Tecta1Eastside Report post Posted April 29, 2013 (edited) Contents 1.) Introduction 2.) Main Combos 2A.) Green Axe&Green to Red Axe 2B.) Yellow Axe 2C.) Red Axe 2D.) Chie Specific This thread is for optimal combos when you are at a Yellow or Red Axe level. Green to Red Axe combos and Burst Combos are also available. Please use the Introductory Combos if you need lower axe level combos as well [table=width: 710, align: center]General Notations UsedSpecial Notation Used[table=width: 335, class: grid]j.Jumphj.High Jumpad.Air Dashiad.Instant Air Dashmj.Mini Jumpdj.Double Jumpjc.Jump Cancelhjc.High Jump Cancelji.Jump Installdc.Dash Cancelsc.Super CancelCHCounter HitFCFatal CounterOMCOne More CancelOMBOne More BurstAOA-CAll-Out Attack ending with C finishAOA-DAll-Out Attack ending with D finishQEQuick EscapeATAir Turn{ }Whiffed Input[ ]Hold Input(N)Attack must deal N amount of hits.[???] xNRepeat ??? N amount of times.[/table][table=width: 335, class: grid]DM:DamageSP:SP GainTextChallenge Mode Combos[/table][/tr][/table] Mid-screenMultiple combos for the same starter are listed by difficulty to execute in Yellow and Red Axe. If you're having trouble doing the most optimal one the one before takes less execution to perform but doesn't give you the full damage you want.In the Green axe section, there are alot of Green to Red Axe combos as well. Green Axe: Full combos can be done with 17+SP and OMB unless noted otherwiseVideo Reference Mid-screen Normal Starters5AAAA > OMC > 2B > jc> j.B > jc > j.B> j.C > j.214B > 236236D [DMG 4976] 5AA > 214A+B > 2B > jc > j.B > jc> j.B > j.C > j.214B > 236236D [DMG 4802]5A > 5B > Sweep > 214A > OMC > 2B > jc > j.B > jc > j.B >j.C > j.214B > 236236D [DMG 5547]2B > jc > j.B > jc > j.B > j.C > j.214B > OMC > 5AAAA > 236236D [DMG 5683]CH 5B> 5C > 2C > [b+D] > 2A > 2B > jc > j.B > jc > j.B > j.C > j.214B [DMG 3849] [sP 31] CH 2B> 2B> jc> j.B> jc > J.B > j.C > j.214B [DMG 2595] [sP 20] AOA~C>j.BB> j.C > j.214BCH (33SP+OMB)[b+D]> 5A> 2B> sjc> j.B> J.214A > OMB> 2B > sjc > j.B > j.214A > 236236D [DMG 5248] CH (23SP+OMB) j.214B GB > 2B > j.B > jc > j.B > j.C > j.214B > OMB > 2B > sjc > j.B > j.214A > 236236D [DMG 5887] Corner Normal StartersCH 2B> 2B > jc > j.B > jc> j.BB > j.214B > [DMG 2888] [sP 23]CH (22SP+OMB) 2B > jc > j.BB > jc > j.B > j.C > j.214B > OMB > [5B] > [2B] > jc > j.BB > jc > j.C > j.214B > 236236D [7023] System StartersAOA~D > 2A > 2B > sjc > j.BB > j.214B > OMB > [5B] > [5B] > 2C > 214B > 236236D [DMG 6733] (42SP+OMB) Grab OMB > [5B] > [2B ]> jc > j.BB >jc > j.BB > j.C > j.214B > 236236D [DMG 7093] Yellow Axe: NotesThe ability to combo into chain knuckle (236A/B)/5AA loops on yellow axe allows for Labrys damage output and corner carry to increase dramaticallyAfter the executing the run from the chain knuckle, make sure you delay the 2nd 5A on the 5AA part of the combo. If you don't the combo will drop in the later portion of it.5AA>5AA involves a small dash so its 5AA>66>5AA.These combos were done with the axe gauge increasing from LVL 4 to LVL 5.If the Axe gauge isnt set this way, then