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[CP] Mu vs Azrael

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Azrael's 6c beats Mu's 2b clean if it gets overused

 

Azrael's 6C has 28 frames startup and is pretty high risk. Especially since Mu can just 5C/2C/SwordsofDevastation/j.C for free for a lot of damage. Not to mention that 2B's entire duration is only 22 frames. Azrael has to make a very hard read. If you both do it even at the same time, 2B is quick enough for you to then counterhit 6C with your 6A.

 

It's just that I see Mu's only using their As and Cs and not realizing that 2B is an incredible normal vs Azrael.

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Azrael's 6C has 28 frames startup and is pretty high risk. Especially since Mu can just 5C/2C/SwordsofDevastation/j.C for free for a lot of damage. Not to mention that 2B's entire duration is only 22 frames. Azrael has to make a very hard read. If you both do it even at the same time, 2B is quick enough for you to then counterhit 6C with your 6A.

 

It's just that I see Mu's only using their As and Cs and not realizing that 2B is an incredible normal vs Azrael.

 

Need more 2b. Okay.

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Are there any OS against Azreal's backdash? Nearly every Azreal online just mashes backdash on wakeup 90% of the time, which gets pretty annoying. If I have a hard read, I can dash forward on their wakeup but since Mu is so fast she ends up running through the backdash midscreen and it leaves me vulnerable to wakeup Growler. Should I just stick to safejump setups and try to react to the backdash? There's no way this character just gets to peace out of my oki that easily right...? :v:

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If they do nothing but backdash you can attempt to chase the dash after they tech with a meaty normal, which has its own benefits and risks. Just watch out for rolling, growler, fast normals (2a) or just wakeup throw. You can also try to stagger 2A on his wakeup, and try to catch him in the backdash recovery

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hard chasedown with a dash seems to be the best option if you know he is going to backdash. Growler is not even that threatening

 

Alternatively, you can opt to use an ikutachi but unless you are complete certain that the Azrael is going to backdash , this is pretty much YOLO option

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If Azreal hits you with growler you're at fullscreen, which is where you want to be.

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Having some trouble with Azrael 1.1. Is this matchup the same or do I have to do more running? I feel like David trying to take down Goliath with a slingshot.

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I feel like the matchup got a tiny bit better for Azrael in 1.1, but it's the same deal, really. Preserve neutral, see how the Azrael responds to steins and go from there. If they hang back trying to Growler initial lasers, don't get flustered, you're not losing any space, so there's no real need to panic. Azrael still has to approach at the end of the day, because Phalanx doesn't help him against j.xD's, just don't autopilot grounded steins so you don't get caught with your hand in the cookie jar. If the Azrael is trying to Growler initial lasers on anticipation, one way you can bait it out is with 214D just before the initial lasers are scheduled to fire, this way your commission prevents the lasers from firing, and Azrael gets a meaningless Growler whiff which may be punishable depending on how close you are to him.

 

IADB j.C isn't something Azrael can really deal with properly either, and j.C in general ruins j.2C and beats his other aerials when spaced well enough.

 

One really important aspect of this matchup is that Azrael can only hard bait 623C. He can only punish the move on block if he's close enough to get a proper hit that can be followed up reliably, and this is reasonably difficult because he doesn't have a natural forward dash. His 6A can cause a clash war, but our 2B beats his 6A, so that's an option to "win" clash wars, provided he doesn't use 5A, which beats 2B. IB > 236C works against most of his pressure.

 

Azrael also lacks a good midrange poke. Any kind of distance where we can get him with dash-2B, he doesn't have a strong answer for. fullscreen-midrange Gustaf in neutral can generally be beat by pre-emptive dash-2B's if you anticipate it, or by 236C on reaction.

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Matchup still feels mostly the same except he has his new (or rather more consisent) sentinel dump oki, which according to some people in the Azrael forums beats our dp

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Crap, I need to use more J.c against him then.

 

backwards jump/airdash j.c as spacing tool because you cannot exactly try to jump towards him with j.c due to his decent anti airs (like his 5a, 2c)

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backwards jump/airdash j.c as spacing tool because you cannot exactly try to jump towards him with j.c due to his decent anti airs (like his 5a, 2c)

 

Sometimes I do that and I just headdesk into the wall. Will do.

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One really important aspect of this matchup is that Azrael can only hard bait 623C. He can only punish the move on block if he's close enough to get a proper hit that can be followed up reliably, and this is reasonably difficult because he doesn't have a natural forward dash. His 6A can cause a clash war, but our 2B beats his 6A, so that's an option to "win" clash wars, provided he doesn't use 5A, which beats 2B. IB > 236C works against most of his pressure.

Areal can punish 623c with Raw 3c in every situation, because the range is so good. You can also just 5c fatal it because it's great. You can also Gustav CH... he has all the options.

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