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WakeUpDP

[CP1.1] Relius Clover Combo Thread

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Well it's good that someone does. =)

 

Speaking of combos I have an auto-pilot fix for the corner.

 

Say you did 2B>5B>3C>Jump+6D as a corner string, but you actually hit on 5B or 3C. Fret not for I have made this little Ignis saver.

 

5B>3C>jump+6D>j.B>j.236C>5B>2C>236C>5B>2C>6C>41236B>3C [3556DMG/+25HT/-1300IG]

 

Ignis cheap and stylish! Remember if you can confirm 3C into 236C~214A you get 450 more damage for 300 less Ignis, so still work towards proper confirms!

 

As a side note:

 

Our 4B+C corner combo has been outdated with this newer, better version that might also work in 2.0.

 

4B+C>5B>6B>TKj.236C>5B>2C>6C>236C>3C [3210DMG/+23HT/NoIG]

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We got a real fun one here!

 

Humongous screen carry for a 1.3K IG combo (Works from the opponent's starting point.) Great damage too.

 

5B>3C>jump+6D>j.B>66>rising j.B>j.C>j.236C>665B>2C>6C>41236B>3C [3201DMG/+22HT/-1300IG]

 

^This is confirmed to work off of Airdash j.B>j.C>5B>3C. Confirmed to work from max range 3C. It's beautiful.

 

Note that the commonly used alternitive at the same cost of 1300 midscreen 5B>3C>6D>j.B>2C>6C>41236B>3C does 2693 DMG and gets 19 HT

 

You can even add a 236C~214A>663C onto the end for [3531DMG/+25HT/-2300IG] Which is basically our normal Bnb with a 3C ender and a little more damage.

 

I got 5B>3C>jump+6D>j.B>66>rising j.B>j.C>j.236C>665B>2C>6C>41236B>5B>2C>236C>663C to work on Jin for [3509DMG/+25HT/1300IG]

 

But I don't know if it'll work on anyone else.

 

Necro, I'd like to see if you could 5B>3C>6D+IAD>j.B>66>rising j.B these to extend the screen carry to precisely midscreen or beyond.

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I'll test it out. Learned I'm rusty af, but I can still do my IAD combos lol. Also, watching a really old combo vid... 22A>5A corner combos are the best. Just looks hilarious lol like corner

5B>3C>236C>214A>5B>2C>6C>22A>5A>5B>5C>sj.B>j.C>j.236C>j.214B

Cant remember damage, somethin like 3.6k

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I was experimenting with 22A combos from 6C, but then I was like "Wait a minute... Why would anyone ever want to use 22A over 41236B in a combo?"

 

I suppose that was back when 41236B had that horrendus pull that made foes go over your head and outta the corner. I try not to remember those times.

 

I found that 22A>5A/5B/3C would only ever be used off of 4Ds, and that even then it would be impractical because you'd spurn a lot of combo time for what was essentially just 5B (seriously 22X has the same damage P1 and P2 as 5B)

 

I concluded that the only time 22A/B/C should be used is to get Oki is certain situtions, to bounce the opponent into 4D and 236C has already been used, you wanna follow up 4D with superjump>j.B>j.236C~j.214B, for that one 10 character combo, or for style points.

 

Thanks for testing it! It seems really really good just from my trying it. After awhile it's about as easy as our normal Bnb to me.

 

Small edit:

 

any point blank 663C>forward jump sideswaps, unless the opponent is jumping or barriering.

 

Not only is this useful in mix-ups, solo or otherwise, but this works in combos too: 5B>6D>663C>6D+jump>j.B>665B>2C>6C>41236B>665B>5C(2)>sj>j.B>j.C>j.236C>j.214B>airdash works (the side swap is right after the 3C obviously)

 

Naturally Stuff>point blank 663C>jump+6D>j.B>66>j.B>j.C>j.236C>5B>stuff works as a sideswap into damage making+Ignis saving combo

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Its very location dependant though. And omg... double crossup combos.

5B>3C>6D>IAD j.B>442C>6C>41236B>6B>j.B>j.C>66B>sj.B>dj.B>j.C>j.236C>j.214B 3.3k

At this point I think the BnB is rock solid with only small tweaks to accomplish different goals. Now we're aimin for style. Also, the IAD path does work, but because its reliant on j.236C's launch power, it doesnt get much more carry.

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Well if IAD fits into the beginning part at all, that puts us at about solid midscreen for this, which is amazing considering that's half a screen carry for 1300 IG. For this combo to get to the corner you just need to have the corner in sight by the time you use j.236C. Since you keep the forward mobility of dash jumping and you get to do a small dash as you land, you can close the gap from there to the corner in time for 5B>2C to connect.

