Lich Report post Posted April 3, 2013 (edited) Information:- Some numbers aren't included here, but I listed what I found to be significant. [table=width: 700, align: center]Guide Specific Notations Used[table=width: 350, class: grid, align: center]+Buff-Nerf~General changes that may or not be a buff or nerf. [/table] [/table] Normals: 5A+ 300 damage now instead of 250. + 100 p1. – P2 brought down to 77. 5B+ 100 P1. [+]– No longer jump cancelable, (=[) 5C+ now does 400x2 damage+ P2 is slightly better.- Recovery is even worse. 2A+ P1 is now 100 instead of 80. - P2 brought down slightly. 2B+ P1 is now 90 instead of 80. 2C+ Head invuln frames 8 – 15, so no more trading. - Added 12 frames of recovery… (holy shit) 6A [*]+ On block is now -3 instead of -5. + Slightly less recovery. + 110% Proration Bonus ~ Lvl 3 Attack instead of lvl 4. (Not sure if this is a good thing with it being minus on block. Lol) 6B [*]+ P1 is now 95. [*]+ Fatal counter property! [*]- On block is now +1 instead of +3 6C [*]- Does a bit less damage. 3C [*]+ P1 is now 90 instead of 80. J.CxN [*]+ J.CxN has better p2 now. [*]- Each hit of J.CxN apply 50% meter gain. Ouroboros General changes: [*]+ All Ouroboros normals apply 200% meter gain to the combo. + All chains P2s are now 92. (far) + All chains P1s are now 80. (far) + All chains in OD do twice the damage and are always the far version. + 2D, 4.D, J.D, J.2D, J.8D, J.4D, all have less start up. - Recovery for all chains has an extra 12 frames. ~ Ouroboros far versions have 9F hitstop on block, 9F hitstop for Hazama on hit, 29F for opponent on hit ~ All close variations of chains do slightly less damage. Edited April 12, 2013 by Lich Share this post Link to post Share on other sites