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VR-Raiden

[+R] Sol Badguy Change List

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Official changes to Sol Badguy in +R, courtesy of Final Ultima:

Took a quick gander at Sol's frame data, gonna translate as many of the changes as I can.

Normals

5P - Damage during Dragon Install has been increased from 10 to 12.

5K - No longer jump cancelable during Dragon Install.

c.S - Recovery time has been reduced from 16F to 12F.

f.S - Static Difference during Dragon Install has been increased from -1 to 0.

6P - Untechable time has been increased from 28F to 30F, now applies to both ground and air hit instead of just ground hit.

6HS - Damage has been reduced from 40x2 to 32x2. Now a Level 4 move. Static Difference reduced from -12 to -14. No longer staggers.

5D - Startup time has been increased from 22[16] to 24[18].

2HS - Untechable time on Counter Hit has been increased from 52F to 60F.

2D - 90% proration added.

j.S - 90% proration removed.

j.D - Untechable time has been increased from 23F to 27F.

Specials

Grand Viper - Active frames changed from 4x3,2x3,7,(19),3 to 4x4,2x2,5,(20),3.

Bandit Revolver - Landing recovery reduced from 8F to 7F.

Bandit Bringer - Static Difference increased from 0 to +1. Clean Hit property added. Now ground bounces on normal hit (untechable for 50F, 80F on Clean Hit). Counter Hit untechable time increased from 140F to 152F.

New move: Fafnir (41236HS)

Damage: 40

Level: 4

Guard: High, Low, Faultless

Cancel: Roman

Startup: 19

Active: 3

Recovery: 27

Static Difference: -13

Notes:

70% forced proration.

Stagger on ground hit (Max: 42F).

Knocks down on air hit (untechable for 24F).

Slides on Counter Hit (untechable for 56F, slides for 40F).

Can follow-up into Tyrant Rave on frames 20-25.

New move: Tatakiotoshi (DI version) (j.214K during Dragon Install)

Damage: 60

Level: 3

Guard: High, Air

Cancel: Roman

Startup: 17

Active: 12

Recovery: Until landing + 10

Static Difference: +3

Notes:

80% proration.

Ground bounces on hit (untechable for 55F).

Static Difference is based on connecting at minimum height (startup: 20).

Force Breaks

Fafnir - Throw invincibility increased from frames 1-7 to until active frames. Now knocks down on hit (untechable for 40F) and slides on Clean Hit (untechable for 80F, slides for 28F). Tyrant Rave follow-up window increased from frames 12-17 to frames 12-18.

Tyrant Rave - Command changed from 46D to 64D. Damage changed from 40x3+84 to (25+30n)x3+84, where n = number of Clean Hits in the combo. Startup time reduced from 7+1 to 3+1. Recovery time increased from 21F to 35F. Hits 2-4 can pass through projectiles (this was the case before, it was just documented erroneously).

New move: Sidewinder (j.236D)

Basic properties are the same as regular Sidewinder. Damage is listed as 60 instead of 35, but that's because you can't not get a Clean Hit, so the raw damage is always 35+25.

Notes:

70% forced proration.

Wall bounces on hit (untechable for 56F).

Guaranteed Clean Hit.

Sol is in Counter Hit state during landing recovery.

Hitstop: 27.

On hit, the opponent gains Tension Gauge and Burst Gauge based on 70% of the damage value.

Overdrives

Tyrant Rave ver. Beta - Second hit now wall sticks (untechable for 80F, sticks for 32F).

Dragon Install - Startup time reduced from 19+9 to 19+1. Startup invincibility increased from frames 1-18 to frames 1-19 (strike invincibility is still frames 19-21 though, so it might be a mistype)

GB+, GB- Changes

6HS: GB+ down from 20x2 to 10x2[20x2].

j.K: GB+ down from 6[10] to 5[8].

j.S: GB+ down from 10 to 8.

j.HS: GB+ down from 10x2 to 8x2.

j.D: GB+ down from 14 to 11.

Aerial Volcanic Viper (DI) - GB- down from 7x3 to 7,6x2.

Ground Viper - GB- down from 1x6,7x2 to 1x6,7,6.

Bandit Bringer - GB+ down from 20 to 15.

Sidewinder - GB+ down from 20 to 15.

Fafnir - GB+ 14, GB- 10

Slam (during DI only) - GB+ 8, GB- 20

Tyrant Rave - GB- up from 3x4 to 7x4.

FB Sidewinder - GB+ 15, GB- 20

Edited by VR-Raiden

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