some combos won't work.2nd Damage value at the end means if you end the combo with 236236D LVL 5 Axe Mid-screen Normal Starters 5A5AA > 66 > 5AA > 66 > 5AA > 5AAAA [DMG 1705] [sP 31]5AA > 66 > 5AA > 66 > 5AAA > 214B [DMG 1865] [sP 32] (4625)5AA > 66 > 5AA > 66 > 5AA > 2C > jc > j.B > jc > j.B > j.C > j.214B [DMG 2139] [sP 27] (4899)5A > 5B > 236A > 6~A > 66 > 5AAA > 214B [DMG 2557] [sP 38] (5317)5A > 5B > 236A > 6~A > 66 > 5AA > 66 > 5AAA > 214B [DMG 2572] [sP 40]5A > 5B > 236A > 6~A > 66 > 5AA > 66 > 5A >2B> sjc > j.B > j.C > j.214B [DMG 2608] [sP 30] (5361) 2A2A > 5B > 236A > 6~A > 66 > 5AAA>214B [DMG 2250] [sP 37] (5010)2A > 5B > 236A > 6~A > 66 > 5AA > 66 > 5A > 2B > sjc > j.B > j.C > j.214B [DMG 2338] [sP 30] (5125) 5B5B > 236A > 6~A > 66 > 5A > 2B > sjc. > j.B > j.C > j.214B [DMG 3005] [sP 26]CH 5B > 5C > 2C >[b+D] > 5AA > 66 > 5AAA > 214B [DMG 3917] [sP 44] (6677)CH 5B > 5C > 2C > [b+D] > 5AA > 66 > 5AA > 2C > jc > j.B > jc > j.B > j.C > j.214B [DMG 4140] [sP 38] (6900) 2BCH 2B > 2B > jc> j.B > jc > j.B > j.C> j.214B [DMG 2.8k] [sP 22]CH 2B > j.BB > 66 > j.BB > jc > j.C > j.214B [DMG 3123] [sP 25] j.Bj.B > 5B > 236A > 6~A > 66 > 5A > 2B > sjc. > j.B > j.C > j.214B [DMG 3020] [sP 29]j.B> 5B > 236A > 6~A > 66 > 5AA > 66 > 5AAA > 214B [DMG 3020] [sP 42]j.B > 5AA > 66 > 5AA > 66 > 5AA > 2C > jc > j.B > jc > j.B > j.C > j.214B [DMG 2485] [sP 29] (5245) j.BBj.BB > 66 > 5AA > 66 > 5AAA > 214B [DMG 2524] [sP 35) (5284) 5C5C > 236A~A+B > 5A >2B > jc> j.B > jc > j.B > j.C >j.214B [DMG 2917] System StartersThrow > OMC > 2B > jc > j.BB > jc > j.C >j.214B [DMG 3216] Corner Normal Starters 5A5A > 5B > 236A > 6~A > 5AAA >214B [DMG 2557] [sP 38] (5317)5A > 5B > 236A > 6~A > 2B> sjc > jBB > j.C > j.214B [DMG 2853] [sP 29] (5613)5A > 5B > 236A > 6~A > 5AA > 2C > j.BB > jB>j.C>j.214B [DMG 3003] [sP 32] (5.7k)5A > 5B > 236A > 6~A > 5AA > 5AA > 2C > 5D > 214A > 5D~Oki [DMG 2427] (SP 26)5A>2B>2C>5D>5D~[5B]>[2B]>jc>j.BB>jc>j.BB>j.C>j.214B [DMG 3.7k] [sP ??] (6k) 2A2A > 5B > 236A > 6~A > 5AAA >214B [DMG 2250] [sP 37] (5010)2A > 5B > 236A > 6~A > 2B > sjc > j.B > jBB > j.C > j.214B [DMG 2527] [sP 29] (5.2k) 5B5B > 236A > 6~A > 2B > sjc > j.BB > j.C > j.214B [DMG 3290] [sP 29] (6050)CH 5B > 5C > 2C > jc > j.BB > j.BB > j.c > j.214B [DMG 3798] [sP 32] (6.6k) 5C5C >236A > 6~A > 2B > sjc > j.B > jBB > j.C > j.214B [DMG 2.8k] j.Aj.A > 5A > 5B > 236A > 6~A > 5AA > 5AA >2C >5D > 214A > 5D~Oki [DMG 2k] j.Bj.B> 5A > 5B > 236A > 6~A > 2B > sjc > j.B > jBB > j.C > j.214B [DMG 3162] (5922)j.B > 5B > 236A > 6~A > 2B> sjc > jBB > j.C > j.214B [DMG 3322] [sP 32] (6082)j.B > 5A > 5B > 236A > 6~A > 5AA > 2C > 5D > 214A > 5D~Oki [DMG 2646] [sP 28]j.B> 5A > 2B >2C > 5D > 5DD >[5B ]>[2B] >jc >j.BB >jc >j.BB >j.C >j.214B [DMG 3k??] [sP ??] (6k) j.Dj.D > 5A > 5B > 236A > 6~A > 2B > sjc > j.B > jBB > j.C > j.214B [DMG 2k] System StartersThrow > OMC > 5A > 5B > 236A> 6~A > 2B > sjc > j.B > j.C > j.214B [DMG 3470] Red Axe: Notes On Red axe, Labrys gains the ability to link 5AA>5AA>2C for even more damage/corner carry.5AA>5AA>2C>[b+D]>66>5A>[b+D] loops become possible