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Sakaku

[CP] Rachel vs. Litchi

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Just how many things can Litchi's return clash with now? I activated two Sword Iris directly on her and her return managed to save her from getting hit. :vbang:

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im going to say what you probably thought.

just one. but iris activates all rods simultaneously. so they would count as '1' when clashing with another projectile on the same frame.

this should be the case with any projectile active within iris with or without the same level. said projectile will interact will all iris' at one time.

sounds like the staff hitbox just took priority over litchi's hurtbox. cant say that is common or practical if not just plain lucky on litchi's end.

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you are going to start the round in an rps situation where each character has a few options, with litchi ultimately having a few more at this range. 3cd stops itsuu and should go under 6b, but her 5b beats it. hold 4 to see her whiff 5b, and is ok in general if you cannot get a read; punish her whiffed 5b with a dash 5b. jb will stop any air aggression from the litchi, but itsuu a and dp will beat it, not that dp is a viable round start here, but still an option. 236a wont really beat anything unless the litchi tries to approach grounded, which is possible. can also beat staff sets here, but loses to any long range attacks 6b, dash 5b, itsuu b and c. lastly, you can run using wind or just backdashing. keep in mind litchi is has decent enough speed to chase you down if you do this. whenever you can get a read it is perfect to capitalize on it especially here, as litchi can go toe to toe with rachel in neutral.

 

fullscreen, you want to setup. you can do so but you must play by lichi's rules if you want to keep your summons. know what her 5d and 2d animations look like and always be ready to dodge the staff once set.stay under or over 5d launch (basically, stay out of normal jump range and, where the staff is returning, it returns at ground level so jump over it). jump over 2d, watch the return, its vertical hitbox is lower than 5d launch so jumping it is ez. you for the most part are free to get out a pumpkin if you both were fullscreen and you could evade the pole. outside of fullscreen, frog is hard to summon in this matchup. tk the frog if you can, if not, stick to evasion pumpkin or oki frog. with frog out, litchi has several ways to deal. she can get near him and jump away, she can set the staff, do 623d x2 421d and launch (avoiding the frog entirely) she can kill it with 3c and get dp/staff set cancel. if she straight up 2d set, launch, frog just eats it giving you free movement or a summon. she can also do any version of shishin, 41236d after staff set. the ultimate projectile, it travels a short or long range depending on the staff set 2d shishin will gobble frog, keep going and kill any other projectiles (including TD?)and any normals rachel has. punish the startup or get out of the way. 5d shishin essentially shuts down our air game, but doesnt really take care of any pets on the screen. she also loses her poking ability for awhile, so it is really an anti air lockdown sort of move.

 

pumpkin is your best line of offense and very good defensively here. dormant pumpkin goes through both shishins, punishes alot of attacks, fast. litchi should fear this when you have it out, it makes lobelia zoning pretty good. frog as mentioned before eats a 2d launch, and generally saves your ass but you need wind with this guy. 236a competes with litchi staff normals for horizontal space, use in conjunction with summoning and throwing other lobelia. 236 b and c should be used with pumpkin out. tk 236a 6d jump is an ok way to get in here.

 

midscreen is generally in litchis favor. get away from here and try not to get hit while doing so. her staff 5b and 6b give horizontal grief and have more priority than your longer range attacks. itsuu eats projectiles and normals minus 2b and 3c. her staff 3c kills frog... and you. but it is slow. jumping over it leads to a great punish with wind. her air normals are good, jb is awesome and is one of the best moves in the game for out-bullshitting rachel's 6a.

 

you get her to block with wind and you can just run your single player game right on her. get her in a knockdown situation and force her to move toward a corner while you preserve wind. if you know she will tech neutral and you have wind to keep offense, do the OS 5d4ab 5a, to block dp. this is especially gucci in the corner, as there isnt a thing litchi can do about it, mufufu..

 

speaking of being helpless... if she gets oki on you you need to choose your defensive options really carefully. she has a million ways of opening you up without pressing 6a once. that is because our only reversal in 2c is hella risky and starts on frame 5. you just have to practice blocking. in this case, losing a few rounds can be a learning experience because of the vast options this wench has. knowing your way out many of her situations; when to ib, when to barrier, backdash, mash, etc. is going to go in tandem with how that litchi likes to handle their offense. I would list her options, but this post is long enough already. most hits will give her good corner carry, goof oki, and good meter. if all else fails, scream 'YOLO!" and just fucking go for the strongest mash you've got! good luck, grasshopper.

 

air stuff, her jb will generally wreck you. you jc will generally wreck her if she is above you. 6a is good and dont get discouraged of staff jb because its worth a decent penny to ch stop her from jumping the frog ith b and c lobelias. jumping b lobelia is also decent for controlling midscreen and sniping litchi's low crouching profile.

 

td is ok to use in neutral, her fire super kills it though and anything else we have. she can jump it though.not entirely a battle won if she does this but you still have an oppurtunity to do something.

 

im missing some things. whatever.

 

shit

 

use b lotus @ 3 lobelia for max space control

 

analyze the player and their staff habits

 

dont get cornered

 

DONT RUN OUT OF WIND. EVER.

 

ask me questions

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OS 5d4ab 5a, to block dp

Just curious about this part. How does this OS work and what part does 5D play in it?

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oops. forgot to mention the pumpkin.

with knockdown summon pumpkin and do this.

 

pumpkin does the meaty for you whilst you block.

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