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Bluewindz

Jam Vs Axl

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Just a thing, I was reading the Axl vs. Jam thread and I don't agree with the FBPB being useless. My advice is to land it deep, to kill their 5P, 2P or even 2HS, since they want to keep you away with them. FBPB is invincible for a bit and Axl has an even larger hitbox when extending his chain. And yes, reversal 623K is suicide against Axl.

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I tried FB plenty of times, but it seems, that his 2HS always beat me clean. And if I try to come in from the air, 2s seems to stuff everything I throw out. How do I combat this? I usually FD in the air to combat 2s, but the only way I know to play against 2HS is to IB, then dash in.

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FB has some invincibility, it CAN beat 2HS and can lose too. Mostly you will trade, though. Just mash out of stun (not hard) and go for the combo. Axl has to be conditioned not to spam 5P and 2P against Jam. Those 2 can be easily FBed through. Once he stops using them (or uses them sparingly), you can do a low IAD to land in his face since 2S is too high and 2HS is too low. You can then guess he'll wait your IAD to poke you with 5P so FB through it. Once you get close you have the upper hand, his options are limited (mainly 2K, 2D, DA and reversal), basically you can bait/beat just everything with your pokes. 2S is your friend here since this alone is faster than most his attacks.

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FB has some invincibility, it CAN beat 2HS and can lose too. Mostly you will trade, though. Just mash out of stun (not hard) and go for the combo.

Eh, if it comes out early you still get stuffed, but it's worth trying. What you really have to watch out for with 2H is that it can hit you way before you're in range if you're trying to puffball from far away, and has a lot of active frames, so if you don't hit it, it will hit you once you're done being invincible. But in a neutral situation, FB puffball isn't that great an idea anyway. Axl's counter is 2F and can be done on reaction to the FB hiss thingy (Actually, our local slayer learned to SB that move by reacting to that thing)

Axl has to be conditioned not to spam 5P and 2P against Jam.

Uh... That's called not sucking. I've said it before and I'll say it again: Good Axls do not spam 5P.

Those 2 can be easily FBed through. Once he stops using them (or uses them sparingly), you can do a low IAD to land in his face since 2S is too high and 2HS is too low.

Er... I dunno where you're getting your information, but if you're thinking of IADing from neutral, there are a lot of things that can fuck you up. Also, 2H is not something any Axl would use as an AA option.

You can then guess he'll wait your IAD to poke you with 5P so FB through it.

And again, unless you have some way to make it look like you're IADing without IADing, this plan shouldn't work.

Once you get close you have the upper hand, his options are limited (mainly 2K, 2D, DA and reversal),

5H can be a ghetto AA if you start getting greedy, 2D shouldn't be used as a poke, jumping out is also an option (1fJ), but you're right, getting pressure is good.

basically you can bait/beat just everything with your pokes. 2S is your friend here since this alone is faster than most his attacks.

This is true.

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Uh... That's called not sucking. I've said it before and I'll say it again: Good Axls do not spam 5P.

5P is a good option against IAD, that's a fact. Possibly the best option Axl has to counter IAD since is sort of fast and has long reach, stops IAD as it comes out.

Er... I dunno where you're getting your information, but if you're thinking of IADing from neutral, there are a lot of things that can fuck you up. Also, 2H is not something any Axl would use as an AA option.

I'm thinking of FD breaking with Jam to get in range of puffball or IAD and then it's guessing game for Axl, it's either 2H to stop FBPB or 5P to stop IAD. If he does any other long range poke (2P, 2S) he gets beasted.

And again, unless you have some way to make it look like you're IADing without IADing, this plan shouldn't work.

Well, if you are in FBPB range it works. It's just about zoning in with Jam to PBPB & IAD range.

Matchup Jam vs. Axl is IMO about getting in FBPB&IAD range. Once you can land a hit from there, you are in his face. If you can't get to him, he wins. Plain and simple.

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5P is a good option against IAD, that's a fact. Possibly the best option Axl has to counter IAD since is sort of fast and has long reach, stops IAD as it comes out.

Right, but Axl doesn't have to push a button until he can visually confirm the IAD, unless you're right on top of him already, in which case just lay down pressure instead.

I'm thinking of FD breaking with Jam to get in range of puffball or IAD and then it's guessing game for Axl, it's either 2H to stop FBPB or 5P to stop IAD. If he does any other long range poke (2P, 2S) he gets beasted.

Again, 5P on reaction to IAD, block low and counter the flash for puffball, or just 3P it, whatever, it's not that hard. I'm not saying this doesn't work out well for Jam, because the match is easily in her favor, I'm just saying don't think slow stuff is a mindgame when Axl deals with it just fine without having to guess. Hell, a well-timed 5H will beat both options. What you SHOULD do is just FD break your way in. 'Cause Axl can't pressure Jam nearly as well as she can pressure him, and if you're FDing low, you don't really have that much to fear trying to get in. Just block until you're in rape-his-face range, or come up with funnier mindgames that actually require guessing instead of assuming the opponent will twitch when he should have been patient.

Well, if you are in FBPB range it works. It's just about zoning in with Jam to PBPB & IAD range.

Matchup Jam vs. Axl is IMO about getting in FBPB&IAD range. Once you can land a hit from there, you are in his face. If you can't get to him, he wins. Plain and simple.

And like I said, your goal is all wrong. You may think max IAD/Slide to puffball range is ideal for Jam, but it's MORE ideal for Axl. You're forcing yourself to either do something slow or something KINDA slow but from the air. Instead, focus on getting into the range Axl can't operate well in at all: Right in his face. Then just do what Jam does until he blocks wrong or tries to break out when he can't. This is pretty straightforward.

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I just wanted to show one way to move closer to Axl, I'm not saying it's the only way. In my case it works fairly well. I'll always think that a trade between FBPB & 2HS is good for Jam. And 14 frames for FBPB is not slow or KINDA slow, it's just fast enough to beat Axl's attemt to stop it. IAD is slower but if you read the opponent right it's again fast enough. Besides, Jam's IAD is the fastest/best in the game so why not (ab)use it? Different gamestyles I guess.

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I just wanted to show one way to move closer to Axl, I'm not saying it's the only way. In my case it works fairly well. I'll always think that a trade between FBPB & 2HS is good for Jam. And 14 frames for FBPB is not slow or KINDA slow, it's just fast enough to beat Axl's attemt to stop it. IAD is slower but if you read the opponent right it's again fast enough. Besides, Jam's IAD is the fastest/best in the game so why not (ab)use it?

Different gamestyles I guess.

Um... alright. :keke:

I'm just saying it doesn't work. Also, FB puffball has a minimum startup of 20 frames.

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Just get into range of axl, wait for him to throw out a dumb green chain and kill him with Jam power. That is the best advice I can give you guys. Too bad the hos matchup isn't that easy :vbang:

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