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Stryfe

I-No Matchup Ratios Discussion...

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Like... didnt we do this already? And those matchups breakdowns are highly skewed. More like: (I-no first)... ABA - 6-4 full screen poke in HCL and note. Anji - 5-5 Axl - 4-6 gets outranged cant STBT on him. Baiken - 5-5 Buri - 4-6 ranged out, 6S pwns ino dash path. Chipp - 4-6 superior pokes, great air approach. catch him and u win tho. Dizzy - 6-4 j.p rapes her free. HCL any summon or anything she does for free full screen oki. Eddie - 5-5 Faust - 4-6 5S and 6P is a problem. Jam - 4-6 cant puffball I-no but great ground speed and pokes pwns Ino Johnny - 6-4 STBT under coins all day....easy win. Custom combo him, easy fuzzies, dont get hit tho. Ky - 4-6 6P owns her as well as 2H. have fun getting zoned out. supers get baited hard by him. May - 3-7 ......yeah Millia - 4-6 counter her pin to take momentum. this is a game of precision for Ino Hos - 4-6 hope you can IB well, dont block too long or ur bar is gonna get jacked. 6H is ur friend. Pot - 6-4 Target practice. Pot flicks ur note....who cares, SJ note him again or STBT under wave. Robo - 5-5 Slayer - 5-5 Sol - 5-5 Testa - 5-5 Venom - 5-5 Zappa - 6-4 Zappa has a huge hitbox and 2D HCL combos at rediculous ranges. watch out for sword.

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Zappa's 6HS sword rapes the hat off lno. lt's fucking godly against her. Baiken is only 5-5? really...

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The baiken matchup is really that close. In japanese fight matches, it seems that i-no tends to win over baikens most of the time. I think its because of her ability to attack in an unorthodox manner onto baiken, limiting baiken's options for guard cancels. Plus the note is the most annoying thing ever especially in full screen fashion. [edit] Baiken vs Ino is 5.5:4.5 i think in baiken's favor? In America some may say u can round it to a 6:4, while in japan they tend to favor ino in a 5:5 (technically not favored but more sound). :)

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y'know, now that l think about it, it should be 6-4 in lno's favor! Like yoi said, Baiken relies on her guard moves, but lno's excellent oki destroyes her and her guard oppurtunities. And l heard people say May is kike 8-2/9-1 to lno. Like, everything she does stops everything lno has besides note. She's too short for HCL and all her moves stuff STBT and dizzy lno into oblivion. Definitely not a girl you'd want to meet in a dark alley if you sport a hat and guitar.

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Ummm...despite her oki being good...alot of her moves clash or get beaten by baiken badly. I-no not that hard to fight once u get used to her matchup. Definitely a close match between the two. 6-4 is too strong of a ratio for ino. Thats why 5-5 or 5.5-4.5 is better and it still is in baiken's favor i think.

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I have alot of XP in the May matchup and all I can say is don't EVER get CH by her. The match isn't impossible it's just rediculous that May can destroy her with minimal work. I-no just has to play smart and counter Mays movement, not her specific attacks. Very satifying when u can walk away from a tourney match vs a good may a winner.

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May really isn't that hard at all..

RC is my friend.

Now are you speaking from personal experience in tournies/casuals? Just curious.

edit: Personally, this matchup is pretty difficult for me.

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Casuals. l have a really good May friend, he wins from dizzies/IK's.

The problem is, once l start my ok it's gg! Not saying l ALWAYS win... we tie at about 50/50 usually. We're both really good.

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You're not alone...

ppl l have probs with - Baiken, Slayer, Bridget (rolling annoyances), Axl, Sol, and Zappa.

I'm even with Faust, ABA, Dizzy, and Ky.

The rest aren't that hard... well to me.

BTW - I think i'm gonna learn Slayer!

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personally,...i think that Axl is the strongest character in gg.

the only character that i can play against I-No (after setting the difficulty of the cpu to maniac), AND consistently win against I-No,,, is Axl.

you can win 45 out of 50 fights in vs com(with diff set at maniac) if you are using Axl versus I-No.

???

i don't understand why everyone here ISN'T putting Axl at the very top of the I-No match ups, when it comes to which character is hardest to defeat using I-No?

Baiken is probably second since i-no ,like everyone else, has to keep her distance from baiken.

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i don't understand why everyone here ISN'T putting Axl at the very top of the I-No match ups

That's probably because the CPU is not an appropriate gauge to rate anything, let alone high-level matchup ratios.

Granted Axl would give you a hard time. The game on your end basically dissolves to: don't do anything (maybe iB pokes for free tension) and wait for him to do something stupid which reflects how much of disadvantage you are at 70% of the time. But she has worse or equally bad matchups against like a third of the cast and testing vs. CPU most certainly would not have told you that.

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personally,...i think that Axl is the strongest character in gg.

the only character that i can play against I-No (after setting the difficulty of the cpu to maniac), AND consistently win against I-No,,, is Axl.

you can win 45 out of 50 fights in vs com(with diff set at maniac) if you are using Axl versus I-No.

???

i don't understand why everyone here ISN'T putting Axl at the very top of the I-No match ups, when it comes to which character is hardest to defeat using I-No?

Baiken is probably second since i-no ,like everyone else, has to keep her distance from baiken.

Before sending this post TO SPACE, I think I'll leave it here for everyone to read.

Axl is one of the least of I-no's worries to be frank. Matchup difficulty is not decided by how easy it is for X character to beat Y character in arcade mode. Axl is annoying but very possible to beat. The fact that you can get somewhat easy knockdowns from across the screen for a correct guess and start your Oki (much like the Venom matchup) gives I-no a fighting chance despite the fact that he terribly outzones her and controls space very well. I'd give the match a 5.5-4.5 in Axl's favor, or 6-4 for Axl at most.

May, Robo-ky, Chipp and Millia are much tougher IMO

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Thx Honnou =D

To put in my input: Axl is incredibly easy. After a life lead, Axl's tend to disregard their great zoning and tend to get a little closer (from who i've played), and that when you destroy him.

l've seen a pro combo from STBT after lBing all of Axl's attacks. That match was over then.

Though Axl can bait and punish her ass, all it takes is one wrong judgement to win this match. Just be patient. Tape your eyes open. Drink some coffee. Wait.

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We've discussed how bad STBT is against Axl in general but here are two times I like to use it.

You're falling from a combo or something and the other player is dashing up. They are out of their 5s© range so they'll use something like a far slash or 5k to hit you. This applies to Axl too providing you didn't tech too high so they'll use 6k/2s PULP FICTION moves. So Axl is dashing up, and he'll try to stick out a meaty move on you as you're landing. Upon landing, immediately do STBT. I don't really know how to describe this better, but tons of characters at this range either did a far poke or 6p and STBT beats pretty much all of them. Note that this is a risk, just like I-no doing 2k or 2hs to dodge a downward axl bomber.

The second time I use it is when I dash at a neutral opponent. Dash and dropping or using j.hs to drop and immediately STBT-ing is not only a good way to beat someone dead angling (from blocking i-no's note), but also will go under pokes that are meant to take you out of the air. If you started dashing at axl from far away, he will more than likely stick out a poke to stuff you. Take advantage of this. Note that STBT isn't the only option, just a choice. You could stop the dash early and then TK psycho crusher to beat Axl 5p too.

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