Jump to content

Archived

This topic is now archived and is closed to further replies.

Tecta1Eastside

[P4AU] Labrys Vs Marie

Recommended Posts

Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves.

The Neutral Game

Long Range: Your Tools vs Her Tools

Medium Range: Your Tools vs Her Tools

Close Quarters: Your Tools vs Her Tools

Offense

Your Offense:

His Offense:

Defense

Your Defense:

His Defense:

Gimmicks and Resets
-

Match Summary
-

Share this post


Link to post
Share on other sites

Marie

  • Bubble is strong to establish a full screen setup game
  • Chocolate can be hopped and hop will go through chocolate and cloud spacing at the same time
  • Note when Marie has 25 SP she can do 236CD to get a quick answer to anything you're doing full screen, decent way to close out rounds, pay attention after she bursts
  • Awakening super: Shining Arrows - if she uses the non-SB version, you can break the Persona to end it. SB version can only be ended by hitting Marie, however, very unsafe to try and stop unless you're close enough to react to the super (beware burst>Shining Arrows)
  • Marie's best buttons are j.C, Sweep, and 5B, along with j.2B. Lab sweep is strong vs her, especially cause her 5B is chest
  • can also address chocolate by on chain knuckle on block>SB followup
  • shell is only punishable on IB, sb shell is unpunishable (Bull super on reaction to super flash will actually be blocked by Marie)
  • Defensive option for Marie in the corner can be super jump>j.C - the j.C isn't supposed to actually hit, but the momentum will send her flying safely out of the corner and reset to neutral if not addressed properly. Labrys can address it by doing preemptive 2C which actually works decently well with Labrys's spacing vs Marie's defensive options, spacing herself out well enough to 2C AA her, or alternatively super jumping and air blocking the j.C, which will allow an air throw punish if you're both in the air after the move is completed.

Share this post


Link to post
Share on other sites

×