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zeth07

[CP1.1] Azrael - List of Confirmed Changes *UPDATED: 03/11/14*

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-This thread is for posting any "confirmed" changes made to Azrael in the newly announced update to Chrono Phantasma in the arcades / Vita / May update.

-If you have any information to post please give some kind of source or reference of where you got that information.

-I will update this thread as more information is found.

-This is NOT a wishlist thread, do not post anything remotely like that.


Azrael CP2 Confirmed Changes (As of 03/11/14):
[Original Source via SRK]
[Second Source]

  • Backdash - Duration increased from 26f to 28f.
     
  • Negative Penalty Resistance - Value changed from 6 to 5.
     
  • 3C - Can cancel into Sentinel Dump (22C) after the 26th frame instead of 30th frame (*).
     
  • Overdrive D Attacks - Can now be special canceled.
    ===Should make it easier to go into BHS unblockable or more threatening mixup of Valiant/Hornet after blocked Drives in OD.
     
  • Hornet Bunker (214D) - Decreased recovery. Decreased hitstun from 30f to 24f. Increased frame advantage from -19 to -13. When landing a non-weakpoint hit the knockback is smaller/floats.
    ===Can no longer get both weakpoints from some combos (ex. IAD ones off Forward Throw)
     
  • Hornet Chaser (8 after Hornet Bunker on weakpoint hit) - Trajectory changes based on how high you hit them out of the air with Hornet Bunker w/ weak point.
    ===Should make it easier to combo off anti-air Hornet Bunker
     
  • Cobra Strike (46C after 236C) - Adjusted the knockback to make it easier to combo into Leopard Launcher (6C after 46C).
    ===Should help with comboing some characters like Litchi.
     
  • Sentinel Dump (623C version) - Input is now 214C.
    ===This fixes the issue of different input priority for DP motions, although that was directly addressed as well so this was not needed really.
     
  • Growler Field (214B) - Increased hitstun from 17f to 27f / Increased untechable time. Now blows the opponent away in an arc before hitting the ground.
    ===This fixes the issue of Growler being bad on HIT in some match-ups like Taokaka.

*Thanks to Kinkuli for translations. Xie for the translation from SRK.*

Edited by zeth07

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Backstep duration from 26f to 28f

Negative penalty resistance from 6 to 5

Added special cancel to D moves during Overdrive

Possible to cancel to sentinel from 3C after 26th Frame instead of 30th frame (i think?)

Hornet bunker hitstun 30f to 24f, Frame advantage from -19 to -13, float after hitting is lower.

Hornet chaser trajectory changed, i think they mean that if you hit with bunker while opponent is high then the chaser part also chases higher, making it easier to continue comboing.

Adjusted the blowback on cobra strike

Sentinel dump input is now 214C

Growler field hitstun changed from 17f to 27f, adjusted the blowback on hit.

Might have made few errors here or there buti think that's pretty accurate.

Edited by Kinkuli
Wrong transl on Hornet bunker

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