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FlyingVe

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About FlyingVe

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    Keep the Hatters out

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    Southern Illinois
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    FlyingVe
  1. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Timing probably. Ill take a trade with gears any day. With 100 heat and maybe a burst stocked, that's loads of damage.
  2. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Good point, I didn't really test EX run.
  3. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    For what it's worth I don't think Yosuke can do much about just running up and doing 214214D. It's been very useful in that matchup. Kinda like a makeshift meatball super. Cammy's jab is +4 on block. Always has been, but she doesn't have anything else really to hurt you with, so it's a minor point in the matchup. I really don't mind that people don't like it, but the "bad game" thing gets on my nerves. Especially when 99% of the people who say it don't know what they are talking about.
  4. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    there is no 3 frame normal that's +7 on block, it just doesn't exist. And that jab thing was week one crap that everyone overreacted to. But this is beside the point. Hitboxes are silly though. To be fair, MvC3, SF4, P4 are all games with pants on head stupid hitboxes. Anyways regarding super punishment. It's really hard for me to come up with a situation where stuffing a super with 214214D would be the ideal choice.
  5. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    "it's a bad game" isn't a reason though it's just something people started repeating. Most people don't even know why they are saying its a bad game. Also, the gear super has a ton of invul frames, but also the gears are a projectile. So there is a chance that cross slash is part projectile, but I doubt it.
  6. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Well, I pretty much just use ONI now. I play a bunch of characters very competently in SFxT, but everyone decided they hate that game for some dumb reason.
  7. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    You play gief now?? My favorite matchup is probably vs Chie and Yosuke. jB is hilarious in those matchups.
  8. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Depending on range, you can throw the 236X~6~A earlier in the winch dash. It will hit meaty and give you more frame advantage than usual.
  9. FlyingVe

    [P4A] Labyrs - Q&A Thread

    Make sure it's the D super (unless you hit them just right). Even then, the timing is tight and the Internet will troll you because it feels mean that match.
  10. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Especially a game like this where you only have precious few moves in total. Also, I suspect that 2C>22A might be plus on block. But I haven't tested it yet.
  11. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    There are practical setups for the unblockable 5B though. However, they are a bit gimmicky as they rely on a lack of knowledge, experience, or panic to land.
  12. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    I suspected 5AA was -1 or -2. Thanks for the chart.
  13. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    So... does anyone have any frames for anything outside of her jab?
  14. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    Another thought. DP punish that starts with 2B. It allows a jump cancel for baiting bursts.
  15. FlyingVe

    [P4A] Labrys - Gameplay Discussion

    CH 5B>5C was causing all kinds of weird stuff to happen depending on spacing. It could be practice, but I found CH 5B>2C to be more stable.
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