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gamester

[CPEX] Rachel Combo Thread

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New CMV in for Rachel.

Currently it is only viewable on Nico Nico.

Here's the link nonetheless :)

Vampire: http://www.nicovideo.jp/watch/sm26998595

EDIT: Not sure if this one was mentioned before so I thought I would post the link to the previous CMV that player worked on also http://www.nicovideo.jp/watch/sm24100900?ref=search_key_video

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General newby question on rachel combos
I was doing a challenge combo (BBCSE challenge #07) that starts with the obvious 6A anti-air and then this basic follow up

On jumping enemy
6A dash 5B > combo

In challenge mode the first part appears to be unescapable, but when I try it in training mode, it results escapable with an air roll right after 6A. Am I doing sonething wrong? How can I follow up the 6A?

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General newby question on rachel combos
I was doing a challenge combo (BBCSE challenge #07) that starts with the obvious 6A anti-air and then this basic follow up

On jumping enemy
6A dash 5B > combo

In challenge mode the first part appears to be unescapable, but when I try it in training mode, it results escapable with an air roll right after 6A. Am I doing sonething wrong? How can I follow up the 6A?

Did you remember to set Counter Hit to "Always" in the training settings? Also, it's worth noting that this combo might not work if you don't CH 6A them high enough.

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This is a Word document I put together over the last week or two compiling combos from three different combo videos for Rachel for the newest console game. I hope this helps! I figured this would work better than an obscenely long post.

Rachel Combos BBCPEX.docx

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Sorry I've been out of touch recently with CPEX so I'm shaky with dealing out advise. That is I'm not confident without playing in a while.

5A/2A starters (If you are close enough)

5A/2A > 5BD > 6A > 4B > (3C 1 hit) > Oki [You can do 3C 1 hit summon George or just do 4B summon. I've seen Rachel's use George in JP videos most of the time]

If you are not close enough you may be able to do: 5A/2A > 5B > 6B > 3C > Oki/Summon George (Sure this will vary depending on characters you get hits with)

What I like to do myself when I tag a 5A/2A hit in and I'm a little further away is go into > 5B > 6B > j.3DB > J.C (land) > 5B > 5CC > Summon. (can vary iirc when characters you hit are stood up or crouching)

The above can also be done with 2B/5B starters onwards. Ideally you want to try and get them in the corner but if you can't get them there you want to set up your Oki so you can go for mix up, set up poles, get another summon out or even bait DPs if you feel one is on its way. 4B is good ender for Oki and 3C[x1 hit] can also be useful. Again I'll mention I tend to see most Rachel players in videos summon George mid-screen.

Another 5B starters that don't use 6DC in it to take people to the corner is routes like:

(2B) > 5BD > 6A > 4B > Dash > 5B > 6A > 236A > Dash > 3C 1 hit > 214C > (Dash) > 5CC

 

Sorry, I'm terrible at explaining things but I do recommend checking out the Wiki for further Mid Screen Information http://www.dustloop.com/wiki/index.php?title=BBCPE/Rachel_Alucard/Combos

Players to keep an eye on when you watch Videos are N-O, Rin-Hime and Zero. (You can learn a lot from them) Hopefully I've managed to help but I have this feeling I've confused you? My apologies if that is the case but feel free to ask any questions that you seek answers to :) 

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That was pretty helpful.    The wiki didn't really have much non-corner options.

Also, is the best combo for hitting a raw 4b going into 3c then summon?

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Midscreen 4b is going to be 4b 5c(1) 6cd jc land dash 6a delay 236a dash 3c(1) 214c dash 5cc. Can also end in 6a 4b into summon if you want to keep them close. Can also go the j2c level 2 route but that's a bit harder for not much of a damage increase.

 

corner 4b 5c(confirm if hit or not) 6cd jc dj236c land 5b 6a tk214c 6a 236a 6a 4b summon

 

or

 

4b 5cc(if you didn't confirm into 6cd. Salvage route, not bad) dash 6a delay jc delay j236c land 5b 6a tk214c 6a 236a 6a 4b summon

 

i think 4b knockdown is better than 3c now, more untech time.

tk= tiger knee, ala 2149. Done right 2149c will come out after a short delay and Rachel will be able to act immediately afterward.

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What I like to do myself when I tag a 5A/2A hit in and I'm a little further away is go into > 5B > 6B > j.3DB > J.C (land) > 5B > 5CC > Summon. (can vary iirc when characters you hit are stood up or crouching)

I am having trouble comboing 6b into j.3db.  I have tried it on both a standing and crouching Kagura.

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Well when you do 5B or even 6B, you got to then jump forward (so jump cancel 9 ) then you move the stick down forward (so 3) while pressing D and B in the air ( altogether = j.3DB ) and then Rachel's movement will take you in at that angle.

