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TCSyd

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About TCSyd

  • Rank
    Nerd Rage
  • Birthday 07/21/1989

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    locke4374

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    State College, Pennsylvania
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    TCSyd
  1. If you know what your opponent's options are at a given moment, then you know what to look for. Furthermore, you can prepare what you'll do once you react.
  2. Doing "6C > Delay 214A" instead of "6C > DC > 214A" produces a larger, much more lenient frame gap.
  3. Less startup, meterless followup options, longer freeze for CH followups and hit-confirms. That hitbox is godlike, but it's wasted in 5D's current state.
  4. 5D needs to stop sucking dick.
  5. TCSyd

    [CSE] Jin Combo Thread (Updated: 7/19)

    The problem is inputting "66 2C" as soon and as fast as possible without inputting 3C by accident.
  6. TCSyd

    [CSE] Jin Combo Thread (Updated: 7/19)

    Maybe I just suck, but it's pretty unforgiving on the "66 2C," if you want to be able to 5B pickup. Then again, it's probably much easier on stick. Either way, I posted it for people who can land it consistently.
  7. TCSyd

    [CSE] Jin Combo Thread (Updated: 7/19)

    For all you execution freaks that aren't out there, 2B Starter, In Corner, Standing Opponent 2B > 5C > 623B > 66 2C > 6C > 623C > 5B > 5C > 2C > HJC > jD > AD > j2C > jC > 66 5B > 2B > 5C > 3C > 214A > 214A - [3556 Damage/57 Heat]
  8. (66 Heat Requirement) CH 6C > DC > Gold Burst > Gold Burst > 623D(2) > 66 6C > 623B > 66 6C > 623C > 5B > 5C > 6C > 623C > 5A > 5C > 2C > HJC > jD > AD > j2C > jC > 66 5B > 2B > 5C > 3C > 214A > 66 5C > 632146D > (Delay) 632146C - (8741 Damage)
  9. You can do "5B > 5C > Sekkajin > 66 6C > 2D > 66 6C > Delay 214D > 6[6] > 3C > 214A > 623B > [1.) 214C] OR [2.) 66 6A > 3C > 214A/214C]," if you want more corner carry, or if you want to end in "3C > 214A."
  10. Combo fails at "6B > 5C > Sekkajin;" Sekkajin will not fully connect. Omitting 5C, the combo fails at "623B > 214C;" 214C will not connect.
  11. j236D(1)/j236D(2) > 66 6C > DC > jC > j214A > *Adjust 5C/2C > 623B > 66 6C* > 623C > 5A/5B > 5C > 2C > 623C - [3992-4228/31-32] *Edit: You can get a little bit more damage by doing "623B > Delay 2C > 6C > 623C" instead, but the extra difficulty isn't worth it, in my opinion.*
  12. TCSyd

    [CSE] Jin Combo Thread (Updated: 7/19)

    In the corner, 214C is for damage and heat (usually), and 214A is for oki. Note, however, that doing "214A > 214A" will disallow you to crossunder; "214A > 3C > 214A" functions the same as "3C > 214A," but isn't universal.
  13. 6A really shouldn't require RC to follow-up, or the damage off of it should be increased to make the RC seem worthwhile. I also think that Jin could really use a reliable re-freeze. On a side note, anyone else think it's bullshit that 214D takes your freeze?
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