ>5CC>蛙>dl6A>Bロベ>放電>6A>Aロベ>6A>4B>OD>6A>リリー>Aロベスカ>Aロベスカ8D>リリー With A lotus 5B>5C>3C8D>236A(w)>5CC>214A>6A>236B>(frog)>6A>236A>6A>4B>OD>6A>BBL>236A(w) x2>BBL Damage = 8k, seems to require one wind and lotus of course. I'm thinking lotus might only be needed to get the third pole, hopefully 3C8D>5CC>214A>6A>236B works by itself. Share this post Link to post Share on other sites
Rhannmah Report post Posted February 14, 2013 either there's 3 236a with smp in the same combo, or Aロベスカ means 236a whiff Share this post Link to post Share on other sites
TD Report post Posted February 14, 2013 either there's 3 236a with smp in the same combo, or Aロベスカ means 236a whiff More than sure its the latter. also, 6a 236b (frog) looks easy but may have a height requirement. Share this post Link to post Share on other sites
TD Report post Posted February 25, 2013 Here it is, that combo translation I've been prattling on about these past few decades. If any of you guys see anything wrong, don't hesitate to let me know. Video: http://m.youtube.com/watch?v=9HiW8v2qTgU Midscreen combos 1-2a 5b 5cd 3c8d dash 6a 4b dash 5cc* 2-2a [5b j.b3d j.2c] x2 5b 3c* 3-2a [5b j.b3d j.2c] x2 5b 6ad 4b 3c* 4-2a 5b 5cd 6cd j.c dash 5b 3c 5-2a 5b 5cd 6cd jc dash 5b 6ad 4b dash 5cc 6-2a 5b 5cd 6cd jc dash 5b 6ad 4b dash 3c 214b 7-(pumpkin out) 2a 5bb 5d dash 6a 4b dash 5b 6a 236a dash 3c 214b 8-2b 5b j3b j2c 5b j3b j2c 5b 5cc 9-2b 5b 5cd 6cd jc dash 5b 5cc 5b 6a 236a 3c 214b 10-2b 5b 5cd 3c8d 6a 4b dash 5b 6a 236a 3c (smp triggers) 214b 11-2b 5b j3bd j2c 5b j3b j2c 5b 6ad 4b dash 5b 6a 236a dash 3c(1) 214c dash 5cc 12-2b 5b j3bd j2c 5b 6ad 4b dash 5b j[c] jc2d 6a delay 236a dash 3c(1) 214c dash 5cc 13-4b 5a 5b jc2d 5b 6a 236a *dash 3c(1) 214c dash 5cc 14-4b 5a 5b j[c] jc2d 6a delay 236a dash 3c(1) 214c dash 5cc 15-4b 5a 5b jb jc2d dj2c (lv2) j214a2d 5b 6a 236a dash 3c (frog hits) 22a dash 5cc 214b 16-(frog hits) 5b 6a 236a dash 3c(1) 214c dash 6a 4b dash 5cc 214b 17-(frog hits) 5b 6a 4b dash 5b jc2d 5b 6a 236a dash 3c(1) 214c dash 5cc 18-214c dash 6a 4b dash 5b jc2d 5b 6a 236a dash 3c(1) 214c dash 5cc 19-4b 5a 5b jb jc2d dj2c(lv2) j214a1d 5cc dash(frog hits) 5b 6a 236a 3c 214b 20-214c dash 6a 4b 5b j[c] jc2d 6a 236a dash 3c(1) 214c dash 5cc Throw Combos 21-throw7d dash 6a 4b 3c 214b 22-throw7d dash 5b 6a 236a dash 3c(1) 214c dash 5cc 23-throw7d rapid dash 5b 6a 236a dash 3c(1) 214c dash 5cc Lotus Combos 24-( b lotus) 2djab 5b 5cc delay 3[c]5d 8d 6a 4b 3c 214b 25-(b lotus) 3[c] 5d 8d dash 6a 4b 5b j[c] jc2d dash 6a 236a dash 3c(1) 214c dash 5cc 26-(b lotus) 2b 5b 5cc delay 3[c]5d 8d dash 6a 4b 5b 6a 236a dash 3c 214b 27-2b 5b 5cd 3c8d dash 6a 4b dash 5b jc dj2c(lv2) 236b jc djc j214c bbl 28-4b 5a 5b j[c] jc2d dash 6a 236a dash*5b jc dj2c(lv2) 236b jc djc j214c bbl 29-3c8d dash 6a 4b dash 5b 6a 236a dash*5b jc dj2c(lv2) 236b jc djc j214c bbl 214b 30- (a lotus) 2b 5b 5cd 3c8d 214a 5cc ( frog hits) dash 6a 4b OD dash 6a bbl 31-(a lotus) 2b 5b j3b j2c 5b 6ad 4b dash 6c8d jc djc2d j2c (lv2) air bbl 32-(a lotus) 2b 5b 5cd 3c8d 214a 5cc(frog hits) dash 5b jc djc2d dash 6a 4b OD dash 6a bbl 33-(ab lotus) 2b 5b 5cd 3c8d 214a 5c 236b(frog hits) 5cc delay 3cd dash 5b 6a 236a dash 6a bbl Corner Combos 34-2d ja jb dash 5b 5cc 5b 6a 236a 3c 214b 35-2b 5b j3cd j2c 5b 6ad 5b 6a 236a delay 5b 6a 4b 5cc 214b 3c 214a 36-2b 5b 5cc dash 5b jc j236a2d 5b jc j236a2d 5b 6a 236a 6a 4b 3c 214a 37-4b 5a 6a 236a 5b jc2d dj2c(lv2) 2a(w) 5c(w)c 214b 3c 214a 38-j214c dash 5b jc2d 5b 6a 236a 6a 4b 5cc 214b 3c 214a 39-ja2d jb dash 5b 5c 214c 4b 5cc 214b 3c 214a 40-2b 5b 5c 214c dash 5b 6a 236a dash 6a 4b 5cc 214b 3c 214a 41-(2 poles) 4b 214c jc j236a2d 5b jc j236a2d 5b 6a 236a 3c 42-(b lotus,1 pole) 5b 5cc dash 5b 6a 236a 6a 4b 3c 214a (foe techs) ja2d jb(frog hits) j22b 5b 6a 236a 6a 4b 3c 214b 43-5b 5cdc dash 5b 6a 