D.R.F. Report post Posted June 9, 2014 ^ but a lot of times you can be spaced too far for it be picked up Share this post Link to post Share on other sites
Monokeros Report post Posted June 9, 2014 In this case what did he do to allow 22C to work, https://www.youtube.com/watch?v=lHzRf2VfMLM&feature=youtu.be&t=1m23s I didn't see a 3C or TK bloodscythe, was it the 2D at the start? Share this post Link to post Share on other sites
Tong Report post Posted June 9, 2014 ^ but a lot of times you can be spaced too far for it be picked up Midscreen, it's usually possible after ... GH> KA> dash 5D> 22C Share this post Link to post Share on other sites
-Kid Report post Posted June 9, 2014 Keri Age (214D), the followup to the initial hit of gauntlet hades (214B). Share this post Link to post Share on other sites
KayEff Report post Posted June 10, 2014 in tong's video of the set of ragna casuals vs that jin, i noticed a new midscreen combo route GH > late 5D > DS > dc HF after messing around with it, the route isn't actually all that hard, although it's still a bit of a timing issue. you cannot use 5D too early, or else DS will whiff the opponent. the time frame isn't that big either, so it's also easy to be too late when you use 5D. ideally, you should hit the opponent with DS's late active frames, while you're dash cancelling. naturally, this route is more optimal than the regular GH > 5D > HF route, and even more than the GH > tk BS route (though i don't think it has more lifesteal). the corner carry is fucking crazy on this route though, you can go from corner to corner with little effort, but you have to be careful that the hitstun will be heavily reduced after HF, so you'll most likely have to end with an air combo. either way, i'm probably gonna start using this route more often now. Share this post Link to post Share on other sites
Tong Report post Posted June 25, 2014 Corner Cross-up DID OD Combo: IAD DID (RC)> OD> j.214B~214D> 3C> 22C> 236D> j.C> j.214C> 5C> 5D> 214D> 6D> delay j.D> j.214D> DbD Damage: 6660 Requires more or less 25% HP and 70 meter. Share this post Link to post Share on other sites
KayEff Report post Posted July 2, 2014 another new thing i discovered, although it's less practicalin FC and OD, 6D > j.D[w] loop works. which means you can do crazy stuff when you have FC, such as:FC 214D > OD > 5C > [6D > j.D[w]]*2 > 214B >> 214D > jc 236D > 6D > j.D[w] > 5D > dc 6D > j.D > j.214D > 214214Dnot entirely sure if this combo works. you can test for yourself and adjust accordingly by adding/removing moves, but it certainly makes OD combos a lot more fun Share this post Link to post Share on other sites
crimsonstardust Report post Posted July 4, 2014 in tong's video of the set of ragna casuals vs that jin, i noticed a new midscreen combo route GH > late 5D > DS > dc HF after messing around with it, the route isn't actually all that hard, although it's still a bit of a timing issue. you cannot use 5D too early, or else DS will whiff the opponent. the time frame isn't that big either, so it's also easy to be too late when you use 5D. ideally, you should hit the opponent with DS's late active frames, while you're dash cancelling. naturally, this route is more optimal than the regular GH > 5D > HF route, and even more than the GH > tk BS route (though i don't think it has more lifesteal). the corner carry is fucking crazy on this route though, you can go from corner to corner with little effort, but you have to be careful that the hitstun will be heavily reduced after HF, so you'll most likely have to end with an air combo. either way, i'm probably gonna start using this route more often now. So questions about this combo, so when you do GH do you just want to just do the follow up with no delays or with a slight delay? Usually when I do 5D DS DC I can't get DS to hit meaty consistently and I'm not sure if that's cause of the height I hit 5D at or if its related to the follow up. Also what can you do after HF or is it with the follow up on this move also? I've managed to get 5B after HF but wasn't able to gattling into anything without it dropping. Share this post Link to post Share on other sites
KayEff Report post Posted July 4, 2014 you want to follow up with a delay. this will give you time to run closer to the opponent.as for 5B followups, you can either go straight into 5D (in some cases), or you can go into 6A > air combo. in very rare instances, you can follow 5B into 5C, and then into other things, but it's incredibly specific. Share this post Link to post Share on other sites
KayEff Report post Posted July 4, 2014 tong i beat your combo by 4 damage :vIAD DID > RC OD > j.214B >> j.214D > 236D > dc 6D > jc j.214C > 5C > 5D > dc 5D > 214D > 6D > j.D > j.214D > 214214D Share this post Link to post Share on other sites
Cheefoo Report post Posted July 5, 2014 tong i beat your combo by 4 damage :v IAD DID > RC OD > j.214B >> j.214D > 236D > dc 6D > jc j.214C > 5C > 5D > dc 5D > 214D > 6D > j.D > j.214D > 214214D Now somebody just has to beat this by exactly 2 damage then Ragna can be confirmed for official hypest combo character??? Share this post Link to post Share on other sites
xlolxlolx Report post Posted July 6, 2014 herro iad DID>rc>od>gh>ka>3c>madao>ds>5c>5d(2)>bs>5c>DID kick>j.d>air bs>cs 6741 Share this post Link to post Share on other sites
Cashus Report post Posted July 17, 2014 "5B > 5C > jc j.A >" I cant get this part to work. I expect a launch to happen since it says jump cancel but thats not the case. is this a typo or something? Share this post Link to post Share on other sites
Tong Report post Posted July 17, 2014 It's a Tager specific combo, and it's not supposed to launch. Share this post Link to post Share on other sites
Cashus Report post Posted July 17, 2014 ahhhhhhhhhhhhh I didnt see that note below it. thanks man. Share this post Link to post Share on other sites
Tong Report post Posted July 20, 2014 Slightly improved midscreen DS combo: 5B> 6A> 214B> delay 214D> dash 5D> 236D (DC)> dash 5C> 214A> 5B> 5C> 5D> DID Damage: 3188 Notes: Dash in 5D as deep as possible Share this post Link to post Share on other sites
Dawn of Musou Report post Posted August 9, 2014 Kinda just felt like experimenting: 2D(CH)>Raw OD>CT>22C>236D>DID>Axe Kick>j.D>Gauntlet Hades>Keri Age>j.D>blood scythe>Carnage Scissors Damage: 6163 Gotta do OD and CT as soon as possible, it drops sometimes if you're not fast enough. Also gotta delay the DID after Dead Spike a little so you can get both hits. This can probably be further optimized but I was just testing 2D CH. You can follow it up with basically anything lol. I had 1% HP doing it but I'm almost sure it can still work around 20-30% HP. Share this post Link to post Share on other sites
BlackYakuzu94 Report post Posted August 10, 2014 Isn't more optimal to just CH 2D>CT>OD? Share this post Link to post Share on other sites
D.R.F. Report post Posted August 10, 2014 ^Especially since after that you can OD without canceling Share this post Link to post Share on other sites
xlolxlolx Report post Posted August 10, 2014 you're not cODing in either case, it hardly matters though whether you od or ct first since you either make it a little more burst safe or get a little more od time Share this post Link to post Share on other sites
Dawn of Musou Report post Posted August 10, 2014 It's harder for me to follow up with raw OD after an air hit CT, it usually drops. Doing OD first feels easier for me at least. But yeah, it's a full OD in both cases anyways. Share this post Link to post Share on other sites