I made some videos a while back but never got round to sorting them out or finishing the project I had in mind. I have quickly uploaded one that has a 2A route (can also be started with 5A). Hope the visual is more helpful than my words trying to describe it but I would practice 5B or 6B > j.3DB > J.C or even just Jump Forward j.3DB until you get the feel of it.

https://youtu.be/fjwMe3c0pS0 

I find a lot of Rachel is looking at something (I find from watching videos, looking through combo listings or discussion) and then going into the lab to try and figure out how it works and how it feels. Eventually learning how things are done through feeling and eventually it just sticks or something like Muscle Memory people call it I guess? :)

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Don't know if this should go in General or Combos, but I guess it's potentially useful for Fatal starters. How do you even do that Rachel combo? (starts at 1:47).

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It looks like he shot a lobelia before the video started and used upward wind it to make it take longer to fall.

Also, if you have a longer overdrive the combo breaks because 6c jump cancels when you try to use 8d.

Looks like the opposite of practical to me.

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@Balguna Are you looking for 5C FC routes in the corner? I can find some and type them out for you if you wish.

Hope to get this thread filled out soon as CPEX will still be on consoles for some time in many regions. Sorry it's taking so long everyone.

 

Btw I know this thread hasn't been very successful and I apologise for the inconvenience. However in CF I am looking to keep more on top of it but I would like to gauge feedback on ideas I have in mind for when the CF Combo Thread goes up (it's already made and prepared but I can make changes as necessary) :

 

- The new thread title will be called "Rachel Combo and Mix Up Theory/Discussion"
The idea is also to get people talking about mix up and combos more. Granted it won't be as fun to discuss with Pumpkin gone in CF but it will be a place where we can discuss how to open people up in various ways and record it. It will be a bit like TD's great Mix Up Thread he made back in CS/CSE. You can find it here in the Archive http://www.dustloop.com/forums/index.php?/forums/topic/6268-cse-rachel-mix-upspressure-compendium-restored-ver/ and it's still a great read today :)

- Layout of compiled Combos:
This is an odd one and I will use a real example to explain my thoughts. Currently we would list combos by the Number of Wind used. E.g. 0 Wind, 1 Wind, 2 Wind routes etc. and inside those we break the combos down into Midscreen, Corner Carry and Corner sections.

What I was pondering which you may or may not like (please tell me what you think) is to break things down like the following example:

I was thinking this because 3-4 wind combos are becoming even more impractical but hey if you find any, we can still list them down and accepted Practical routes will be added to the wiki. How does this sound? If you don't think it's a good idea feel free to say and let's keep things as they are. The feedback helps us all :) 

Midscreen: (Corner Carry and Corner will get their own sections with sub sections for each wind)

0 Wind:
-
-

1 Wind:
-
-

2 Wind:
-
-

3 Wind: (Can be impractical?)
-
-

4 Wind: (Impractical?)
-
-

 

If you have any ideas feel free to say. I'm all ears. You can tell me your thoughts, feelings, opionions. Anything through a PM or on twitter. Just give me a shout :) 

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On 11/14/2015, 8:14:14, gamester said:

If you have any ideas feel free to say. I'm all ears. You can tell me your thoughts, feelings, opionions. Anything through a PM or on twitter. Just give me a shout :) 

I think Videos would help alot.  I can understand the notations, but video really helps me with spacing and timing sometimes.

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Many thanks for the feedback. Very much appreciated :) 
So I'm guessing from what you've said, how does this example layout sound to you? :
 

Example Combo goes here (Dmg, HeatGain, WindGain) [Followed by a link that shows a visual example ---> Link ]


I can relate, if you've got a visual reference alongside the notation. It can help you get your bearings on how to perform the combo. Inspiring point you've made!

If there isn't a combo video on hand to link to certain combos, we could use the video thread and use real match examples to link (video quality would be considered for visual study of the combo in question)

Does that sound something like you have in mind?

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2 hours ago, gamester said:

stuff

Yeah that would be a huge help.  Seeing it in game would be even better because then you can see what the player does after it or before it.  

Spoiler

Now lets just hope Rachel isnt as bad as what people are saying.

 

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There is a relatively simple link that I have been struggling with:

Let's take throw -> 7D > 5B > 6A > 236A > 66 3C. I rarely get the orb to hit right and when I do I often whiff dash 3C. Any advice for timing/height of enemy for 6A > 236A?

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Who are you doing the combo on? Certain characters that combo route doesn't work on or needs to be adjusted. This won't work in bang and hakumen's case and very inconsistent on azrael.

 

on let's say Ragna, 236a should be done immediately or slightly delayed. The lobelia has to hit the foe at its max horizontal range (a little after it starts descending), giving time to dash 3c.

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On 9/23/2015 at 6:57 PM, Beening said:

 

This is a Word document I put together over the last week or two compiling combos from three different combo videos for Rachel for the newest console game. I hope this helps! I figured this would work better than an obscenely long post.

Rachel Combos BBCPEX.docx

Does anybody have a working link to this?

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