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Senkei

Faust v. Po

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Purpose: Making sure Potemkin never gets in ever! Once he does the match starts to go downhill. Also, if you have the opportunity to rush him down do it and don't stop!

*Techniques*

A) Zoning/Not getting knocked down.

*Pogo: When throwing items out instead of just doing 236p, do 236s ->D. You throwing items off of pogo help you not get hit by his slide-head. As a result it takes way more time to get an item out but it's safe and keeps him from getting in for free.

*Items: Just as important as it is to get on pogo for items it is to make sure they come out. Far to medium far range is best when throwing items since Potemkin excels at medium to close range. Due to the lack of Potemkin's mobility, the more items out the less that huge fuck can move, which = win :).

*FDC/Ai(Bomb Bags): Fdc is very useful in all of Faust's match-ups but it can be costly since your a bit of a sitting duck in the air for his Heavenly Po buster and Heat-Knuckle. Bomb bags on the other hand is a great tool for Faust esp. when it comes to closing in on Potemkin. By throwing them at a high altitude, it turns Potemkin's mobility from crappy to worse. This can be used a-lot to completely halt his progression since Hammer Fall can be stopped by this 2 hit move.

~Be very careful though if the Potemkin starts using F.D.B(flick) this useful tool can turn the tides against you. This allows him to reflect the bag's explosion and it comes back at you as a projectile. So be smart when choosing to do it.

F.D.B can also reflect: Hammers, Little Faust, Meteor's, Time Bomb's and Tarai's(bedpans).

*Useful Pokes:

- 5-Slash(Far): Great poke that beats out a lot of his normals when trying to progress. In the case when he does hammer fall you can cancel it into either 2k, 5hs or 5d to score a combo.

-FDC j.hs: Any short jumps or slight ground advances get stopped by this move because of it's range and speed, but be weary of slide-head since it goes right under it along with 5S(far).

-2Hs: Also a great move for keeping him grounded and locked down to continue pressure by canceling it into item or 5p.

-5p: A great move that is fast enough to beat most of his ground normals. It also is great to start the match out with if he stays on the ground and it can be canceled into 5s->item or 2hs-> item.

B) How to deal with Slide-head setups.

* The slide head set-up is listed first and then is explained how do deal with it.

-6hs->Slide Head: On wakeup you can IB into Jump but you are vulnerable for his bait into heat fist......soo good counters to this are as follows:

5d: It goes right through the 6hs and slidehead for a free dust combo.

2(Duck): this goes right under his 6Hs.

*If 6HS is blocked:

236S(Pogo): Even if you didn't Instant block the 6hs, Pogo will still go through the slide head part since he's air-born pretty fast!

-Meaty Slide-head: Can be done anywhere on the screen. This is a great tool for Potemkin to get in, but Faust has very good answers for this set-up.

5D: Because of the invincible frames it has it can go through it on wakeup.

236s(pogo): Same reason as stated above after a blocked 6hs.

Wake-up Giganter(Mirror super)->Slidehead: There is really nothing you can do about this if timed well except if you have 50% tension:

Dead Angle: If you dead angle the mirror it will go through it and hit potemkin dodging the attack.

Shigekiteki Zetsumeiken(236236S): If you want to have the chance to hurt him this scalpel super will go right under the Mirror and if he isn't blocking because he wants to slide head, it will hit him. The tricky part is just not to get an angel. IF connected this will do massive damage since you don't even need to FRC this super in order to do more damage. Now since PO sits there for so long after, go into 236s(pogo)->k->hs for about 220dmg.

C) Anti-Airs/Okizeme

*AA's:

-2k: Exchanges with or beats Po's jump Slash and Hard slash.

-5k: Not really a great anti-air in this match.

-6p: Beats or exchanges with damn near every Air attack Po's got. Just be careful if he is doing a Jump D right over your head because the 6p might not hit it.

Oki*

-2k: Great move to keep him on the ground. But this move can be backdashed and nothing but large amounts of damage are waiting for you(Po buster):gonk:

-Fdc j.k: Another great fast overhead that leads into potemkin only combos for great damage and knockdowns anywhere on the screen. But it can be back dashed also so watch the fuck out!

* Dealing with Po's back dash and Giganter on Okizeme:

-After knockdown if close, aggressively run at Potemkin. Right as he's getting up he'll be committing to either: Stay, super, backdash or Judge Gauntlet(Auto-gaurd forcebreak). By doing j. 236d(airpogo) it helps avoid Po buster, super or the forcebreak resulting in either damage and/or aviodance of being countered on Okizeme.

Finals Thoughts: This one wasn't in as much detail as i'd like but it covers most of the problems that faust would run into this match. Overall it's Faust's match to lose, so as long as you don't make too many costly mistakes it should be pretty easy, just takes a little getting used to.

Vid Examples:

RF(Fa) vs Tara(Po):http://au.youtube.com/watch?v=mRYNdjFyIdw

RF(Fa) vs CPO(Po)*2 matches:http://au.youtube.com/watch?v=bgHMTvd7S4g , http://au.youtube.com/watch?v=vnPP0lVMA14

RF(Fa) vs Kawin(Po):http://au.youtube.com/watch?v=WvGyqEdR0PQ

RF(Fa) vs ガリレオ(Po) Starts at 3:48:http://au.youtube.com/watch?v=Aja7XBYXAOk

Senkei(Fa) vs Ben(Po) Starts at 8:30 on vid 1 and ends at 2:30 on vid 2:http://au.youtube.com/watch?v=chctX0ejLOw ,http://au.youtube.com/watch?v=gFXE599CKjM

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