as well.Combos with 2C>5D>5DD~ 2C should done fast for 2hits instead of all 3hits from 2C.2C>5D>5DD~ involves a microdelay at the 5DD~ part. Damage listed at the end means if you end the combo with 236236D LVL 5 Axe Mid-screen Normal Starters 5A [*]5A >5B > 236~A > 66 > 5AAA > 214B [DMG 2685] [sP 41] (5423) [*]5AA > 66 > 5AA > 2C > [b+D] > 66 > 5A > 2C > [b+D] > 66 > 2A > 2B >2C > 214B [DMG 3269] (6029) 2A [*]2A > 5B > 236~A > 66 > 5AAA > 214B [DMG 2346] [sP 38] (5106) [*]2A > 5B > 236~A > 66 > 5AA > 66 > 5A > 2B > sjc > j.B > j.C > j.214B [DMG 2433] [sP 30] (5193) 5B [*]5B > 236~A > 66 > 5AAA > 214B [DMG 3115] [sP 37] (5875) j.A [*]j.A > 5AA > 66 > 5AA > 2C > [b+D] > 66 > 5A > 2C > [b+D] > 66 > 2A > 2B > sj > j.B > j.C > j.214B [DMG 3104] [sP 39] (5864) j.B [*]j.B > 5B >236~A > 66 > 5AA > 66 > 5A > 2B > sjc > j.B > j.C > j.214B [DMG 3208] [sP 32] (5968) j.BB [*]j.BB > 5AA > 2C > [b+D] > 66 > 5A > [b+D] > 66 > 2A > 2B > jc > j.B > j.C > j.214B [DMG 4012] [sP 42] (6672) 2B [*]2B > 214AB > 66 > 5AA > 2C > jc > j.BB > jc > jC > j.214B (DMG 3642) [Cost 75 SP] (6402) 5C [*]5C > 236A~A > 66 > 5AA > 66 > 5AAA > 214B [DMG 2594] [sP 38] [*]5C > 236A~A > 66 > 5AA > 66 > 5A > 2B > sj > j.B > j.C > j.214B [DMG 2672] [sP 28] (5432) Skill / Boost Skill Starters j.214B [*]J.214B GB > 5AA > 2C > [b+D] > 66 > 5A > 2C > [b+D] > 66 > 5A > 2B > sj > j.B > j.214B [DMG 3640] [sP 40] (6400) [*]J.214B GB > 5AA > 2C > [b+D] > 66 > 5A > 2C > [b+D] > 66 > 2A > 2B > sj > j.B > j.C > j.214B [DMG 3776] [sP 42] (6536) Tsurugi 22x [*][Tsurugi] Throw > Release Tsurugi > [b+D] > 66> 5A > 2C > [b+D] > 66 > 2A > 2B > jc > j.B > j.C > j.214B [DMG 3750] [sP 36] [*][Tsurugi] Throw > Release Tsurugi > [b+D] > 66> 5A > 2C > [b+D] > 66 > 5A > 2B > sj > j.B > j.214B [DMG 3605] [sP 34] [*][Tsurugi] Throw > Release Tsurugi > [b+D] > 66 > 5A > 2C > [b+D] > 66 > 5AAA > 214B [DMG 3636] [sP 46] System Starters [*]Throw > OMC > 5AA > [b+D] > 66 > 5A > 2C > [b+D] > 2A >2B > sjc > j.B > j.214B [DMG 4222] (6982) [*]FC B+D > dash 5A > 2C > FC [b+D] > dash 2A > 2B > 2C > 214B > 236236D [DMG 5777] [sP 30] Corner Normal Starters 5A [*]5A > 5B > 236A > 6~A > j.BB > j.c > j.BB > j.C > j.214B [DMG 3058] [sP 33] (5818) [*]5AA > 5AA > 2C(2) > 5D > 5D~[5B] > [2B] > jc > j.BB > jc > j.B > j.C > j.214B [DMG 3275] [sP 42] (6035) [*]5A > 5B > 236A > 6~A > 5AA > 5AA > 2C(2) > 5D > 5D~[5B] > Tsurugi /5D oki [DMG 2540] [sP 28] [*]5A>2B>2C(2)>5D>5D~[5B]>[2B]>jc>j.BB>jc>j.BB>j.C>j.214B [DMG 3968] [sP 45] (6728) 2A [*]2A > 5B > 236A > 6~A > 5AAA > 214B [DMG 2346] [sP 38] (5106) [*]2A > 5B > 236A > 6~A > 5AA > 2C > jc >j.BB > j.c > j.B > j.C > j.214B [DMG 2786] [sP 36] (5546) [*]2A > 5B > 236A > 6~A > 5AA > 2C(2) > 5D > 5D~[5B] Tsurugi /5D oki [DMG 2127] [sP 27] [*]2A > 5B > 236A > 6~A > 5AA > 2C(2)> 5D > 214A > 5D~ Oki [DMG 2174] [sP 24] j.A [*]j.A>5A>2B>2C>5D>5D~[5B]>[2B]>jc>j.BB>jc>j.BB>j.C>j.214B [DMG 3848] [sP 46] (6606) j.B [*]j.B > 5A > 5B > 236A > 6~A > 5AA > 2C > jc > j.BB > jc > j.C > j.214B [DMG 3309] [sP 36] (6069) [*]j.B > 5B > 236A > 6~A > 5AA > 2C > jc > j.BB > jc > j.B > j.C > j.214B [DMG 3596] [sP 38] (6356) [*]j.B > 5A > 5B > 6~A > 5AA > 2C(2) > 5D > 5D~[5B] > Tsurugi /5D oki [DMG 2807] [sP 30] [*]j.B > 5B > 6~A > 5AA > 2C(2)> 5D > 5D~[5B] > Tsurugi /5D oki [DMG 2920] [sP 30] [*]j.B > 5B > 236A > 6~A > 5AA > 2C(2)> 5D > 214A > 5D~Oki [DMG 2944] [sP 26] System Starters All out Attack [*]AOA~D > 5AAA > 214B [DMG 2657] [sP 42] (5417) [*]AOA~D > 5AA>2Cx3>214B [DMG 3164] [sP 39] (5924) [*]AOA~D > 5AA > 2C(2) > 5D > 5D~[5B] > 2C > 214B [DMG 3318] [sP 44] (6078) [*]AOA~D > 5AA > 2C(2)> 5D > 5D~[5B] > 2C > 214A > 5D~ Oki [DMG 3153] [sP 41] [*]AOA~D > 5AA > 2C(2) > 5D > 5D~[5B] > [5B] > Tsurugi\5D oki [DMG 3021] [sP 38] [*]AOA~D > 5AA > 2C(2) > 5D > 5D~[5B] > [5B] > 214B [DMG 3.4k] [sP ??] (6.2k) Throw [*]Grab > OMC > 5AAA > 214B [DMG 3032] (5792) [*]Grab > OMC > 5A > 5B > 6~A > j.BB > jc > j.BB > j.214B [DMG 3812] (6611) [*]Grab > OMC > 5AA > 2C > 5D > 5D~[5B] > [2B] > jc > j.BB > jc > j.C > j.214B [DMG 4219] (6979) [*]Grab > OMC > 5AA > 2C(2) > 5D > 5D~[5B] > Tsurugi\5D~ oki [DMG 3271] [*]Grab > OMC > 5AA > 2C(2)> 5D > 5D~[5B] > 2C>214A 5D~Oki [DMG 3676] [*]Grab>OMC>5AA>2C(2)>5D>5D~[5B}>[2B]>2C>jc>j.B>jc>j.C>j.214B>236236D [DMG 4244] (DMG 7004) Chie Specific Notes [*]In order to make the Chie MU easier, there are specific combos that can only be done on Chie [*]Simply AT(Air Turn) and land a j.214B in your Labrys BnBs that involve an air combo. [*]This creates a GB (ground bounce) allowing you to extend your combos even further for extra damage/SP gain [*]2nd Damage value listed at the end means if you end the combo with 236236D LVL 5 Axe Green Starter Mid-screen [*]CH 5A > 2B > jc > AT > j.C > j.214B GB > 2B > jc > AT > j.C > j.214B > GB > j.C > j.214B [DMG 2855] [sP 33] [*]CH 5B > 5C > 2C > [b+D] > 5A > 2B > jc > j.B > jc > AT > j.C > j.214B > GB> 2B > j.c > j.C > j.214B [DMG 4321] [sP 41] (7081) [*] 2B > AT j.C> j.214B GB > 2B > sjc> AT j.C> j.214B GB > j.C > j.214B [DMG 3297] [sP 33] [*] j.BB >66 >2B >jc > AT j.C >j.214B GB >2B >jc > AT >j.C >j.214B GB > sj j.C > j.214B [DMG 3537] [sP 38] Yellow Axe: Notes Mid-screen [*] 5A > 2B > jc > AT > j.C > j.214B GB > 2B > jc > AT > j.C > j.214B > GB > j.C > j.214B [DMG 3003] [sP 35] [5763] [*]There's enough hitstun do j.B> AT j.C so 5A>2B>jc>j.B>AT j.C etc works [*]Simply AT(Air Turn) and land a j.214B in your Labrys BnBs that involve an air combo. [*]This creates a GB (ground bounce) allowing you to extend your combos even further for extra damage/SP gain [*]2nd Damage value listed at the end means if you end the combo with 236236D LVL 5 Axe Edited August 5, 2013 by Tecta1Eastside Share this post Link to post Share on other sites
Tecta1Eastside Report post Posted April 29, 2013 (edited) Make any edits to the thread here - Setsuna Edited June 3, 2013 by Setsuna Share this post Link to post Share on other sites
edollarports Report post Posted June 11, 2013 Good shit, tectal. Are you going to include the corner fatal starters next? Share this post Link to post Share on other sites
