Jump to content

Archived

This topic is now archived and is closed to further replies.

HiagoX

[CPEX] Makoto Nanaya Changelog Thread

Recommended Posts

So Orb Oki is Absolutely dead now? 5D>Orb oki is like..... in my blood now.

 

 

 

Looks like cosmic ray non-od now has wall bounce on air opponents in the corner; Saw a few 2c> cosmic ray. Also, love seeing 2c no longer has smp as it opens a lot of combo potential and is a great combo filler.

New combos look fun to test. #whenisbbcp2.0pconsolerealease

Naah the cosmic ray just makes them float in the air alittle longer just like Lander Blow Lv3 on air hit. no wall bounce.

Share this post


Link to post
Share on other sites

So Orb Oki is Absolutely dead now? 5D>Orb oki is like..... in my blood now.

Naah the cosmic ray just makes them float in the air alittle longer just like Lander Blow Lv3 on air hit. no wall bounce.

Yeah orb oki is dead based on the goro footage and you're right about cosmic ray. But on the plus side we can now use orb for mid screen combos and cosmic for corner. Also those parry resets look like something others will have to respect. I just hope it works vs real dps like ragna's

Share this post


Link to post
Share on other sites

Not atm, HaigoX said the following on the general Makoto thread.

- Don't start combo threads until there's at least a week worth of videos. It's not like optimal combos will be found out right away.

Keep the list though. I'm sure a few combos from it will stick around

Share this post


Link to post
Share on other sites

Highest damage meterless combo from 5B found so far has been... 

5B>6C>5D3>662C>214A~236D>2C>2D3>2C>cosmic ray lv3>5CC>JB>JC>JB>corona  4600

 

Thats roughly a 400 dmg buff from the most optimal v1.1 combo 

Share this post


Link to post
Share on other sites

We definitely won't need a combo thread for a good while. Optimal combos still need to be found and it's not like we can play the game, at any rate.

Share this post


Link to post
Share on other sites

×