FlamesMacloud Report post Posted December 9, 2008 I was at CTF today practicing I-no on stick...I suck really bad...HCL never comes out, STBT never comes out...damn..I need alot of work.. lol im in the same boat there, moving from pad to stick AND a new char is a pain, i've left her alone for awhile while i pick up the movement with johnny, funny enough FRC'in seems to be easier than when i macro it..... kinda odd Share this post Link to post Share on other sites
SIne Report post Posted December 16, 2008 another question After teching out of something...how often should I use IAD s.dive..sometimes i see it work and then you can follow it up if it hits into a combo like (5p 5k hcl etc....or 5p 5k jc j.p j.s k-dive or d-dive) but then again, if you opponent anticipates this and IB's the s-dive then you are in trouble and you are usually going to eat a combo or get KD'd.. also certain moves can punish it on regular block (ex. chipp's beta-blade) so how should it be used? only after sj on wakeup then dash s-dive for a surprise or should i try this everytime i tech out of something or they drop a combo Share this post Link to post Share on other sites
whytesakura Report post Posted December 16, 2008 you shouldn't really do it. dives usually catch whiffed moves. Share this post Link to post Share on other sites
bucklemyshoe Report post Posted December 16, 2008 Depends who you're playing against. Against high level players I wouldn't advise it at all. Against casual players it works like a charm. Just so you know, you can always land into a throw. Doing that has saved me a shitload of times. Share this post Link to post Share on other sites
Honnou Report post Posted December 17, 2008 In no situation will a TK 5K HCL combo. It has to be jump installed. However, TKing it does have it's uses. http://www.youtube.com/watch?v=9E0mzteN5fs actually it will on CH, but thats not everytime, and you should JI anyways Share this post Link to post Share on other sites
kleio Report post Posted December 18, 2008 OK this sounds so noobish, but when I JI, do I do, 5HS, 8, or 5HS + 8? Share this post Link to post Share on other sites
whytesakura Report post Posted December 18, 2008 5hs gives you so much time to jump install. you should just do the 360 method from there unless you're fighting zappa or may and need to combo into 2d then you would 5hs 7/8/9 then2d then hcl Share this post Link to post Share on other sites
bucklemyshoe Report post Posted December 18, 2008 In order to jump install something you need to press an up motion at the exact moment you normally would jump cancel something. The reason jump install works is that it tricks the game into believing that you're in a jumping state. To answer your question you would need to press 5H then 8. However it would be much easier for you to do the whole motion as a 360 then doing 5H > 8 > 632146K. With that being said, there is no real reason you should need to jump install a 5H. It's much easier to just do a TK version of 5H HCL instead. Jump Install should be used for c.s, 5k, and your lows that cancel into HCL. Share this post Link to post Share on other sites
kleio Report post Posted December 31, 2008 ok so I can do it consistently in an air combo, how do I do it on the ground? thank god, I;m actually doing it on a pad. trust me the pain feels so worth it after 2 summer vacations of total failure. Share this post Link to post Share on other sites
whytesakura Report post Posted December 31, 2008 report to the how to airdash after hcl thread Share this post Link to post Share on other sites