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toanenadiz

[CP] Nu vs Azrael

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The Neutral Game

Long Range: Your Tools vs His Tools

Medium Range: Your Tools vs His Tools

Close Quarters: Your Tools vs His Tools

Offense

Your Offense:

His Offense:

Defense

Your Defense:

His Defense:

Frame Data: Advantageous, Disadvantageous, and Punishable Moves

Neutral/Advantageous Moves:

Disadvantageous Moves:

Punishable Moves:

Gimmicks and Resets

Match Summary

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Before I begin, let me say that the information presented in this may not be completely reliable and is based solely on mere observation alone. Now, without further adieu:

_________

Overview:

Azrael is a fairly slow moving character who can teleport with his back and forward-dash. He also has quite a few moves with Super-Armor.

His Drive, "The Terror," applies (Up to two) weak-points to the opponent (One to the head and one to the feet), which gives his attacks extra/different effects/properties, allows him to do follow ups on his Special Moves, and make certain attacks unblockable when both weak-points are on.

Our disadvantages:

His Drive in general: As stated above, Azrael can apply weak-points to the opponent with his Drive moves, and give certain attacks follow ups. This normally wouldn't be much of a problem, but with these follow ups he gains huge amounts of meterless damage, corner carry, and with both marks applied one of his Distortions, "Black Hawk Stinger," becomes almost completely unblockable (Save for Barrier Blocking against it in the air). This all in mind means we''re going to have a very hard time fighting him once he gets a hit in.

Growler Field: Azrael's Growler Field is reminiscent of Mu's Origins in that it has Guard-Point against most attacks. However, it also has Anti-Projectile Guard-Point. That means that all of our Drive moves, specials, Distortion Drives AND 5C are negated, but that's not even the worst part. The worst part is that on top of absorbing all of our long-ranged options, Azrael also gains a projectile (Phanlanx Cannon) with ever hit of a projectile based attack and it's faster than our 5D and deals quite a bit of damage. This move single-handedly makes this match up ten times harder.

His Teleports: On top of having a DP that absorbs our long-ranged attacks, he also possesses a Teleport-Dash that can pass through our Drive, this means that if we were to try to either hit him with 5D or Sickle Storm Oki on him, he can pass right through it AND hit us while we're recovering. It's also somewhat like our Act Parser Zwei in that it can pass through the opponent. However, unlike Act Parser Zwei, it can also be canceled into a jump, which means not only can he cross us up, but also possibly hit us with a Mix-Up.

Our Advantages:

His lack of movement options outside of Teleports and over all slow movement speed: Although Azrael can teleport, he doesn't really have much else to get in on us with. His Air-Dash is sub-par at best, and he can't run, so with proper use of our Drive he won't be able to touch us if we time it just right.

Growler Field: Growler Field is indeed a very scary tool, but it isn't perfect, it seems to be easily bated and it takes a little while for Azrael to completely recover from it, which means we can take advantage of that by hitting and possibly getting a Counter Hit combo off of it. Growler Field on top of the above also has 7 Active Frames and 47 Frames of Recovery which makes the move insanely easy to punish.

My personal thoughts and advice:

Remember how I mentioned that fighting Bullet in Heat-Up state was like a game of cat and mouse? Yes? Well, this match up is about the same, except replace the cat with Godzilla and make the mouse Blind, Deaf, and Dumb. Azrael truly seems like he was made just to counter our options, he's able to completely shut down our Drive, Mix-Up, and Oki with the use of Growler Field and his Teleports. The best thing to do against him is to try to keep our distance as much as possible, and if we're forced to fight him at close range, we'll have to be VERY smart about what attacks we use against him. I would actually say that this fight is basically like fighting a more mobile Tager who instead of grabbing us and taking away more than half of our HP Bar, can take away most (if not all) of our offensive and defensive options.

Recommended Form and other advice:

To be honest, both Formas have their pros and cons in this match up. On one hand Dia Forma has access Act Parcer, which could be used to get out of less than desirable situations against Azrael and can also be used to get up in Azrael's face and combo him when he uses Growler Field. Dia also has a nigh spammable Gravity Seed to slow him down, but we have absolutely no defensive options against him, aside from what the System allows us (Counter Assault and Bursting). On the other hand we have Luna Forma, who has access to Act Parcer Zwei, Blade, and Cavalier, which could be used to stop Azrael from getting to bold with using Growler Field (I've said that name a lot in this, haven't I?) since after absorbing the Sword, we could use any one of these to get some fairly good combos in, and the damage buff is nice as well. Though, the downside is that we lose a very good way of getting away from Azrael in the form of Act Parcer and our zoning becomes a little weaker, not to mention we also lose the aforementioned Nigh Spammable Gravity Seed. So, it's really up to how you want to play this match.

