Jump to content

Archived

This topic is now archived and is closed to further replies.

Prototype909

[CP 2.0] Bullet Combo Thread

Recommended Posts

I think that could work I  mean What I would do is 

 

5B 5C 5D Miquelete 236D 6C 2B 6B hj.C jD Snap Hance 5C 5D 623B 

 

But for the  swipe  just try getting used to the delay its slight but when you get used to it  I don't think its so bad. 

Share this post


Link to post
Share on other sites

 

Is there any meterless H2 to H2 combo on corner without the side swap? Im not really comfrotable with it

 

5dd > 6b > j.c > 5d > 623c > 66 5c > 5d > 623b for 3147 works.

 

5dd > 6b > j.c > 5d > 623c > 66 6c > 5d > 623b for 3214 works too.

 

Add a 5c in front of it for 3873. With 5b confirm it's 3523.

 

That's a big damage loss though.

Share this post


Link to post
Share on other sites

I think that could work I  mean What I would do is 

 

5B 5C 5D Miquelete 236D 6C 2B 6B hj.C jD Snap Hance 5C 5D 623B 

 

But for the  swipe  just try getting used to the delay its slight but when you get used to it  I don't think its so bad. 

 

the last 5d wont hit? and 5c after wall stick often whiff for me too lol

 

 

5dd > 6b > j.c > 5d > 623c > 66 5c > 5d > 623b for 3147 works.

 

5dd > 6b > j.c > 5d > 623c > 66 6c > 5d > 623b for 3214 works too.

 

Add a 5c in front of it for 3873. With 5b confirm it's 3523.

 

That's a big damage loss though.

 

Perfect, damage loss is fine as long I can maintain the H2, let them fear the 720 power!

 

 

Edit:

After testing thing out, it turn out the combo I stated before is also work with 6a and 2b starter, we need to do straight 6a/2b>5c, my habbit is 6a 5c 3c and 2b 5b 5c so I thought it wont work lol

Thanks for the combo anyway, Corbenik combos seem lag friendly

Share this post


Link to post
Share on other sites

Fatal H2 to H2 from round start position (7267 damage)

https://www.youtube.com/watch?v=1lfuATKj780

[H2] FC 5[C]-CT, 236[A], dash 6A-5[C]-3C xx 41236C-236D, 6C, delay jc.C-D xx 623C, 3C-5D xx 623C

Does 8655 damage with 3C xx OD, 2363214C ender.

 

And is it just me, or did CH CT hitstun increase a lot since vanilla CP?

https://www.youtube.com/watch?v=Ak5Sg9DCIcg

Share this post


Link to post
Share on other sites

Just realized in a match that Bullet gets a lot of unburstable damage now for very little work and no overdrive if you have 50 meter and lvl 1 or lvl 2 heat.

 

H1 and 50 heat: 5D xx 41236C xx 236D > 2363214C = 2933 dmg

H2 and 50 heat: 5D xx 623C xx 623D > 2363214C = 3622 dmg

 

Great for finishing rounds. Example from an actual match.

Share this post


Link to post
Share on other sites

I've been working on optimizing damage from different situations.

 

CH jC > 2B > 5B > jBjC > 6B > jBjC xx jD xx 623B = 2250 dmg Video

2H CH jC > 2B xx 623C xx 623D > 6A xx 236[A] > 6C > jC xx jD xx 623B = 4002 dmg Video

CH 5C > 6C > jC > 6B > jBjCjD xx 623B = 3055 dmg Video (I'm aware it should be possible to do 6C jC land jB, but I've never nailed it.)

CH 5[C] > 5[C] >  6C > jC > 6B > jBjC xx jD xx 623B = 3471 dmg Video

2H CH 5C > 6C xx 623C xx 623D > 236[A] > 5C > 3C xx 5D xx 623B = 5284 dmg Video

2H CH 5C > CT > 6C xx 623C xx 623D > *walk backwards* > 5C > 3C xx 5D xx 623B = 5825 dmg Video

2H CH 5[C] > 5[C] >  6C xx 623C xx 623D > 6A xx 236[A] > 5[C] > 3C xx 5D xx 623B = 5791 dmg Video

2H CH 5[C] > CT > 5[C] >  6C xx 623C xx 623D > 6A xx 236[A] > 5[C] > 3C xx 5D xx 623B = 6711 dmg Video

 

 

*** Following does not work on Makoto, Platinum, Hakumen, Taokaka, Rachel and Kokonoe. Misses sometimes on Kagura for unknown reasons. ***

 

2H CH 5C > 6C xx 623C xx 623D > 6A xx 236[A] > 6B > jC xx jD xx 623B = 5389 dmg

2H CH 5C > CT > 6C xx 623C xx 623D > 236[A] > 6B > jC xx jD xx 623B = 6097 dmg Video

Share this post


Link to post
Share on other sites

What character are you practicing these on?

 

 

CH jC > 2B > 5B jc jBjC > 6B > jC xx jD xx 623B = 2210 dmg +1 heat

 

On that one I can't seem to get the 5b JC connection. I can get the 2b > 5b > JB > JC and that combo route seems to lead to the 2210 damage. Was that a typo?

 

 

 

 

2H CH 5C > 6C xx 623C xx 623D > 6A xx 236[A] > 6B > jC xx jD xx 623B = 5389 dmg +1 heat

 

I can do that on Azrael but not Makoto. She always techs before the 5d.

