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Kyle

May vs Zappa

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Zappa- honestly ghost and sword eat a LOT of 3k, and always 2s dog at a FAR rang. Remeber he has a shoryu, rauh has an even better shoryu, a FAST dust and great low damage Learn to fight against Rauh and it won't be soo bad.

IN general i found it hard to nail a lot of counter hits, try to punish with OHK at all cost. Kyle

is like SF3 agasi chun li, block low for life XDD, if he make the srk and you guard of it you have a free combo *__*, it dont have a lot of mix ups in overheards..... if you guard down you only have to wait his D, or j. hs ora grab Nhur

wow i actually have a ZAPPA contribution wtf!

May has this weird throw property on her AIR throw that makes the enemy wake-up BACKWARDS, so usually a properly timed H-dolphin after an air throw will cross-up.

get this,

A perfectly timed horizontal dolphin will always cross up zappa after a regular throw.

The timing is rough, i highly recommend initially wiffing a short horizontal dolphin, than step back for a sound water bleeping sound for a "STEP") than throw the horizontal and it WILL cross up.

the damage potential is pretty good also,

Throw, wiff s-dolphin, step back, h-dolphin (crosses), frc, j.k(backwards), 2P, 2D, FB SHD, LAME LOOPS! Kyle

caution with his D on your wake up (you cant grab him) Nhur

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POST EVO BRAINDUMP ACTION TIMEEEE!!!!! GOGOGOGOGOGOGOGOGO!!!!!1111234 vs. Zappa (learned vs. Hellsap) -This fight is kinda like Potemkin in that half of the shit that you usually do, you can't do against Zappa. The good thing is that the same applies to him, so as long as you know this, you'll have a much easier time. What this means is that the standard "bouncy CH fishing" antics are a no-no, as Zappa has a DP in every single mode he's in. When he has no summon, space effectively with f.S, while watching out for his f.S which hits low when it hits the ground. Make him work for the opportunity to summon, and try to be in a position to punish him when he does, preferably with a OHK to avoid Dog stupidity. The Dog is no huge problem, just spam 2P when it does something and it'll die. Once again, watch out for the f.S here, as it's way worse to get hit by this when there's a Dog out there. The Ghosts are as bad as you make them...if you get tagged by one, then it's gonna be a pain in the ass until the haunt goes away. If he throws one without a FRC, then he's in CH state for a long time, especially in the air, so kill him. Don't jump at him, once again, as he can throw a H ghost to pick you off. Sword is probably the most limiting of the summons to you, but it's still not that bad once you know what you can't do. First, you can't really jump at him due to the DP, but it's not a horrible idea to try to jump in and FD it to make him burn the meter on a FRC. This is the best time to try and get a hoop up, as he's gonna have to bust through the dolphins in order to do anything with the sword.you can poke with f.S here too, as his air to ground jumpins are kinda shitty, so even if he jumps it you don't have much to worry about. Raoh is...pretty disgusting, but we already know that. If he gets it out and you aren't already dead, then block low and look for the 5D, which is the only thing you should block high. If he does Darkness Anthem predictably, you can get a CH whale. Other than that, just block, FDing the Anthems and trying not to die until he goes away. 3K isn't a horrible idea here...at least, it's better than most anything else you can do that involves not holding back.

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Well, if you stand like 3 pixels away from Zappa on wake up and he has raoh out, you can 6p Raoh DP. By no means is this something you should be doing... but nice to know :P One of the biggest things to consider in this match though is how aggressive Zappa is going to be with his summons. Like if you are playing an unknown Zappa I would say let him have to beginning move (see if he idle summons or dash summons) from there you can figure out if he is going to be summoning when he can (far away, or when he combos into it) Figuring out the PLAYER is probably the biggest thing to learn in this match.

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