 

My goal is more to land us a 3C ender for Ignis Desummon/Ignis oki/Distortion ender.

 

If I can get 5B>3C>IAD+6D>j.B>66>rising j.B>j.C>j.236C>665B>2C>6C>41236B>5B>2C>236C>663C [3509DMG/+25HT/1300IG] to work on everyone, That would be superb.

 

Spacing dependent? Yes, but it allows for an extremely large zone, and is confirmed from 5B>3C>jump+6D>j.B which is our pressure cycle, perhaps the most easy and common confirm a Relius could ask for! This all effectively means our corner game starts at the middle of the stage if we score a grounded hit, because if you confirm it right you get 3C knockdown in the corner from precisely midscreen. For 1.3K Ignis no less! That shaves an additional 1K IG off our normal Bnb! This is fantastic!

 

And if you misjudge the distance you can confirm the 66>rising j.B>j.C into 6B>sj>j.B>j.C>j.236C~j.214B>airdash for [2875DMG/+20HT/-2300IG]

 

or straight into j.236C~j.214B>airdash for [2589DMG/+18HT/-2300IG]

 

One more note:

 

if you're doing a midscreen combo near the corner and you're about to do a j.214B ender, if you're close enough, you can substitute the j.214B with a 4D>3C when you land. This even works from super-jump height and in our normal Midscreen Bnb. Same cost, same heat gain, but you lose 19 damage and get 3C Oki.

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That also means we can

 

FC2C>662C>5D>5A>2C>6C>41236B>5B>5C>sj>j.B>j.C>j.236C~j.214B>airdash for midscreen [2845DMG/+20HT/IG=9000]

 

FC2C>236C>214A>5C>2C>5D>5A>6B>TKj.236C>2C>6C>41236B>3C>5D/j.D [3178DMG/+22HT/+full IG]

 

I did get FC2C>662C>5D>665A>j.B>j.C>2C>6C>41236B>5B>5C>j.B>j.C>j.236C~j.214B>airdash to work. you might be able to get more loops but the frame tight 665A is absolutely necessary.

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The original FC 2C 5A link I wont take credit for though, since I saw it in one of the few combo videos floating around. Sadly 2C FCs are leaving us come 2.0 -cry-. I guess 6C punishes could still work but then comboing into Leis will be a bitch

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FC6C>41236B>2C can work. It just means that there'll be no 41236B ender. so there'll have to be a 236C/j.236C type ender.

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Just want to say thanks to everyone in this thread, I wanted to learn relius for a while and this is perfect.

 

Right now im using:

 

2B/5B>3C>6D>j.B>2C>6C>41236B>5B>5C>sj.B>j.C>j.236C>j.214B

 

As my main bnb.

 

I'll lab him more and keep trying combos from here to see where I can get.

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That is indeed his main bnb. If you wanna get a bit more mileage out of it, you can do xx>3C>>6D>IAD j.B>2C>etc. Its more difficult, Myoro says he cant do it reliably, but gives you a fair bit more screen carry.

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Just want to say thanks to everyone in this thread, I wanted to learn relius for a while and this is perfect.

 

Right now im using:

 

2B/5B>3C>6D>j.B>2C>6C>41236B>5B>5C>sj.B>j.C>j.236C>j.214B

 

As my main bnb.

 

I'll lab him more and keep trying combos from here to see where I can get.

Enjoy the fruits of our labors! They are all for you! And please if you do find anything, contribute. Every little thing helps!

 

For more damage try 5B>3C>5A+B>6D>(5A+Bhits)>665B>2C>6C>41236B>5B>5C>sj>j.B>j.C>j.236C~j.214B>airdash

 

For Ignis-less combos try 5B>6B>5C(1)>2C>6C>41236B>3C (an easy set up from a falling normal or a crush trigger)

 

or with meter 5B>3C>236C~rapid>665B>2C>6C>41236B>5B>5C>sj>j.B>j.C>j.236C~j.214B>airdash

 

For an Ignis cheap corner combo that still packs a wallop try:

5B>3C>236C~214A>665C(2)>j.C>j.236C>5B>2C>6C>41236B (This'll do 4K for 10%Ignis 5K with Tedo. jumping neutral or backwords during the j.C can help for making the 2C>6C>41236B easier)

 

Gah I'm getting caried away O_o. Anyway happy hunting!

 

That is indeed his main bnb. If you wanna get a bit more mileage out of it, you can do xx>3C>>6D>IAD j.B>2C>etc. Its more difficult, Myoro says he cant do it reliably, but gives you a fair bit more screen carry.

