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LunaKage

[CP] Noel Vs. Ragna Matchup Discussion

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Discussion About the Ragna matchup goes here. First post may be edited as important information arises.

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How exactly do you approach Ragna, it feels like every time I approach him, his footsies snuff mine out and I get curb stomped into the next dimension.

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Matchup seems the same as it has always been. Just mind that 4D won't beat jump-ins like it used to. He's a pretty basic character in comparison to the full roster, without many specific tricks or gimmicky game play or anything. You really just need to focus on your basics. Good blocking, stay low and watch for his overheads (6B, Gauntlet Hades, and that new scythe move, whatever it's called). Watch for his DP, which will hit you airblocking without barrier.

Man, I really can't think of any specific hints. In CSEX I would say just abuse the shit out of 4D, but it doesn't work like that anymore.

I guess the best thing I can say right now is that Ragna has about the most standard hitbox in the game, so make use of that to maximize you combos and get the most, and the most damaging hits in all your combos.

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and that new scythe move, whatever it's called

Contrary to popular belief, blood scythe isn't an overhead.

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It is, however, +1 million frames on block if he did the ground version. Considering it has an awfully long startup, it's entirely possible to 6A Ragna out of Blood Scythe on reaction pretty much everytime when you get the hang of it, which would be a very good idea unless you want him to reset his pressure all the time.

As for other matchup tips... Footsies are hard, that's pretty much the point of Ragna. Try and play a little more reactive than Noel-usual at times, by anti airing poorly spaced approaches, smacking him with 5B if he tries to run in deeper than his own 5B range, etc. Getting in air-to-air can be hard because Ragna jC is still huge, but if you can get the timing of your opponent's swinging right, airdashing in with jC can net you a block into pressure, or a CH into combo (land 5B sjc jC jD). Or a non-CH into fuck-what-do-I-do air reset.

Also, this isn't really an advantage, but... Ragna has a DP. Be wary of that and adapt your pressure accordingly. Okizeme 4D is the most obvious one, it will beat out Inferno Divider if timed correctly. This is especially useful in situations where Ragna has 50 heat and you're very near to him, because he sees his DP as a safe option because he can RC, but 4D makes it whiff and grants you a combo. The Ragna needs a very hard read to beat this, and the result will look very stupid if you simply attacked meaty. You also need to be wary of getting too fancy in blockstings, including drive strings. If you do snuff out and block a DP, be sure to know your punish combo (5C 214A into stuff, please refer to combo thread~)

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How exactly do you approach Ragna, it feels like every time I approach him, his footsies snuff mine out and I get curb stomped into the next dimension.

 

This happens all the time and I'm also super defensive against Ragna players. It's hard to punish him

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Dash barrier backdash dash dash barrier jump forward jump straight up backdash dash 5B

doing things like this is pretty much what you do as Noel when the opponent has better neutral tools than you. The point of all this is to try and get them to whiff a move or do something stupid to get close to you. Throw some optic barrels in there and they will start doing anything to get close to you but be careful cuz OB is whiff punishable as well. Honestly, I feel like like learning the Jin matchup just automatically taught me how to fight Ragna for the most part.

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I think it's even. Ragna has better Neutral and a real DP. Noel has slightly better damage on average and a good DP bait. I think our pressure and mixup is about the same.

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Alright guys, I've hit a really bad wall with this match-up and I need some advice.

 

Basically how do you guys approach this match-up? His superior pressure and neutral game makes this match-up really frustrating. On top of the fact that Ragna starts pressuring me I am completely unable to escape it.

I feel  like there is something I'm overlooking so any advice in this match-up would be greatly appreciated.

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Mash 4D?

 

I feel that Ragna is probably my easiest matchup.  Don't know if it's because he's so common online, or what.  I'm usually a pretty aggressive player.  That being said, maybe you should play more aggressively, and try for more reversals and such, rather than playing safe all the time.

 

I'm not 100% sure what to tell you, because depending on their level of skill, Ragnas have a pretty wide range.  Everything from: Just block wake-up DP and punish, to: He's just gonna beat the shitballs out of you no matter what, so go find another opponent.

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Go find another opponent isn't a good way to learn MU's xD.

 

Does he keep trying to do Deadspike at the end of his pressure DWB? You can jump back and air dash over and punish him if you get the timing down, or you can 664D through it if they are always doing it at the same spot.

What else are you having trouble with? His pressure is a lot like ours so there is plenty of spots to mash out of. Unfortunately GH may as well be an unblockable online. Offline I have a pretty easy time reacting to it and you can just block the first hit then press 2A and its a free punish.

 

His 6B is a bit harder for me still but definitely doable.

 

Run up 4D is pretty hilarious against Ragna. He will almost always see you running and try to react with 5B which just extends his hurtbox for your 4D basically lol. j.C is a bit hard to deal with but you can def 6A him it just takes perfect spacing and timing.

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Normally the Ragna's I fight end their pressure with 2C, Dead spike or Blood Scythe. I probably just need to properly familiarize myself with the gaps in his strings, so I can mash out if they are getting too predictable.  My biggest problem currently is playing neutral against the character. I can't really decide if I should be playing this match-up more offensively or defensively.

 

Legacy says he plays the match-up aggressively so I may try that approach and see where it gets me.

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IDK if I would say I play this MU more aggressive than normal but here's a match between a Ragna and me from last month: http://youtu.be/hgZIV1UtuUk?t=6m32s

I fought Chronovex's Ragna this month and saved a few of the replays I think so I will upload that at the end of May.

 

Blood scythe is pretty easy to 6A if you just practice it for a few mins in training mode .

 

2C is +1 so that can be a bit hard to deal with especially because his 5A is 5 frames also though you could trade 2A with him since his is 7F and his 5A whiffs on crouchers. Or you could backdash but thats a bit of a risk. I can't test right now but maybe if you barrier he will be too far to perform 0f dash 2/5A or maybe if you barrier a lot of his string 2C will whiff. It kind of a guessing game with the only guaranteed thing being to just block.

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