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zeth07

[CP] Azrael vs. Azrael Match-up Discussion

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Discussion about the Azrael match-up goes here.

First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.

  • Azrael's whole gameplan revolves around getting in, applying a weakpoint, and doing big damage by using up those weakpoints.
  • Because of the above, you and your opponent both need multiple chances to attack each other to get any substantial damage.
  • Knowing the above makes it easier to know when to Burst, since it would be effective to burst when:
    1) It prevents him from gaining any weakpoints.
    2) He uses up meter and/or a weakpoint within the combo, possibly for a high damage combo.
    Ex. Bursting Valiant combos, more so if he had to Rapid Cancel to go into it.
  • If the Azrael player is trying to be cute by doing Hornet or Valiant outside of combos just block and punish for massive damage, they are very - on block.
  • Azrael has a very good back dash which is hard to punish in most cases and can get out of Azrael's own basic pressure easily. If you expect him to back dash, consider using Gustaf (236A) or 6C to possibly catch him or to put pressure on again.
  • Azrael has a meterless reversal with Growler Field (214B), it is very punishable on block and you can also throw him out of it. Scud Punishment (214214D) can also be a reversal sometimes but it isn't as effective and is still hugely punishable on block.
  • 5BB, 6C, Gustaf (236A), and Sentinel Dump (623C) are notable moves that are + on block, do not try to press a button after them.
  • There is always a chance Azrael will do a cross-through mixup with his forward dash, keep it in mind. Throws should be able to catch him out of it.
  • "No Teching / Late Teching" against Azrael can be dangerous because it might allow him to get an additional weakpoint or a weakpoint in general which means his next combo will do big damage.
  • Azrael's dive kick, j.2C, can not be combo'd after on raw hit so make sure to tech or else he'll get free damage + weakpoint.
  • Azrael can EASILY combo into his Astral Heat (632146C) and it can be used as a reversal, be careful.

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