 

 

2H CH 5C > CT > 6C xx 623C xx 623D > 236[A] > jC xx jD xx 623B = 5964 dmg +1 heat

 

I can't do that one at all, but I think it's because of my execution and not the combo. I can't seem to connect jC to jD.

Share this post


Link to post
Share on other sites

On that one I can't seem to get the 5b JC connection. I can get the 2b > 5b > JB > JC and that combo route seems to lead to the 2210 damage. Was that a typo?

 

In this combo I mean jc as jump-cancel. I guess it's pretty redundant, gonna edit that.

 

 

What character are you practicing these on?

 

Didn't test on enough of the cast apparantly...

 

 

I can do that on Azrael but not Makoto. She always techs before the 5d.

 

Yeah, doesn't seem to work on Makoto. Also doesn't work on Platinum, Hakumen, Taokaka, Rachel and Kokonoe. But for some reason it works on Carl. Misses sometimes on Kagura for unknown reasons.

 

Good alternative is 2H CH 5C > 6C xx 623C xx 623D > 236[A] > 5C > 3C xx 5D xx 623B = 5284 dmg +1 heat.

 

On these characters, the CT-combo doesn't hit either. Alternative;

 

2H CH 5C > CT > 6C xx 623C xx 623D > *walk slightly backwards* 5C > 3C xx 5D xx 623B = 5825 dmg +1 heat.

 

 

 

I can't do that one at all, but I think it's because of my execution and not the combo. I can't seem to connect jC to jD.

 

I'm so bad at this. Add a 6B after 236[A] and combo goes to 6097 dmg. Also much easier.

 

Updating my post with videos as well. Actually optimized some of them a bit more. :3

Share this post


Link to post
Share on other sites

Both 6A and 236[A] seem to have very good proration, so putting them earlier in the combo will likely give more damage.

 

I broke 5k off an H0 FC 5[C]-CT starter with that, too ^^

https://www.youtube.com/watch?v=A7_rmarSNtU

 

Holy snapes that combo is sexy. With that seriously sexy damage. O_O

Share this post


Link to post
Share on other sites

Holy snapes that combo is sexy. With that seriously sexy damage. O_O

The 'old' FC 5[C]-CT jump loop combo (which has 236[A] replaced by another 5[C]) already did like 4.7k damage, so I can't take credit for that ^^; But yea, it's pretty satisfying pulling that one off.

Share this post


Link to post
Share on other sites

all this CH stuff is real good.

 

Have we optimized 'normal' combos yet? someone asked me what route got highest damage from H2 5B midscreen and I actually went to check since I had only done H1 stuff.

 

5D~D route gives corner carry but seems to be a fair amount less damage than 5D 623C 623D route...unless I'm doing something wrong?

 

5B 5C 5[D] 623C 623D 6A 236[A] 3C 5D 623B  video was the highest I got meterless while messing around.

Share this post


Link to post
Share on other sites

all this CH stuff is real good.

 

Have we optimized 'normal' combos yet? someone asked me what route got highest damage from H2 5B midscreen and I actually went to check since I had only done H1 stuff.

 

5D~D route gives corner carry but seems to be a fair amount less damage than 5D 623C 623D route...unless I'm doing something wrong?

 

5B 5C 5[D] 623C 623D 6A 236[A] 3C 5D 623B  video was the highest I got meterless while messing around.

 

If you don't mind the extra bit of execution, there's this one as well (for just 60 more damage lol)

 

[...]

 

Another example (high damage off max range B)

https://www.youtube.com/watch?v=f6S0J6WIlfY

[H2] 5B-5C-5D(red) xx 623C-623D, dash 6A xx 236[A], 6C-jc.D xx 623B (4166)

 

[...]

Share this post


Link to post
Share on other sites

 We need to start making a list for character specific optimal combos because some of these do not work on certain characters. I've been doing online matches a lot and doing some lab stuff, varies greatly.

Share this post


Link to post
Share on other sites

CH 623B is a shit starter sadly. The best you can hope for is to be near a corner and do 6B 623C into Super. 

Share this post


Link to post
Share on other sites

Well you can do more than that, but it depends on you heat level

 

You can always do :

CH 623B 6B super

 

And when you are cornererd :

CH 623B 6B 623C 6C j.D 623B

 

at H1 you gain, in the corner :

CH 623B 5C 5D

 

at H2 you can do :

CH 623B 6B j.C j.D 623B

Share this post


Link to post
Share on other sites

So, the [H2] to [H2] 5A starter doesn't seem to work on Tager, any idea why ? I guess he hits the ground too early because he is a fat ass... How can I get H2 to H2 combo from 5A/2A against Tager ? Any ideas ? :s

 

The combo that doesn't work on him : 5A 5B 5C 41236C 236D 6C j.D 623C 5D 623B

Share this post


Link to post
Share on other sites

At about 8:30 of http://sp.nicovideo.jp/watch/sm26695321the Bullet does a two heat to two heat combo that looks like

5d > 42136c 236d > 6c jump cancel > delayed j.c > 3c > 236[a] > 5c (side switch happens during the 5c animation) > 5d > 623c > 3c > 5d > 623b

Does about four hundred more damage an a regular not character specific 5d starter. Doesn't seem to work on Makoto or Platinum, though neither I nor Haitian have tested it heavily. Would love it if more people could test characters.

Share this post


Link to post
Share on other sites

×