Setsuna Report post Posted November 28, 2013 *Note* - When browsing the Labrys forums please follow the rules of the site, failure to do so will result in an Infraction. If you do not know the rules you can check them here -> Site Rules. Information If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page here. Make sure to read the Notation Used section in this post so that you understand the specific notations used for Labrys. Also refrain from using move names and abbreviations.Please refrain from going off topic in this thread. This thread is for posting of combos only.Only the most optimal combos will be listed in this thread. Collapsed: Notation Used: Notations in red are for prefixes only. Notations in blue are for suffixes only. [table=width: 700, align: center] General Notations Used Guide Specific Notations Used [table=width: 350, class: grid, align: center] > Gatling/cancel the previous move into the following move. , Link the previous move into the following move. |> After landing. j Jump sj Super Jump h Hop hc Hop Cancel ad Air Dash iad Instant Air Dash jc Jump Cancel sjc Super Jump Cancel dc Dash Cancel OMC One More! Cancel AoA~C All Out Attack into C ender AoA~D All Out Attack into D ender CH Counter Hit FC Fatal Counter [ ] Hold Input (N) Attack must deal N amount of hits. [???] xN Repeat ??? N amount of times. [/table] [table=width: 350, class: grid, align: center] c. The attack must be used as close to the opponent as possible. f. The attack must be used as far away from the opponent as possible. [sS] Side Swap combo [CO] Crouching Opponent [AA] Anti-air or Air-to-Air [RP] Roll Punish [sD] Shadow Only Combo [N%] Player SP % required before combo start. [N/N%] Damage/SP Gain % [/table] [/table] Challenge Mode Combos Collapsed: ] [b: Mission #01 - Mission #02 - Mission #03 - Mission #04 - Mission #05 - Mission #06 - Mission #07 - Mission #08 - Mission #09 - Mission #10 - Mission #11 - Mission #12 - Mission #13 - Mission #14 - Mission #15 - Mission #16 - Mission #17 - Mission #18 - Mission #19 - Mission #20 - Mission #21 - Mission #22 - Mission #23 - Mission #24 - Mission #25 - Mission #26 - Mission #27 - Mission #28 - Mission #29 - Mission #30 - Mid-screen: Normal Starters - Skill Starter - System Starter - SP Skill Starter - Near-Corner: Normal Starters - Skill Starter - System Starter - SP Skill Starter - Corner: Normal Starters - Skill Starter - System Starter - SP Skill Starter - Share this post Link to post Share on other sites
Tecta1Eastside Report post Posted September 5, 2014 Just some basic bnbs until I update the combo thread. Green to red axe 5aa > 5b > 2ab > omc > 5aa > 2b > j.b > j.b > j.c > j.214b C mojuu 4.3k d mojuu 5.5k J.b > 5aa > 5b > 2ab > omc > 5a > 2b > j.b > j.c > j.214b C mojuu 4578 d mojuu 5778 lvl 4 axe 5aa > 5b > 236a > 6a > 214a. Dmg 2208 20 sp C Mojuu 5aa > 2b > j.bb > j.c > j.214b. Dmg 2345 23sp 2aa > 5b > 236a > 6a > 214a. Dmg 1818 5aa > 5b > 236AB > 5aa > 2b > j.2b > 66 j.b > j.b > j.c > j.214b. Dmg 3410 C mojuu 4970 D mojuu 6170 Corner 5aa > 2b > j2b > jbb > j.c > j.214b Dmg 2694 26sp c mojuu 4354 D mojuu 5554 5aa > 5b > 236ab > 5aa > 2b > j2b > jbb > j.c > j.214b. Dmg 3474 c mojuu 5034 D mojuu 6234 Lvl5 5aa > 5b > mjc j.b > 5aa > 2b > j.2b > 66 j.b > j.b > j.c > j.214b. Dmg 3107 sp 36 c mojuu 4667 d mojuu 5867 5aa > 5b > aoa max hits C > j.bb > j.c > j.214b Dmg 3283 Sp 44 5aa > 2b > 2c > 214ab > 22c > 2ab > 66h5b > 2b > j2b > j.bb > J.214b Dmg 4175 c mojuu 5717 Corner 5aa > 5b > aoa max hits d ender > iad j2b > j.d > h5b > 2c > 214b. Dmg 3753 sp 52 c mojuu 5315 5a > 5b > aoa max hits d ender > iad j.2b > j.d > h5b > 2c > 214b Dmg 3692 sp 51 c mojuu 5252 d mojuu 6452 SB mojuu 7172 Share this post Link to post Share on other sites
SoulGuitarist Report post Posted September 11, 2014 Yellow / Red axe j.B>5A>5B>236A>66A+B>5A>2B>j.B>jump cancel>j.B>j.C>j.214D j.B(2) then j.C if in corner. Share this post Link to post Share on other sites
