VR-Raiden Report post Posted September 17, 2013 (edited) Official changes to Sol Badguy in +R, courtesy of Final Ultima: Took a quick gander at Sol's frame data, gonna translate as many of the changes as I can. Normals 5P - Damage during Dragon Install has been increased from 10 to 12. 5K - No longer jump cancelable during Dragon Install. c.S - Recovery time has been reduced from 16F to 12F. f.S - Static Difference during Dragon Install has been increased from -1 to 0. 6P - Untechable time has been increased from 28F to 30F, now applies to both ground and air hit instead of just ground hit. 6HS - Damage has been reduced from 40x2 to 32x2. Now a Level 4 move. Static Difference reduced from -12 to -14. No longer staggers. 5D - Startup time has been increased from 22[16] to 24[18]. 2HS - Untechable time on Counter Hit has been increased from 52F to 60F. 2D - 90% proration added. j.S - 90% proration removed. j.D - Untechable time has been increased from 23F to 27F. Specials Grand Viper - Active frames changed from 4x3,2x3,7,(19),3 to 4x4,2x2,5,(20),3. Bandit Revolver - Landing recovery reduced from 8F to 7F. Bandit Bringer - Static Difference increased from 0 to +1. Clean Hit property added. Now ground bounces on normal hit (untechable for 50F, 80F on Clean Hit). Counter Hit untechable time increased from 140F to 152F. New move: Fafnir (41236HS) Damage: 40 Level: 4 Guard: High, Low, Faultless Cancel: Roman Startup: 19 Active: 3 Recovery: 27 Static Difference: -13 Notes: 70% forced proration. Stagger on ground hit (Max: 42F). Knocks down on air hit (untechable for 24F). Slides on Counter Hit (untechable for 56F, slides for 40F). Can follow-up into Tyrant Rave on frames 20-25. New move: Tatakiotoshi (DI version) (j.214K during Dragon Install) Damage: 60 Level: 3 Guard: High, Air Cancel: Roman Startup: 17 Active: 12 Recovery: Until landing + 10 Static Difference: +3 Notes: 80% proration. Ground bounces on hit (untechable for 55F). Static Difference is based on connecting at minimum height (startup: 20). Force Breaks Fafnir - Throw invincibility increased from frames 1-7 to until active frames. Now knocks down on hit (untechable for 40F) and slides on Clean Hit (untechable for 80F, slides for 28F). Tyrant Rave follow-up window increased from frames 12-17 to frames 12-18. Tyrant Rave - Command changed from 46D to 64D. Damage changed from 40x3+84 to (25+30n)x3+84, where n = number of Clean Hits in the combo. Startup time reduced from 7+1 to 3+1. Recovery time increased from 21F to 35F. Hits 2-4 can pass through projectiles (this was the case before, it was just documented erroneously). New move: Sidewinder (j.236D) Basic properties are the same as regular Sidewinder. Damage is listed as 60 instead of 35, but that's because you can't not get a Clean Hit, so the raw damage is always 35+25. Notes: 70% forced proration. Wall bounces on hit (untechable for 56F). Guaranteed Clean Hit. Sol is in Counter Hit state during landing recovery. Hitstop: 27. On hit, the opponent gains Tension Gauge and Burst Gauge based on 70% of the damage value. Overdrives Tyrant Rave ver. Beta - Second hit now wall sticks (untechable for 80F, sticks for 32F). Dragon Install - Startup time reduced from 19+9 to 19+1. Startup invincibility increased from frames 1-18 to frames 1-19 (strike invincibility is still frames 19-21 though, so it might be a mistype) GB+, GB- Changes 6HS: GB+ down from 20x2 to 10x2[20x2]. j.K: GB+ down from 6[10] to 5[8]. j.S: GB+ down from 10 to 8. j.HS: GB+ down from 10x2 to 8x2. j.D: GB+ down from 14 to 11. Aerial Volcanic Viper (DI) - GB- down from 7x3 to 7,6x2. Ground Viper - GB- down from 1x6,7x2 to 1x6,7,6. Bandit Bringer - GB+ down from 20 to 15. Sidewinder - GB+ down from 20 to 15. Fafnir - GB+ 14, GB- 10 Slam (during DI only) - GB+ 8, GB- 20 Tyrant Rave - GB- up from 3x4 to 7x4. FB Sidewinder - GB+ 15, GB- 20 Edited September 18, 2013 by VR-Raiden Share this post Link to post Share on other sites