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4r5

[+R] Johnny vs Testament

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I face TE all the time...so I got a ton of combos that lead to his 1 hit

corner throw:

0% meter

PPKD >Enkasu - 61

PKPD >Enkasu - 62

PPSD >Enkasu - 65

KPKD >Enkasu - 65

throw combos in corner/ throw combos that push into corner:

25% meter-

PKS >j.SH >kjFRC>D >Enkasu - 86

PKS >j.SH >kjFRC > air dash> PKD> Enkasu - 88

PKS >j.SH >kjFRC>HD> Enkasu- 91

KS >j.K >kjFRC >air dash> PKD> Enkasu - 81

KS >j.K >kjFRC >HD > Enkasu - 86

50% meter-

SH >kjFRC > HD > land > jump > KS > j.K >kjFRC > air dash > KSD > Enkasu - 113

SH >kjFRC > HD > land > jump > SH > kjFRC > air dash > KSD > Enkasu - 117

combos from 6K> mist finer cancel> jump>

25% meter-

SH >kjFRC > D > Enkasu - 122

50% meter-

SH > kjFRC > HD > land > jump > KS > j.K > kjFRC > air dash > PKD > Enkasu - 178

enkasu coin combos in corner after lv2 mist finer (K), preferrably after knockdown mist

0% meter-

coin > iad > KPD > Enkasu - 93

25% meter- similar combos just diff 1 hit endings

coin > iad > KSD > land >jump > S > j.SH >kjFRC > D >Enkasu - 165

coin > iad > KSD > land >jump > S > j.SH >kjFRC >HD > Enkasu - 173

coin > iad > KSD > land >jump > S > j.SH >kjFRC > air dash > KSD > Enkasu - 173

random-

25% meter, can use midscreen push to corner-

5K(jump install)>5H > kjFRC > S > j.KSD > Enkasu -163

50% meter corner jump in combos, damage but not too practical

j.H> kjFRC > D > land >jump >KS >j.K >kjFRC > air dash >PKD >Enkasu - 194

75% meter variation of above

j.H >kjFRC >D >land >jump >SH>kjFRC >HD >land> jump >KS >j.K >kjFRC >air dash >PKD > Enkasu - 253

75% meter

TK Ensenga >RC >air dash >KD>land >jump >KS >j.K >kjFRC >HD >Enkasu - 194

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The good news about this matchup is that you now have actual answers to 2H. Gone are the days of counter mashing 2H!

In block strings, you have a few options depending on your frame advantage, listed from safiest to riskiest:

- Preemptive up coin (usually have to push him out with FD for this to work)

- IB -> Mid MF

- IB -> DBT -> DB

At neutral as well as in your block strings, Mid MF will beat it clean so long as you aren't too close.

Lastly, I discovered a pretty janky OS on accident awhile ago that beats 2H. The input is:

[1]K -> S+H~5H

If you time 2K to beat 2H, you get the cancel in to 2S 5H. If you time it too early, you get a Slashback and 5H counter hit.

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