just some guy Report post Posted July 21, 2014 I already use pretty much all of those regularly. I just wanted to work that RC>4D in more often since it looks so silly. Share this post Link to post Share on other sites
Yohosie Report post Posted July 21, 2014 Fuckshit combo I've been playing with. Don't use this in a real match, but looks really cool and still does respectable damage.Tager Cornered on magnetized opponent 2C > AC > 6C > 2D > RC > Spark Bolt > AC (whiff) > walk forward 5B > 4D > 5C > 6B > j.C > j.D > GP (like 4.2k damage, almost a real combo) 2C > AC > 6C > 2D > RC > Spark Bolt > AC (whiff) > 3C > AC (Whiff) > AC > RC > AC (like 3.8k damage) 2C > ODC > AC > 6C > 2D > Spark Bolt > etc etc etc (bhaven't tested this fully, but OD 2D has longer slide, so you don't need to RC for 50 meter) You can change any of the 2C starters into Counterhit 2C > 3C (whiff) > AC to be an extra jerk. Hard to see how weird it looks unless you look at it in a real match, but looks super silly and the situation happens often enough. EDIT: Something else that is surprisingly legitimate is Midscreen Magnetized CH 2C > A Sledge (whiff) > Hammer > 5C > slight charge 6A > A Sledge > 3C > AC (whiff) > 5C > 6B > sj.B > j.C > j.D > GP [4265|31] CH 2C > A Sledge (whiff) > Hammer > Astral It does like 4.3k, can definitely be optimized more. Will be hard to compete with the 5C punish into 4.3k GF oki but if someone plays with it more, maybe? Also looks super cool. The spacing is kind-of specific (anywhere between "very close" and "max distance", but it looks like an optimal mid-screen punish against baited reversal DD's and DPs.that are too fast on recovery to punish with 6C. Works against things like Ragna ID (which is difficult to punish correctly with 6C), Kagura's flash kick, Makoto's DP, Tsubaki's DP Share this post Link to post Share on other sites
TagerTime Report post Posted July 21, 2014 I didnt see one of his best 5A combos listed in the 1.1 5A list in the OP. 5A Grounded Magnetized 5A>2B>3C>AC WHIFF>6B>j2C>GF 2002 Also dont forget one of tagers actual buffs in 1.1 is that you can use 2D in corner combos now. im sure there are better ones than these http://www.youtube.com/watch?v=mJ7IzT0MItQ&feature=youtu.be&t=7m25s http://www.youtube.com/watch?v=3xSmeZxEfFc&feature=youtu.be&t=10m56s Also making sure this info is not forgotten from the other thread. Just remove the old 1.0 5A combos and replace with the new 1.1 5A ones http://www.youtube.com/watch?v=CaGIPhM4MCo Part Onehttp://www.youtube.com/watch?v=kX6ky65CJ9c Part Twohttp://www.youtube.com/watch?v=251OseovdYU Part Threehttp://www.youtube.com/watch?v=xNLmt1Kk_w0 Combo Collection by igarukuhttp://www.youtube.com/watch?v=fyREm2i0v0U GETB Setups Further EDIT: Part One Notations Edited: http://pastebin.com/S3Tz7Ssf Part Two Notations: http://pastebin.com/w5ffc9Gy Part Three Notations: http://pastebin.com/Bc6vxx7i Igaruku Combo Notation: http://pastebin.com/34B68EAV GETB Setups (NO GUARANTEES ON QUALITY HERE AT ALL): http://pastebin.com/FN8sCFFy If anyone wants to write out screen positioning/magnetization status and add this stuff to the OP or Wiki, that'd be fantastic. Rewatching the videos by Yandere, I see that a part four is mentioned at the end of part three. Because of this, I have renamed the former part four. Share this post Link to post Share on other sites