Oh, I can't do it at all. I've only ever heard you talk about how it's possible. For all I know you have a superpower or something that lets you do it.

 

If I could do it at all, I'd be switching all my Bnbs up. I'd be an unstoppable force of screen carry, but alas it seems I cannot.

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Thanks everyone.

 

I have started to try to do the IAD after 3c>6D and it sure helps a lot, but it's a bit more hard to do reliably for me haha. 

 

How should I punish my opponent on a blockstring/whiff? 

 

I have been in training for the last couple days trying new stuff, combos and getting used to Relius range overall. If I find something worth mentioning I'll post it right away, I want to help the most I can.

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Seems like more a question for the Rel gameplay thread, but I'll answer with many combo options.

 

3C is by far our best punish. If you're low on Ignis you can do CH3C>5D>665C(2)>2C>6C>41236B>5B>5C>sj>j.B>j.C>j.236C~j.214B>airdash. Not only does this carry about a third of the stage and do 3.4K, but between the time when you dismiss with 5D and the time you press j.214B she will have regained all health letting you continue at full force. It's a huge advantage.

 

If you don't have Ignis out or for whatever reason want to keep her out you can also do CH3C>665C(2) by just waiting for 3C to recover.

 

But the real genius of the 3C punish happens if you're willing to sacrifice 60 damage and take this route. CH3C>jump>j.C>2C>6C>41236B>5B>5C(2)>sj>j.236C~j.214B>airdash

 

You see when people get punished they like to burst, jump canceling 3C allows you to block bursts and still continue with j.C if they don't. Of course you can also led lay in the other routes, but that's a much harder call.

 

Another benefit of the 3C punish is that it allows you to sideswap punishes on moves with long recoveries, such as DPs. You merely need to get as close as possible and 3C while you still have dash momentum then jump cancel immediately. CH663C>j.C>2C will sideswap successfully on anyone and still allow you to continue with whatever you like. As the first segment contains no SMP moves, this allows for nasty corner combos if you had your back to the wall.

 

If for whatever reason you think you can't get a counterhit, 6B or moves that go freely into 6B are good substitutes. 6B>5C(1)>2C>6C>41236B>5B>5C(2)>sj>j.B>j.C>j.236C~j.214B>airdash works on everyone (you just have to delay the 5C(1) on Amane and Carl)

 

Good examples of things that go into 6B are point blank 665B, falling j.B, falling j.C, and Crush Trigger. Stuff like falling airdash>j.B>j.C>665B>6B and CT>665B>6B also work. Get creative.

 

When the opponent's making you block, you have a couple options, most of which require a hard call. 2C can punish sloppy air attacks in blockstrings, and when blocked can still go into 3C for safety. Should both be blocked you can jump cancel 3C and escape. If you manage to tap an opponent with 5A you can do a light combo into 236C~214B, but you must know the times at which you can do so.Instant-blocking opens up your options dramatically, It makes our slower jab more workable, it makes our slow-to-gain-head-invuln 2C more workable, it also makes already punishable mix-up attempts 3C punishable, and is definitely a tool Relius needs to get his most important defensive option ready.

 

Relius' most important defensive option is of course Counter Assault. Once you hit 50% gauge, you just need so find the right time and send them flying with a CH, then you can summon Ignis and take back your momentum.

 

Other defensive options can be employed as needed, however strategic use of Ley can leave you with an advantage. Ley is not something that should be used so often as I would, but it can work occasionally. Dash Ley can dramatically improve its effectiveness (that's 2366A in notation form. It allows for frame 1 invuln and gives you dash momentum. This lands you closer for jab punishes and can even take you through the enemies meaty punish, or through the enemy themselves. Legend has it that you can occasionally dodge a grab with it.)

 

In our own blockstrings you must get them to mash is some way to get a punish. My favorite way is to delay the 2C>3C gatling to make it look like 2C is punishable. Gets a counterhit 3C every time. evading DPs with 236A will guarantee a 3C punish, but it's a hard call. Having Ignis out can help you not get grabbed and continue pressure should you fail.

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So, uh, testing combos and stuff, and something cool happened because of an accident.

 

I did: 5B>3C>6D+jump>j.B>dj.B>dj.C>2C>6C>41236B>665B>5C>jsj.B>j.C>j.236C~j.214B>airdash [3459DMG/+24HT/-2300IG]

 

Id does 31 more damage than our average Bnb and it carries a bit further and looks cooler while doing it. The only additional cost is execution.

 

I tested it on Tao, Tager, Amane, Carl, Hazama, Makoto, Koko, Jin, and Valk, the usual trouble makers, and it still worked, so I think it will work on everybody.