236a 6a 4b 3c 214a (foe techs) 2b 5b (frog hits) 5c 214c 5b 6a 236a 6a 4b 5cc 214b 3c 214a Crush Trigger Combos 44-throw ct 5b 6a 236a 6a 4b 5cc 214a 45-4b ct 5b jc j236a2d 5b jc j236a2d 5b 6a 236a 3c 214a 46-3c8d 5cc 214a 6a 236c (frog hits) 6a delay 236a 5b jc dj2c (lv2) 236b bbl 47-5b 5cdc dash 5b 6a 236a dash 6a 4b 3c 214a (foe techs) 3c (frog hits) 236c 5b jc j236a 5b jc j236a 5b 6a 236a 6a 4b dash 6a bbl 48-4b ct 3c8d 5cc 214a 6a 236c (frog hits) 6a 236a dash 6a bbl 49-4b ct 3c8d 5cc 6a 236a dash 5b jc2d dj2c 236b bbl 50-(a lotus) 2b5b 5cc dash 5b 6a 236a 6c8d jc2d dj2c (lv2) j236c j2c (lv3) 236a bbl 51-(b lotus) 3c8d 5cc 214a 5b 6a 236a 2b 5b (frog hits) sj9 dj (at peak) j2c (lv3) 236a bbl 52-(b lotus) 2b 5b j3bd j2c 5b 6ad 4b 5cc 214a 5b 6a 236a 2b 5b (frog hits) delay sj j2c (at peak, lv3) 236a bbl Fatal Combos 53-5c fc 214a 2c (frog hits) dash 5b 6a 236a dash 3c(1) 214c dash 6a 4b dash 5cc td 54-5c fc 214a 2c (frog hits) 5cc (wall stick to corner) dash 5b 6a 236a dash 6a OD dash 6a bbl 55-5c fc 214a 2c (frog hits) dash 5cc ct 5b 6a 236a dash 5b jc2d dj2c (lv2) 236b bbl Share this post Link to post Share on other sites
Sakaku Report post Posted February 25, 2013 Nicely done. Time to fill the OP with combos. Share this post Link to post Share on other sites
Zoular Report post Posted June 3, 2013 Opponent in air+corner: Iris CH(x2) > j.C2D > JC > j.C2D > 6A > 4B > 5CC > Frog > 5B > 6A > 236A > dash2B > 5B > (Frog) SJC8D > 2Dj.2C(lvl3) > (236A) > 8D(236A) > BBL DMG:4115 http://youtu.be/zE0rLXetAbA?t=8m40s Share this post Link to post Share on other sites
samthegreat Report post Posted June 4, 2013 Here's what I think is the optimal (so far...) corner combo from 5B starter (requires 3 winds). 5B > 5CDC > 5B > j.C > j.236A + 2/3D > 5B > j.C > j.236A + 2/3D > 5B > 6A > 236A > 6A > 4B > BBL > 236A(w) > 236A + 8D > BBL 6146 dmg, requires 3 winds and probably... 50-60 heat? Share this post Link to post Share on other sites
Zoular Report post Posted June 4, 2013 How about OD > 6A after 4B Share this post Link to post Share on other sites
samthegreat Report post Posted June 4, 2013 Probably around 8k. Share this post Link to post Share on other sites
Sindelian Report post Posted June 8, 2013 Opponent in air+corner: Iris CH(x2) > j.C2D > JC > j.C2D > 6A > 4B > 5CC > Frog > 5B > 6A > 236A > dash2B > 5B > (Frog) SJC8D > 2Dj.2C(lvl3) > (236A) > 8D(236A) > BBL DMG:4115 http://youtu.be/zE0rLXetAbA?t=8m40s lvl 3 j2.c just made my day. I haven't seen any at all and it's good to know it still has its uses. Also, I believe Jin also took pumpkin damage after the sword iris Share this post Link to post Share on other sites
samthegreat Report post Posted June 15, 2013 http://www.youtube.com/watch?v=5CcIQAQhfg4&t=1493s So double oki and 50/50, both j.B instant overhead and 3C low leading to 4.7/5k with 2 winds. RIP Tager :/ Share this post Link to post Share on other sites
TD Report post Posted June 15, 2013 That was just...tragic. Poor tager. Share this post Link to post Share on other sites
Mucky Report post Posted June 15, 2013 mac just linked that to me I'm not even surprised, it's just things returning to their natural order. Share this post Link to post Share on other sites
Zoular Report post Posted July 11, 2013 Does it again starting from what I believe is CH 236C CH 236C > j.214C > 6AD > 4B > 5CC > 214A > 5B > 6A > 236A > 2B > 5B(frog) > sj8D > j.2CD (lvl3) > (236A)8D > (236A) > BBL DMG:4298 http://youtu.be/dOUSJlh9gm4?t=30m35s Share this post Link to post Share on other sites
kro_ Report post Posted July 12, 2013 Interesting way to get a 3 pole setup. But does it do more damage than the usual [5B j.C j.236A] x2 loop? That FC j.2C was scaled really badly and it didn't really extend his combo at all. Share this post Link to post Share on other sites