Tecta1Eastside Report post Posted June 11, 2013 Good shit, tectal. Are you going to include the corner fatal starters next? Yeah. I'm still working on Chie specific combos atm. I'll do the corner FC combos sometime this week. Share this post Link to post Share on other sites
edollarports Report post Posted June 11, 2013 All good. Don't think too many people that actually play read these. Optimizing chie combos sounds funny though. Share this post Link to post Share on other sites
Tecta1Eastside Report post Posted July 5, 2013 (edited) Here's the info for combos that involve 2C> 5D > 5D~[5B] btw Tectal, what is the timing on that this part of the combo in your optimal combo section? 2C> 5D>5D~[5B] The dummy seems to tech out too fast after the first 5D. Example. http://www.youtube.com/watch?v=afFMzwO19fc&t=0m47s When you do 2C> 5D>5D~[5B], 2C has to land only 2 hits instead of 3. Immediately do the 1st 5D after the 2C so you get only two hits from 2C, then delay the 2nd 5D in order to prevent your opponent from teching out of the combo in the air. Begin charging up the 5B after the 2nd 5D hits. All the Arrows should almost hit except the one at the bottom. Let go of the charged up 5B. If you cant do [2B] after [5B] then do 2B after it instead. It takes some practice to get used to. Yellow Axe 5A > 5B > 236A > 6~A > 66 combo explanation This also applies to LVL 4 5B> 236A > 6~A > 66 minus the axe turning red that quickly New Labrys player here. In particular, I'm having trouble with this Yellow Axe combo: 5A > 5B > 236A > 6~A > 66 > 5AAA > 214B Can't get the 214B at the end to connect. Not sure if I'm just not getting the timing right or if the Axe level actually needs to increase to red towards the end for the 214B to connect. Thus setting the Axe to Yellow in training mode means it'll never connect? If this is the case is it also true for the rest of the combos listed under a particular color? Do I always need to set it such that the Axe Gauge will still increase in Training Mode? Yes. The combo turns red here. You have to have the axe settings set on normal and not on lvl axe 4 for this to work. 5A > 5B > 236A > 6~A > 66 > 5AAA > 214B So when you do the combo, add a small delay from 5A to 5AA. Then everything else should connect. It takes some practice and its easier in the corner vs trying to do it midscreen since you only to delay the combo and not run up after the 6~A part for the 5AAA part of the combo. 5A > 5B > 236A > 6~A > 66 > 5AAAA is easier and works even if you the axe gauge set to yellow axe only though. Corner Yellow Axe Explanation ^^ 5A > 5B > 236A > 6~A > 66 > 5AAA or 5A > 5B > 236A > 6~A > 66 > 5AA> 2C There is a microdelay at 5A to 5AA for 5AAA or combos with 2C after it. Edited July 5, 2013 by Tecta1Eastside Share this post Link to post Share on other sites
SteelCoil Report post Posted September 4, 2013 Probably nobody cares, but since I don't see it here, you can go from green to red off of AoA in the corner by spending 25 meter. For the one time that happens, you can use this: AoA~D > 5A > 5B > 214AB > 2B > sjc > j.B > j.214B [DMG 5538] Share this post Link to post Share on other sites