 

I also made a combo for those special few like me who cannot do 3C>6D+IAD>j.B>2C

 

It goes 5B>3C>6D+IAD>j.C>j.8D>2C>6C>41236B>665B>5C>sj.B>j.C>J.236C~j.214B>airdash

 

Hold the phone....... HOLD THE PHONE! Just figured out how to 3C>6D+IAD>j.B>2C ='D

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Don't have a lot of Ignis? Got 25+Meter? Want damage? I've got your combo!

 

5B>3C>236C~214A>665A+B>665C(1)>j.C>j.236C>5B>2C>6C>41236B>3C [4614DMG/-4HT/-1000IG]

 

It's pretty tempermental, but it works on everybody. The key is to use the tip of j.C's hit box, and to use 5B right before they touch the ground after j.236C. I can't get the 3C to hit on Tao or Makoto yet, but I think with proper timing I can.

 

Also 2A>6B>TKj.236C>2C>6C>41236B>5B>2C>236C>3C is a corner combo that does [2570DMG/+18HT/no IG]

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Kay, after an hour still haven't gotten it on Tao or Makoto, but I invented another combo that sacrifices 89DMG and gives an additional heat, that is easier to work.

 

5B>3C>236C~214A>665A+B>5C(1)>j.B>j.C>j.236C>2C>6C>41236B>3C [4525DMG/-3HT/-1000IG]

 

Prolly the better combo between the two.

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Nice combo vid!! Makes me wanna get more mileage outta my rapids.

 

So what if I told you all that 5B>3C>j.[A] (5 hits)>j.B>j.236C>2C>6C>41236B>5B>2C>236C>3C was a 3K solo combo that worked on a lot of people in the corner?

 

People would write me angry letters.

 

Well it is, and this is its box reads a little somethin' like this [3066DMG/+21HT/NoIG]

 

I'm currently investigating just who it'll work on, and I'll report my findings.

 

Something else to note. Jin and Izayoi seem to have weird airboxes on some situations. Low to the ground 41236B>2B>3C is a thing that works on them, and god knows what else. It merits investigation, because I think we can get some nice chara specific combos outta them.

 

What are some reliable OD combos?

 

All I know are:

5B>3C>ODc>2C>214A>214B>6C>41236B>5B>5C>sj.B>sj.C>j.236C~j.214B for midscreen damage

 

5B>3C>ODc>665B>2C>6C>41236B>55B>5C>sj.B>sj.C>j.236C~j.214B for slightly less Damage and moderate to large regen (depending on Ignis being out or not)

 

and

 

5B>3C>236C~214A>OD>5B>2C>214A>66>5D>6B>TKj.236C>2C>6C>41236B>3C for Ignis regen and 4K

 

How do I even use this thing??? I Kinda want an OD combo from every confirm so I can utilize it to its fullest.

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My standard OD combo is always

xx>3C>cOD>2C>214A>214B>236C>214A>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>4D>3C round start positions for up to 5.5k I think

xx>3C>cOD>2C>214A>66214B>66214C>66236C>214A>5C(1)>j.C>j.236C>5B>2C>4D>3C for guaranteed full carry, I think you can get 214ABC out with even short OD duration

xx>236C>214A>OD>5B>2C>214A>(214B)>5C(1)>j.C>j.236C>j.214B>j.B>2C>6C>4D>3C>632146D for up to 6k corner

Typically works under any normal starter. 214B is kinda bitchy on some people (Jin) so skip it on low sliding hitboxes. If you get any normal punish, you can confirm straight into 236C and attempt the 7k damage combo if you have the meter. You also have all your jc OD opportunities, and I kinda wish we had some gimmicky reset while in OD

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5CCH(1)>CT>2366C>214A>OD>5C>2C>6C>214A>5B(whiff)>214C>5C>4D>214B>3C>632146D

 

6504

 

75 heat

you can probably get around 7K with these resources but i'm not using j.214B or 41236B

 

 

 

also non-OD combo:

(5B)>5C>236C>214A>662C>6C>214A>665C>sj.B>j.C>j.8D>dj.C>j.236C>j.214B>j.B>j.C>5C>4B>3C>632146D 5660 damage without 5B.

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How much hp did you have for thr OD duration?

Set it to about 30% i think.

 

 

More fun:

 

Midscreen:

With ignis, 5B>6D>665B>3C>96D>j.C>j.8D>6C>41236B>665B>5C>j.B>j.C>j.236C>j.214B
 
Small optimization for ~100 to 200 more damage using only one more doll attack.

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