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Kinkuli

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About Kinkuli

  • Rank
    Prince of the jungle
  • Birthday 10/22/1988

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  • Location
    Jyväskylä, Finland
  • PSN
    KinkuliJP

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  1. Hello Kinkuli i main azrael and was looking for help on how to do the jump cancel forward dash tiger knee into TCL and gustav do i jump cancel soon as i dash or wait bit after the dash cause i can't tell if am doing it right or not

    1. Kinkuli

      Kinkuli

      I usually do it 662367A/C asap but you can delay if you want to add in a bit more effective range from longer dash. 

    2. GEN D
  2. Kinkuli

    [BBCF] Azrael Combo Thread

    Pretty sure it was nerfed to 1000 in BBCF.
  3. Kinkuli

    [BBCF] Azrael Combo Thread

    Panzer RC can go, depending on available WPs and resources, into a lot of stuff. like with UW Panzer (2) RC 5B TC Valiant works and goes into usual corner carry. Or you can just use 2C 6D if you want but yeah. With both weakpoints + 100% meter he can do up to 4,7-5k from panzer starter IIRC. Also stuff like 5B 5BB Panzer (1) RC falling jC hornet 5A/5B should work according to tochigins combo memo. heck that apparently should work from 5A 5B 5BB also so....yeaaaaah. Also quite sure that if the first hit of panzer hits, then the second one will hit also so i don't think we will be seeing combos involving the first hit but the second hit seems to have interesting property where sometimes it launches people? I've seen it happen one time in the az vs bang videos that popped up so that COULD have some usages but remains to be seen. Seems bit gimmicky and could potentially take meter to setup so unless there's some really good routes from that (if it works) then meter is probably better spend on getting DW or just by going into 3C 22C 6B valiant instead. Eager to see to see if people find out other routes than 5BB ODc 2C 6D 5D into charged valiant. Would be cool but hard? Also note, according to tochigin Hornet has the same property of FCing when fully charged.
  4. Kinkuli

    [BBCF] Azrael Video Thread

    Information If you'd like to contribute, please feel free to do so! Just link the video along with the time that Azrael appears in the video (using the '&t=xxx' format if necessary), and I'll update this post with that video. Discussions are welcome Dates are in written in MM/DD/YYYY format, by Tournament date. If no tournament date is present, upload date will be used. Notable Players - - - JP database for matches http://horibuna.web.fc2.com/BBCF/BBCF_AZ.html Misc Videos Strategy/Tutorial Videos: Combo Videos:
  5. Kinkuli

    [BBCF] Azrael Combo Thread

    Combo evernote from tochigin https://www.evernote.com/shard/s256/sh/ada176cd-e694-4654-b0f5-a8a380269630/68ccc64c1e8f2bb8e28a335f9d091c1a Some notes 6B untech is longer now so stuff like [UW] 5B 3C 22C 6B valiant -> should work Also Valiant/hornet fatals with full charge, currently only known route is stuff into ODc 2C 6D 5D max charge valiant 22C launches higher -> 5C can be used to continue combo after. 5D staggers so 5D RC 2C/3C works.
  6. Kinkuli

    [BBCF] Azrael Combo Thread

    Saving this one for possible future needs.
  7. Kinkuli

    [BBCF] Azrael Combo Thread

    Information If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page here. Make sure to read the Notation Used section in this post so that you understand the specific notations used for CHARACTER. Also refrain from using move names and abbreviations. Please refrain from going off topic in this thread. This thread is for posting of combos only Please note that these combos are guidelines on how Azraels combo theory works. In a real match you most likely will have to adapt the combos depending on the situation. Collapsed: General Notations Used: [table] >Gatling/cancel the previous move into the following move. ,Link the previous move into the following move. |>After landing. jJump sjSuper Jump adAir Dash iadInstant Air Dash jcJump Cancel sjcSuper Jump Cancel dcDash Cancel CHCounter Hit FCFatal Counter RCRapid Cancel ODOverdrive cODOverdrive Cancel UWUpper Weakpoint LWLower Weakpoint DWDual Weakpoint [???] xNRepeat ??? N amount of times.[/table] This section is a placeholder. In Extend Azrael combos heavily relied on screen positioning for optimal conversions and so far CF seems like it will be that same? As such i will leave this here until azrael combo theory is fleshed out more. Midscreen: These combos may vary, and not all of them will end in the corner. Midscreen to Corner: These combos start around the midscreen-ish area and require the corner for full completion. Near Fullscreen: These combo's start around the 1/3rd-ish stage mark and will mostly end in the opposite corner. Back to Corner: These combos start with your back being extremely close towards the corner. Combos found in this sub-section will mainly focus side swapping if plausible or fullscreen corner carry if possible. Usually this means that you need to have weakpoint or meter or both available. Corner: These combos mostly start with your opponent being directly in the corner, but it is important to note that some work relatively close/near to the corner and have slight corner carry. Near Corner: These combos are usually the ones that don't quite reach the corner for TCL to wallstick or are ones where TCL wallstick is very close to the ground with you being not close enough to continue with 5A/5B.
  8. Kinkuli