Ctrlaltwtf Report post Posted July 21, 2014 I didnt see one of his best 5A combos listed in the 1.1 5A list in the OP. 5A Grounded Magnetized 5A>2B>3C>AC WHIFF>6B>j2C>GF 2002 Also dont forget one of tagers actual buffs in 1.1 is that you can use 2D in corner combos now. im sure there are better ones than these http://www.youtube.com/watch?v=mJ7IzT0MItQ&feature=youtu.be&t=7m25s http://www.youtube.com/watch?v=3xSmeZxEfFc&feature=youtu.be&t=10m56s 2D just isn't optimal though as far as I've found. Share this post Link to post Share on other sites
TagerTime Report post Posted July 21, 2014 2D just isn't optimal though as far as I've found. Maybe, but Tiku likes to use it https://www.youtube.com/watch?v=yAi8EkVLxhQ&t=31m50s Share this post Link to post Share on other sites
Ctrlaltwtf Report post Posted July 21, 2014 Maybe, but Tiku likes to use it https://www.youtube.com/watch?v=yAi8EkVLxhQ&t=31m50s In this situation, he landed AC with his back in the corner. This means he can go straight to 6C. So if he comboed another 6C, it would have SMP and drop the combo. What's nice about 2D though is that it will apply more magnetism. That factor alone makes it a tool worth considering. The damage isn't so suboptimal to outweigh that benefit in some situations. The thing is, jD+5D will also give you a ton of magnetism so it doesn't matter much. For instance if Tiku had wanted damage he could've done this: 5C>6A>2C>AC>6C>ASledge>5C>6B>jC>jD>sjC>jB>jC>GP for 5272 Trying to use 2D in this combo causes GP to whiff which screws the whole deal. If your facing the corner though, you should use other routes for both BSledge oki or just damage. Here's the BSledge oki route for facing corner: DM: 4532 5C>6A>2C>ASledge>5C>6B>j2C>5B>jC>jD>6C>5D>BSledge This is what it would look like with 2D DM: 4372 5C>6A>2C>ASledge>5C>2D>5C>6B>jC>jD>6C>5D>BSledge Share this post Link to post Share on other sites
Yohosie Report post Posted July 22, 2014 Playing with Rachel Specifics. If anyone knows anything better post 'em Rachel Specific DM: 4467 6B > 2C > CA > 5C > [6A] > A Sledge > 3C > AC (whiff) > 5C > 6C > j.C > j.D > GP DM: 5297 5C > 6A > 2C > CA > 5C > [6A] > A Sledge > 3C > AC (whiff) > 5C > 6C > j.C > j.D > GP WiP Combo: (cornered), like 4600 (2C) > AC > 6C > j.2C > 5C > 6A > A Sledge > 5C > 6B > j.C > j.D > 6B > 5D > B Sledge (whiff). Can probably do more off this. Might be able to get more off this. Either way spending CA on rachel seems super worth it Share this post Link to post Share on other sites
Koopa_Klawz Report post Posted July 26, 2014 Playing with Rachel Specifics. If anyone knows anything better post 'em Rachel Specific DM: 4467 6B > 2C > CA > 5C > [6A] > A Sledge > 3C > AC (whiff) > 5C > 6C > j.C > j.D > GP DM: 5297 5C > 6A > 2C > CA > 5C > [6A] > A Sledge > 3C > AC (whiff) > 5C > 6C > j.C > j.D > GP WiP Combo: (cornered), like 4600 (2C) > AC > 6C > j.2C > 5C > 6A > A Sledge > 5C > 6B > j.C > j.D > 6B > 5D > B Sledge (whiff). Can probably do more off this. Might be able to get more off this. Either way spending CA on rachel seems super worth it I thought those are only possible for FC combos. Share this post Link to post Share on other sites
Yohosie Report post Posted July 31, 2014 Which links, exactly? the 5C OTG on Rachel, or the 2C > CA? Both should work as long as you do it near the start of the combo Share this post Link to post Share on other sites
someonewhodied Report post Posted January 22, 2015 5C>6C is fatal only. Fun corner combo: 5B>5C>3C>ASledge, Followup>5B>5C>5D>236B>5B>j.A>j.C>j.D>2D>5B>4D>GF Share this post Link to post Share on other sites
just some guy Report post Posted January 24, 2015 How are you getting the 5B to connect after B Sledge? Share this post Link to post Share on other sites
someonewhodied Report post Posted January 24, 2015 to it immedately. Share this post Link to post Share on other sites