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Moy_X7

[CP] Jin vs Izayoi

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Match Start



Neutral

Full Screen
Long-Mid Range
Point Blank


Offense and Defense

Your Offense vs Her Defense
Her Offense vs Your Defense


Gimmicks and Miscellaneous Info

Gimmicks
Misc. Info


Frame Advantage, Disadvantage, and Punishes

Frame Advantage
Frame Disadvantage
Punishes


Summary

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Someone asked about the Jin vs. Izayoi matchup on Izayoi board so I'll start this out:

- All your specials > all her specials. Your 236B = her 236A, your 236D > her 236D. Your 623B actually hits her if you both do 623B at the same time.

- Most if not all of Jin's normals and specials will flat-out beat Izayoi's D teleport (the one that goes behind). This normally doesn't matter unless you're randomly doing 5C out of range or something but it does mean that you can safely throw out AAs like 623B or 2C and Izayoi can't bait them out with teleport.

- Izayoi has lots of safejump setups but she can't use them on Jin because of Rehhyou and Yukikaze. If you see Izayoi trying to safejump the player either doesn't know this or he's trying to bait you out with an empty jump. Either way don't use 623D, that's the one option that'll lose to Izayoi's safejump. If she does empty jump you she will probably go for either 2A or 2B, both of which you can beat out with a wakeup 5B since yours is faster and has a better hitbox.

- Yukikaze can't punish Phorizer (she's still invul so the slash just goes through her) and she can teleport cancel to punish a 623D, so just do 623C instead. If she teleports she'll get hit by the crossup hitbox so be ready to adjust your followup accordingly.

- Don't try to do 6C (or whatever) bait into 623C/D if Izayoi has meter since she will probably be dialing in Phorizer on block. If you want to beat out the Phorizer mash you need to do 6C > wait for superflash > 623C but that is risky obviously.

Other general stuff that isn't Jin-specific but which should help:

- Izayoi's general mixup pattern is 236D > dash j.C/empty jump 2A > Noir Edge/2B/dash j.C. Two fast, safe high/low mixups in a row that lead to big damage. There isn't really a free trick to blocking it so just get used to reacting to her GA dash.

- Normally Izayoi will start blockstring pressure with 2A or 2B since those are faster and more practical to confirm, or poke at max range with 5B, so if you see her do something weird like run up for a point-blank 5C, block high because she's probably going for the TK Noir Edge instant overhead. Note that in Normal Mode her 2C has almost exactly the same startup, hits low, and leads to relatively high damage, so if you're not sure which he is going for favor the low block and just let him get the free stars if he overheads.

- If the Izayoi is being lazy with confirms he will usually start doing stuff like 5B 236C 214C (max range poke, slash special on block > backwards teleport). This will put him really far from you so it is usually safe but if you have a good, fast long-ranged move you can punish it pretty easily since the disadvantage is huge (-26 I believe). For Jin 236D and Ice Wave super will probably work.

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Izayoi really lacks the ability to space Jin as properly as she'd like in this matchup. Against the ones I have played, they would have to maneuver through j.c, 5c, ice swords and really look for the right moment, while it just feels a lot easier to air dash in and punish one of her whiffed attacks, or just beat her in neutral. Specials not only beat her b teleport but I have autocorrect mash punished her teleport a lot too haha. Because she doesn't really have tools to get out of pressure properly too, she's stuck in a dangerous spot once you get her in the corner or start obtaining momentum, especially with Jin's high damage. This is definitely a matchup in Jin's favor from what I have experienced thus far.

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