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Yazumatto

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About Yazumatto

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    get lit up
  • Birthday 08/05/1990

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    PA

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  1. Yazumatto

    BlazBlue Official Art Thread and Directory

    Thanks to the both of you. :o Obligatory "goddamn it mori"
  2. Yazumatto

    Kokonoe or Brokonoe?

    To be clear, I wasn't saying mediocre to mean "first-to-last tier list" freefall; just that they were noticeably nerfed. Litchi was still good in CS2 but IIRC she was worse off in EX. Bang was pretty bleh in CS2 and Jin in EX. CP Ragna is certainly capable, just bleh and I know and said Hakumen is still S in CP. The dude still got nerfed though and overall system changes are what made him the TOD king. Their consistency in balancing in other characters is a thing, yes. However, those characters weren't considered problems so ArcSys was left to their own devices. Just because I'm feeling defensive when I woke up today, I've said nothing here about who I want to get buffed. I did indicate about four characters that could stand being mid-bottom tier for once though.
  3. Yazumatto

    BlazBlue Official Art Thread and Directory

    Trolls gotta look like trolls.
  4. Yazumatto

    BlazBlue Official Art Thread and Directory

    If Hazama doesn't look awful in a different medium, it ain't Hazama.
  5. Yazumatto

    Kokonoe or Brokonoe?

    You're probably right on the balancing statement but I'm still skeptical on the futures of the eternal top-tiers you listed. It took Arakune five games before he got nerfed into the ground. People didn't think it was going to happen but it happened. Granted, his drive isn't movement-based, a trait that the forever top-tiers, Valk, Hazama and Tao have (and seriously, how did you forget about Tao? she's been insane for all of BB's lifespan). I'm not holding my breath on some actual balance for those three but it's too early to call. Really, it feels like a noticeable amount of the nerfing comes from how vocal the Japanese arcade community is since ArcSys asks for feedback from time to time through various methods. Every game, someone gets wrecked by the nerfs and it's usually public enemies #1 and #2. Nu/Rachel, Bang/Litchi, Makoto/Jin, Ragna/Hakumen. All of these characters were top and nerfed into mediocrity in the next game. In the case of Rachel and Makoto, they got nerfed into the stone age while Litchi took two games to become meh (CS1 -> EX, although she's top-tier again in CP like Jin). As far as I can tell, Hakumen got nerfed from EX to CP but system changes rocketed him back into high/top. I honestly think no one in Japan complains about Hazama because all nerds love fedora-wearing trolls, regardless of culture (also, Pachi will never let his child run around in poverty tier). Valk apparently got nerfed but not hard enough and Tao always evades the nerf hammer somehow. If I'm going by the characters the JP community hates most, it's definitely Koko and Valk. Litchi and Hakumen probably aren't far behind. The latter are guesses but I'm 100% sure on Koko and close to 100% on Valk. The whole DLC to arcade thing has me slightly concerned though. Tataki has some good points about the DLC characters being beta on consoles since Kokonoe is the third busted DLC character that has been released. They do get changed and refined before the arcade release. ArcSys's track record on this is pretty bad though. CS1 Valk and Makoto were busted as DLC and both were top-tier in CS2. Theoretically, Kokonoe could still be broke in the next game. It doesn't seem probable since there's just so many people complaining about her but it could still happen. TL; DR:I just said a whole lot of nothing in a wall of text so ignore me. As for banning Kokonoe now, waiting to see if Kokonoe skews tournament results seems to be best. If people aren't stepping up their Koko game in tourney, banning her will just alienate people IMO.
  6. Yazumatto

    BlazBlue Official Art Thread and Directory

    Where did you hear that?
  7. Yazumatto

    BlazBlue Official Art Thread and Directory

    This looks so amazing. Rachel is just laying down the real talk left and right. I didn't even know I wanted to read this. You're the best, Emma
  8. Yazumatto

    BlazBlue Official Art Thread and Directory

    Chachakaka is still the most fun thing to say ever. Papa Hazuki has been added to the ballot for "Father of the Year" along with Relius Clover and Jubei. Once again, thanks for the chapter Emma :o
  9. I'm talking about the squirrel group. I guess I'm used to this though lol. Pauper has a huge emphasis on card recursion and/or strong aggression. Blue is the strongest here since MTG fucked up back then on certain cards. Then green, black, red and white in that order. It isn't so much as being hated out either; it's the fact that some people don't want to play with you.

  10. What group? I like using the wall anyway though since it lets me look at all my convos in one place. I've played EDH, it just wasn't my cup of tea. I can handle a few games now and then though. I bet pauper format is way different. And I don't mind being hated out, it's just more motivation to beat everyone.

  11. My friends and I started getting into Pauper EDH. It's 99-cards, all commons and ANY uncommon creature can be used as a general. I built my deck for like $10. It's interesting. If you end up Philly, I can give you the rundown of how easy it is to get into EDH. I start by asking people what they want to do/play with in EDH, tell them upfront if it's going to get them hated out or not, then I suggest generals and tell them about the budget-friendly good-stuff they can use to get their plans across. Let me give you the basics: Green is the best color in EDH. Blue is the best support color, followed by Black, then White. Red gets the short end of the goodstuff since taking down 20 life is much easier than taking down 40, 80 or 120 life. P.S: there's a group we can talk about this in. It's much easier than speaking via visitor messages lol.

  12. That happens with every game. "I'm 2 good to learn how to play this better. lol" Except in BB you can't get past the starting gate with that attitude. I like building bargain bin decks (because of budget and challenge) more than anyone but I'm skeptical it applies to EDH... all of the ones I've seen use ridiculously expensive mana bases, for one. But then again the friend that has that is a PTQ player so he always has the most expensive decks. Politics in multiplayer is one of my favorite parts. It makes it so much more fun.

  13. That's a very misguided misconception. EDH is explicitly a casual format and there's no such thing as an "official meta. " I can build a disgustingly competitive 99-card deck where 80% of the deck costs less than a dollar and nothing in the deck costs more than $10. A lot of the broken shit in EDH are bulk rares that are unplayable in constructed. They have EDH pre-cons nowadays for $30 that contain an incredible base for a good deck, complete with a broken general right out of the box. Again, combo players are usually hated out of most circles. Politics comes into play a lot. It's an interesting dynamic not available in many formats. Plus, casual playgroups have the same issues but with much smaller cardpools and oddly enough, larger egos. I started out with casual 60-card like much of the old heads. Most of the guys that feel themselves play counters and removals. When you realize it's not hard to play around that shit, they crumble.

  14. lol, we are all super cut throat. Well, not all of us. But even the Timmies and Johnnies are drenched in the blood of hapless decks. I like to make decks that have other purposes though. Ours is self regulating too. Except 99% of the time that means everybody coming after me. :P But I meant the official metagame. It started as a casual format made to basically play with cheap bargain bin leftover cards with your friends to a hyper competitive one where everything is ultra optimized and is all combos.

  15. You play with some messed-up people then. My EDH circle is self-regulating. It's at a point where we realize that we all have the potential to be assholes to each other in a game so we try not to make it "too easy" to win. We all do fair but powerful things and we have decks of varying power. If you play the format long enough, you can easily recognize the warning signs of a person being "that guy" even before the game starts and plan accordingly. All in all, it's a great way to meet new people. I know about the shuffling thing. When my friends and I started the format, it took forever to shuffle. Now, we developed the ability to easily shuffle 99-card decks.

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