CrushingEagle Report post Posted September 12, 2014 Blue Axe, Fatal Recovery, Midscreen (around Round Start position) FC 5B>mjc j2B>[66]h5B>dc>2B>2C(1)>236C>5AA>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B 3993 Damage, 41SP, Blue to Yellow FC 5AA>2B>2C(2)>236C>dc>5AA>5B>Bubble hits>j2B>jB>jc>jB>jC>j214B 2705 Damage, 31SP, Blue to Low Yellow FC 2B>falling j2B>[66]h5B>dc>2B>2C(1)>236C>5AA>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B 3936 Damage, 40SP, Blue to Yellow Corner FC 2B>falling j2B>jD>h5B>dc>2B>2C(1)>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B 3909 Damage, 41SP, Blue to Yellow FC 2B>bjc>falling j2B>h5B>dc>2B>2C(2/1)>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B 3973/3859 Damage, 39/38SP, Blue to Yellow (bjc = backjump cancel) FC 5B>dc>5AA>2B>2C(2)>236C>5A>Bubble hits>h5B>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>j214B 3582 Damage, 40SP, Blue to Yellow FC 5B>2C(3)>236C>dc>5AA>Bubble hits>h5B>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B 3691 Damage, 39SP, Blue to Yellow FC 5B>2C(3)>214B>5AA>2B>jc>j2B>jc>jBB>jC>j214B 3732 Damage, 35SP, Blue to Low Yellow FC 5AA>2B>2C(2)>236C>5A>Bubble hits>h5B>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B 3040 Damage, 39SP, Blue to Low Yellow FC 2A>2B>2C(2)>236C>5A>Bubble hits>h5B>236C>5A>Bubble hits>h2B>jc>j2B>jc>jBB>jC>j214B 2521 Damage, 33SP, Bluw to High Green Share this post Link to post Share on other sites
Vvvv Report post Posted September 26, 2014 so like I did a thing. crouching/CH confirm midscreen/close to corner ayyy note: all axe level testing was done from the very beginning of that level. both combos will put you in Red Axe from round start(neutral)Green Axe and obviously if you hit from slightly above beginning/neutral Blue Axe > Yellow Axe.Green Axe > Yellow Axe (also Blue Axe > Green Axe)Crouching 5AA > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2773/31%]Crouching 2A > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2298/28%] using the wallbounce from j.2B and the ground bounce from j.214A you can extend her low axe level crouching confirms+CH. For Blue Axe you need to neutral jump j.2B to land this or you'll move the screen and lose the wall. it's decently hard and it's something I'd only recommend learning to use for certain characters that're in this handy dandy tierlist I made from my limited(about 20-30 attempts) testing and my own personal feeling, if you have better execution and can hit some of these differently please blow me up. since there's two links in this combo (j.2B > j.214A and j.214A gb > 2B) I made two of them.j.2B > j.214A EASY: Ken HARD: Rise, Adachi, Margaret *REALLY HARD: Mariej.214A gb > 2B EASY: Ken HARD: Rise, Adachi, Margaret *REALLY HARD: Marie *I literally can't even land j.214A on these characters for the ground bounce, but I can hit the j.214A itself so it should be possible. substituting j.214AB instead hits them for the ground bounce easier(as it does for the above also) and makes the 2B link way easier but it's 25% meter. now for even more combos! all combos can be ended with 236236C/DBlue Axe > Green AxeCrouching 5AA > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2487/29%]Crouching 2A > 2B > j.2B > j.214A > 2B > sj.B > j.C > j.214B [2047/24%] *2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2773/26%]CH 5A > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2442/27%] CH 2A > 2B > j.2B > j.214A > 2B > sj.B > j.C > j.214B [2063/24%]Green Axe > Yellow AxeCrouching 5AA > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2773/31%]Crouching 2A > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2298/28%]*2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2963/28%]CH 5A > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2658/29%]CH 2A > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [2314/28%] CH 5B > 5C > 2C > B+D > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [4362/42%]Green Axe > Red AxeCrouching CH 5Bdc > 5AA > 2B > j.2B > j.214A > 2B > j.B > j.B > j.C > j.214B [3558/26%] *depending on height of the anti-air difficulty in j.2B > j.214A gets a lot harder due to being underneath them from the GB height even for EASY characters if anything is fuzzy or i'm straight up wrong about something let me know! Share this post Link to post Share on other sites
CrushingEagle Report post Posted January 2, 2015 5AA>5B>2AB>OMC>2AB>214AB>236C>dc>5AA>2B>214B Blue to Red Axe for 75 Meter. You need to be on Yellow Axe before the 2B. Share this post Link to post Share on other sites
Ethralatheon Report post Posted October 6, 2016 Midscreen:lab. white to green: Shadow type: 5AAA>236A/B>66>jA>jB>jc>jB>jC>214B Share this post Link to post Share on other sites