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stunedge

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About stunedge

  • Rank
    Mashing@Tokyo

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  • XBL
    hc0519
  • PSN
    badmoon0519
  1. stunedge

    [Xrd] Video Posting Thread

    Nemo vs FAB Casual http://www.nicovideo.jp/watch/sm22934379
  2. stunedge

    [P4AU] News & Gameplay Discussion

    that's a hard question, just wait for vid
  3. stunedge

    [P4AU] News & Gameplay Discussion

    i think thats because they took away so much stuff from her and good players all quit it's pretty hard to describe her since she is hard to explain
  4. stunedge

    [P4AU] News & Gameplay Discussion

    i tried it myself, its just like HOS's IK super except it looks pretty shitty
  5. stunedge

    [P4AU] News & Gameplay Discussion

    Aegis Mitsuru Chie Teddie S.Labrys look like they have got sth maybe Akihiko too didn't hear much good info about rest of casts we will see how this goes in the final version
  6. stunedge

    [P4AU] News & Gameplay Discussion

    btw, if nobody mentioned this before they gave Mitsuru a pretty cool tool that if droit goes throw D Bufula mirror, droit becomes SUPER fast and cause freeze on hit
  7. stunedge

    [P4AU] News & Gameplay Discussion

    tried 3rd loketest - No Minatsuki Sho (i suppose they gonna make him a time-release character) - game looks mostly finished, it looks nice - character balances are mostly based on 2nd loketest + couple minor changes Narukami - removed 2AB>5D, 5D is same as current version - they added secret super 214214AB, and you have to keep inputting command: A>A>B>C>B>C>D>2AB>214214CD, cost 150meter and does 3k, no idea whats the point of this move - everything else pretty much same as 2nd loketest Yukiko - if opponent hits you during Maharagi startup, its FC, RIP RIP RIP - SB Maharagidyne sucks so hard - 2A can not dodge many moves such as Mitsuru 5A anymore, RIP - C Agidyne, you can move around the persona during activation, big troll - Shadow Yukiko, my waifu - RIP
  8. stunedge

    [P4AU] News & Gameplay Discussion

    at this point all characters have gotten new tools but lost many stuff they could do in the old version still too early to say RIP to your characters RIP Elizabeth btw
  9. stunedge

    [P4AU] News & Gameplay Discussion

    thats the chain with all different move so it still works i guess
  10. stunedge

    [P4AU] News & Gameplay Discussion

    as what I said at beginning, the above part is just addition to the paste-bin notes if i didnt write anything that means everything else is in the paste-bin
  11. stunedge

    [P4AU] News & Gameplay Discussion

    some sort like that
  12. stunedge

    [P4AU] News & Gameplay Discussion

    In addition to http://pastebin.com/j6eJnPxh Yu - 5C is backstep cancellable - OTG 214B causes the knockdown, cause bounce on FC only, air 214B still causes bounce - air 214AB causes knockdown - 236D is chargeable, Yu can move while persona stands still charging, 5D>236D~ - SB cross-slash is really long in horizontal range Chie - meteor will totally disappear if you hit persona out, meteor now comes with much lesser fireballs - 5Bch>2C>charge>~ confirmed - AoA is much slower - SB charge will charge up to Lv2 but with half-bar only Yukiko - the fire-bird move is not super, it's a regular move but can be only activated from fire-level 6 - fire-level now goes up to lv9 - SB booster levels up 3 level at once but with much longer overall recovery Kanji - removed 5B>2B, 5B>5C - added 5B>AoA, 5C>dashcancel - 236B follow up is slightly different and hard to hit on many situation (kanji jumps higher to attack) Naoto - 5D has lesser recovery, longer untechable time on hit - bonus proration on Mudoon has removed, Mudoon startup is slower - gun meter just shows the remaining bullets - SB J236236AB does 236236A and 236236B at sametime, silence + fear + fate count 6 - during the combo, from the second time you use move that reduces fate count, it will all reduce count by only 1 (trap > trap in combo only reduces 4) Mitsuru - 5D and JD is still comboable, just with different way - Droit looked same to me, maybe B one is shorter - 5C dash/baclstep cancelable Akihiko - 2C causes knockdown+silence - D lasts longer - can not use the same move again during cyclone chain - SB counter move gave you 40meter on success Labrys - SB red-axe beast, 4000dmg guaranteed in combo - JB is faster, JA>JB works - 2B is slower and harder to use during combo Elizabeth - SB dia has projectile invul. recovers so much life S.lab - turn persona to auto-block mode by holding D buttons for while - can activate 2C, 8C and 5C from blockmode directly - persona appears directly on wakeup (aka you can do wakeup punch super) - can mash 2C during block (2C which was originally 8C) - Axe 214A move has removed 1st hit, means 5B>214A is no more a guaranteed chain - AAA does not give knockdown
  13. stunedge

    [P4AU] News & Gameplay Discussion

    http://pastebin.com/j6eJnPxh Reading this list and making some correction based on it & adding untranslated part from https://www.evernote.com/shard/s43/sh/0e9b830d-5702-4866-a1d5-0c8e1e1c2a8f/c7f1fbbc1497cce8cfc1b1cf907c8732 Universal System - projectile invul from 1st frame for QE, Naoto trap, Yukiko agi, Mitsuru Bufula oki can all be dodged by wakeup QE - recovery time after counter hit on air gets shorter for every characters (e.g. Naoto 5A anti-air, Yukiko 2B counter hit) - AoA hit on air can be recovered very fast, no more guaranteed knockdown - S hold system, holding A button for while will automatically activate some skill which is slightly different than the regular one (e.g. Yukiko will activate C maharagi with invul time Shadow Mode - everybody has shadow mode except for shadow labrys and Elizabeth - all shadow characters attack lowered by x0.8 time compared to normal mode - shadow berserk mode costs 100 meter - shadow characters can activate awakening super anytime by spending 100 meter - using super during shadow berserk mode will shorten the activation time a lot (you can pretty much only do 3~4 super) - opponent can burst out during shadow berserk (unlike BBCP OD) - all shadow characters have the same autocombo move from current version of P4U, not the new one
  14. stunedge

    [P4AU] News & Gameplay Discussion

    Junpei gets automatically powered up after he gets 10 points - some moves are buffed - auto meter increase - attack buff? the power up super thing lasts forever and carries over rounds
  15. stunedge

    [P4AU] News & Gameplay Discussion

    not sure about that but it's possible (but i think you need to do SB version at least to make it work
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