Jump to content
Sign in to follow this  
Kyle

May vs A.B.A.

Recommended Posts

Posted Image> Posted Image

___________________________________________________

:eng101:Combo specific Details:eng101:

I am only listing combos that KNOCKDOWN because it is important in this fight. Overall A.B.A. is so different it’s intimidating, but there IS good news. You CAN do ~200 damage to her and STILL get the Knockdown. When doing LAME LOOPS you want to NEVER JI and NEVER DELAY as they only make her tech or make dolphins hit funny. Also this bitch is equipped with an innate DELAYED wake-up, so hold your hoop set for a few extra frames when doing the normal set-ups! Comboing her is done in 2 ways, either a FBHSVD or lame loops, both require strict timing and lots of practice, LEARN these combo’s soldiers.

VERY IMPORTANT

When doing a regular landing combo on A.B.A. the 2P, 2D will not beat for some dumbass reason, you have to do 5P, 2D.

This bitch innately wake's up LATE.

5D Combo- Pro Dust 4, Impossible Dust with a Just frame J.HS. It's called her Jump Cancel Impossible Dust combo. Works Great on POT.

OHK Combo-

66, 5S, 5HS, SVD, 5P, SVD, 5P, 5S, SVD (123dmg)

66, 5S, 5HS, SVD, 5S, 5HS, SVD, 5P, HSVD (133dmg)

Remember on lame loops NO DELAY or JI!

6P Combo-

Corner-

6P, 5S, JI, HS, HSVD, FRC, Delay, Air Dash, J.S, J.HS, Land, HSVD, HSVD.

Mid-screen-

6P , 5S, JI, HS, HSVD, FRC, Delay, Air Dash, J.S, J.HS, Land, J.K, J.D, J.HS, J.D.

Don’t do this it doesn’t KD.

The only time you should be doing this is when you try for a CH 6P and a regular hit connects instead.

Overall 6P’s hit A.B.A. really high, just like KY is general, that’s why conventional BNB's don’t work here.

IAD Combo-

IAD will hit her, if you nail a GREAT IAD with NO TENSION be sure to use 5S, 2HS, 41236HS for the knockdown. Generally don’t take big damage off of IAD’s as the added push back makes combo'ing virtually impossible, ESPECIALLY in corner. For some reason IAD J.S, J.HS, land, 2P, 2D doesn't always hit. =(

Jackhound reliability

Don’t do it in this fight as it has an unusually high tech for A.B.A. on hit and misses most OTG’s. =(

Double Dolphin Upper-

25%-

66, 5S, 5FS, 2HS, 2D, FBHSVD*, J.HS, Land, HSVD**, 5S, SVD, 5P, 5S, SVD

5S, JI, 2HS, HSVD, FRC, Delay, Air Dash, J.S, J.HS, SVD, 5P, SVD, 5P, 5S, SVD

*= Delay the FB input

**=Double Dolphin Upper/Cross under

50%

OHK, 66(Under), 2P, 5P, 63214S~P

2HS, 2D, HSVD/FBHSVD-

The dolphin will always hit if you don’t delay cancel the 2D. So a no tension gatlin of 5S, 5FS, 2HS, 2D, HSVD, Is good.

25%-

66, 5S, 5FS, 2HS, 2D, FBHSVD*, J.HS, Land, HSVD**, 5S, SVD, 5P, 5S, SVD

*= Delay the FB input

**=Double Dolphin Upper/Cross under

Corner-

5S, 2HS, 2D, FBHSVD*, Air Dash, J.S/J.K, J.HS, Land, HSVD, HSVD

*= Delay the FB input

JI, FBHSVD, Air Dash, J.K, J.HS... No Corner.

Application- J.2HS, 2D, FBHSVD, Air Dash, J.K, J.HS, SVD, 5S, SVD, 5P 5S, SVD.

This starts with J.2HS as it auto Jump Installs the combo but it Can be done with a Normal than a JI, 2D/2HS...

EXAMPLE- 5S, JI, 2HS, FBHSVD, Air-Dash, J.K, J.HS...

FBHSVD, J.HS... No Corner No JI.

Application- 2HS/2D, FBHSVD, J.HS, Land, SVD, 5S, HS, SVD, 5S, HS, SVD, 5P, HSVD.

This is good when you accidentally do FBHSVD instead of FBHSHD and you didn't JI and still want damage. AKA, Maybe one time. lol

2D, FBSHD, 6P... Corner only

Application - J.2HS, Land, 2D, FBSHD, 66, 6P, S, HS, Delay, SVD, 5P, HSVD, HS hoop set, FRC,

Share this post


Link to post
Share on other sites
Sign in to follow this  

×