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OmnixTSC

[P4A] Elizabeth Blue Health Regen Combo Analysis

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Elizabeth Blue Health Regen Combo Analysis:

Combos Tested by OmnixTSC; Theory and Notes by PhoenixM

Blue health regen seems to be about 1.6% per second based on timing how long it takes for Elizabeth to recover to full after a mind charge. For the same amount of time, diarahan will heal about 7% more in the same timeframe than passive healing if used as a super cancel. However, if Diarahan is used near the end of the combo (The 5 second delay in passive healing delay overlaps with the combo end) it becomes more efficient. Numbers are timed manually, will not be exact. The "Break even point" is the starting health that will recover enough effective health to "break even" with the passive healing of the combo. Some examples:

2A Starter: 3.6K damamge, midscreen, ~6.48 seconds for ~10.4% HP regen. ~5.4K effective health

2A > 5A > 5B > 2A+B > Mind Charge > SB Garu > D Garu > 5B > 5C > 2C > B Bufu > SB Maragidyne > j.C

Notes: 3405 HP required for full passive regen, this point generates ~18 net SP and ~2K health. If used at the break even point (~5.4K), ~65 SP net will be generated. ~4.8K is required for generating 50 SP for Diarahan assuming you started with 50 SP for mind charge. Diarahan will add about ~15% to the total regen (a little bit less, likely 12% or so) but the effective health is speculated to be ~7.2K (less, but not far off) if used at break even. ~8.6K is the potential at break even.

jB Starter: 4.9K, Midscreen, ~8.15 seconds for ~13% HP regen and ~5763 effective health

IAD j.B > 5B > 2A+B > Mind Charge > SB Garu > D Garu > 2A+B > D Garu > 2A > 5B > 5C > 2C > B Bufu > SB Maragidyne > j.C

Notes: ~3.6K HP is required for full passive healing, this point generates ~22 net SP net and ~2.1K health. If used at break even (~5763 Starting health) ~72-73 net Sp is generated with a potential effective health of 9.2K. ~4.8K is required to use Diarahan if the combo started at 50 SP, allowing for ~15% (a litte bit less, likely 12% or so) more HP regen than without. Effective health is speculated to be ~7.4-5K (Less, but not far off) if Diarahan is used for the break even point.

FC 5D Starter: 6.9K damage, Midscreen. ~13.18 seconds for ~22.1% HP Regen 6852 effective health

5D FC > Mind Charge > j.B > D Garu > 2B > j.B > D Garu > 2A+B > D Garu > 2A > 5B > 5C > 2C > B Bufu > AoA OMC > Mori

Notes: ~4282 is required for full passive healing, this point generates ~38 SP and ~2.6K HP. If done at the break even point (6852 HP starting HP) with 50 meter starting, it will generate close to 100 SP (later used for AoA OMC Mori) with a max HP potential of 10.9K health. SB Zio can be used over the Mori ender for about the same recovery.

2B Starter: 5226 Damage, Midscreen, ~7.76 seconds for ~12.4% HP regen, ~5.7K (5689) effective health

CH AA 2B > j.B > 5B > Mind Charge > 2A+B > D Garu > 2A > 5B > 2A+B > D Garu > 2A > 5B > 5C > 2C > B Bufu > SB Agi > 2C > D Agi (Oki)

Notes: ~3555 is required for full passive regen, this point generates ~21 net SP and ~2.2K health. If done at the break even point (~5.7K starting HP), it will generate ~71 SP and allow for ~9.1K health potential. Since only one SB move is required here, Diarahan is much more viable SP wise. (The amount healed from using diarahan over passive regen is harder to figure out in this case. Sorry)

If anyone has questions, be sure to contact one us and we'll try to help you out when we're available.

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