_________

(Credit and thanks goes to Overheat and AchedSphinx for additional information.)

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I've found 2C works really well against him since he has to teleportdash at you. it also covers his crossthrough oki.

Of course it isn't a cure all but I love my 2C :v:

Also i've found the best place to be is right at head height in the air.

j.2D if he forward dashes

j.5D if he airdashes.

Otherwise just land and set another gravity seed.

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Bait Growler, Act Parser Zwei, Throw, Profit. In all seriousness, alot of Azrael's armor seems to pop off a teeny bit before the attack comes out, so if you can deal with his D normals, and the absurdly safe charge moves, C button/Supra Rage will be your friend.

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I like to microdash 3C against a lot of his normals. I think Azrael doesn't have a great answer to it sometimes... unless he uses moves with guard point, but since Nu's 3C hits multiple times, I think it can catch Azrael once the guard point has ended before the attack comes out.

EDIT:

Just tested 3C against his guard point moves in training mode. Last 2 or 3 hits cause CH if Azrael doesn't charge 214D or 236D, but if he does charge it, he will be able to counter hit you. But no matter how much Azrael charges one of those moves, if you do something like 5C > 2C, then 2C would counter hit him as he can't charge forever.

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I'm not sure if it's just netplay Azraels or what, but they all seem to growler immediately at the sight of 214D. I don't mind giving him one fireball, so I'll do 214D~C oki on him once and let him have the fireball if he growlers in time, then 214D fullscreen and watch him growler for no reason.

Baiting things is fun.

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I always space out a 214D or a close 214D in Luna to bait them. I see it offline too. It's great for free CHs. Smart ones will dash in and growler though after catching on.

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He will be required to keep growlering or block. 5c barely nicks backdash from out of growler range. So I do that whenever I get the health lead

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Perhaps he means when he has growlered and already absorbed a projectile? Then he runs up and meaties him coming out of it...maybe?

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You can't. If Azrael absorbs a projectile, he is completely safe. It is the same as Hakumen countering a move. It is invincible throughout the recovery of it. He can just re-growler if he sees you trying to 5C his growler recovery.

 

Wouldn't it be better to try doing the anti Azrael backdash OS while he is recovering from growler if you want to rush him down?

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I want to stall him out. I said above, when I get a health lead. Azrael has to keep growlering or play normally and block. I want him to keep growlering to keep him in place, stuck, not doing anything

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If you have something that can handle growler and backdash without using a projectile, that would be better. 

 

If you time it properly, you should be able to do 5c and catch backdash without being hit out of the startup of 5c. but if they do growler again, they will get a full stock of phalanx. if you predictably 5c on wakeup, growler will be stable, and the mixup from 5c is pretty weak. and when he gets out he has phalanx. 

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I dont want to work around his tools. I want to force him to work around mine. Its a character pride thing. I refuse to allow any character tools to stop me from using mine. Even when there are better options. Besides, it gets the job done.

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I want to stall him out. I said above, when I get a health lead. Azrael has to keep growlering or play normally and block. I want him to keep growlering to keep him in place, stuck, not doing anything

 

Couldn't you do the same thing from afar with our various D moves and specials without risking him trying to super or OD through the meaty 5C? I just not sure what the plan is after he growler's 5C.

 

Also the range where you can 5C and not have him backdash or hit you is suprisingly smaller than I thought. Simple enough to handle but I figured I should mention it because you are probably gonna want to practice it first before trying it out in a match.

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Modechange into more 5c till he finally blocks. Then 3c/4b mixup. There are much better options and option selects but it's more of a"fuck your character" thing

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growler actually seems absolutely terrible compared to his insane teleport dash. I fought an Azrael today that was growlering too much and punished him half the time on his recovery. I was able to read phalanx cannon every time. I think he must have used it 15 times in our matches and hit me with it only once and that time was too far away to follow up with effective pressure. I think you just need to remember that he has the cannon and know that he wants to use it. Unless hes very good he will want to use it as soon as he sees an opportunity. Fake that opportunity and you can eat it up. Then your just basically getting damage on him for free half the time he growlers. Just never forget if he has a cannon. Probably good azrael players hold that cannon quite a while until you've just about forgotten about it. never forget. If you think you can keep baiting growler by feeding him a few sword its worth it. Dont be put off and change strat to more aggressive just because he ate a few swords, bait the growler and punish when you can, and then bait the cannon. Just a noob's perspective

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