    [CPEX] Azrael - Combo Thread

    If it kills sure go for it. Personally i'd probably go for DW combo instead if i wanted to use the meter. something like 5B 5BB TCL 5B 2C 214B IAD jC 214D 5A jABC jD should do around 4k and nets you both weakpoints.
  9. Kinkuli

    [CPEX] Azrael - Combo Thread

    You can't really do BHS after TCL everytime you get the wallstick. The opponent has to be higher up when the wallstick happens as they will fall down a bit when you use BHS. As for the TCL itself. Just plain good ol' training. There's not really much to it. Just cancel 5BB into 236C etc.
  10. Kinkuli

    [CPEX] Azrael - Combo Thread

    Ok guys PLEASE keep the combo thread (or any other thread for that matter) ON TOPIC. Only combo discussion here. IE if you found a new route that is better OR if you need actual help with combos like Monokeros above. I already answered him on twitter so i didn't post things here which i probably should have done.
  11. Kinkuli

    [CPEX] Azrael - Combo Thread

    It is possible to get combos from jD RC midscreen but setting it up is...kinda hard. You basically would have to confirm into super jump jC and gatling from that into jD. Example: 5B AA sj jC jD RC falling jC 6C 5A TC Valiant 6B x 5 214C 3C 6A 5D. You could also do jBC jc delay j2D RC route too. You have few options from that route but one example could be 5B AA jBC jc delay j2D RC jC TC (whiff first rekka) hornet jC jC jc j2C 6A 5B jBC jD. Or you could just go with something like j2D RC jC land jC jc j2D TCL etc. You can also usually add 214C after 6B x 5 during valiant combos. This varies ofc depending on starter and how high opponent is. Height might not be an issue but using 214C get harder the lower opponent is during the wallstick.
  12. Kinkuli

    [CPEX] Azrael - Combo Thread

    Updated the first post to include a note about 2D 5A link AND a neat trick against valkenhayn! IceCubes oki guide can still be found on the old strategy guide. Not sure if it should be kept there since the strat guide itself is bit old. It's mostly relevant still but...yeah.... EDIT: Added new routes from throw Midscreen to corner, Midscreen and Near fullscreen. The route is along the lines of Throw - 6A IAD jC 6C 5A TCL (or just TC valiant if nothing else works) into ender depending where you are at screen. Also pumps up the damage with UW by a bit since you can just do the route as earlier and go into valiant loop with TC Valiant.
  13. Kinkuli

    [CPEX] Azrael - Combo Thread

    Basic ones would be 5B into air combo of choice. For example without weakpoint basic one is 5B jABC jD/j2D. j2D ender is preferred to jD since j2D leaves opponent next to you when you land. With LW you can just use j2D and continue into TCL into stuff. I'm pretty sure with correct screen position you could do stuff like 5B jBC jc j2D TCL 22C 2C 3D/6D. Or if you can't get to corner then you could always just end with 5B into jABC jD or something. Burning UW midscreen is not really that good since it's really hard to convert after so just going for LW with j2D would be adviced. In corner or near corner you can just probably do (can't remember on top of my head) 5B jBC jD/j2D TCL 6A 5B 2C 5B jBC jD
  14. Kinkuli

    [CPEX] Azrael - Combo Thread

    Yeah TCL into 2D 5A route was discussed in the general thread around the release date of JP version if my memory serves me correctly. Should have added it in the Combo post. Will do it ASAP. EDIT: Ah lol no wonder it was easy to miss that 2D 5A was already known since the info was hidden in the old General thread... Oh well, like said, i'll add a note about it (and probably some combos) to the opening post ASAP.
  15. Kinkuli

    [CPEX] Azrael - Combo Thread

    Just omit the jB before jC and it should work out.
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