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  1. Today
  2. Tried it out using Tong's PSD, thanks. I just don't know how to get rid of the stripes on his hood.
  3. Yesterday
  4. [BB:TAG] News/Gameplay Discussion

    PS3 couldn't handle all the action. Switch has like 4 times the RAM PS3 has.
  5. [VS] Video Thread

    Neyagawa ABC 10.09.2017 - 2017年9月10日第14回NewGenerationCup@寝屋川ABCヴァンパイアセイヴァー Mag Max Kawagoe 04.10.2017 - ヴァンパイアセイヴァー対戦会【川越マグマックス】2017/10/04 Mat Mouse 04.10.2017 - マットマウス 2017/10/4 水曜セイヴァー対戦会配信 Takadanobaba Mikado 08.10.2017 - 2017/10/08 高田の馬場ミカドヴァンパイアセイヴァー新人大会 Game Newton Ooyama 09.10.2017 - 20171009 ヴァンパイアセイヴァー こめまるザベル vs 大内ジェダ at ゲームニュートン大山店 Oouchi(JE) vs Komemaru(ZA) Playspot Big One 2nd 10.10.2017 - 2017/10/10 ヴァンパイアセイヴァー火曜日定例対戦会 Mat Mouse 11.10.2017 - マットマウス 2017/10/11 水曜セイヴァー対戦会配信 Koenji Cube 11.10.2017 - 2017/10/11 高円寺CUBEヴァンパイアセイヴァーフリープレイ Okayama Fantasista 15.10.2017 - 20171015ヴァンパイアセイヴァー ぱみゅぱみゅ杯(岡山ファンタジスタ)
  6. May I request anyone to recolour Terumi's BBCF portrait to his colour 10? Thanks
  7. Last week
  8. [BB:TAG] News/Gameplay Discussion

    Sadly, there won't be PS3 this time, but hey! Steam is here for PC users! At least we finally discovered which Blazblue will be for Switch
  9. [BB:TAG] News/Gameplay Discussion

    Hey, that's amazing! Not only Hazama is confirmed (was worried they'd only include Terumi instead), but a PC release is announced too? It's like Christmas morning! I was afraid there might be problems with BBTAG arriving to PC because of Atlus, so it's a very pleasant surprise.
  10. BlazBlue: Central Fiction [RIP PROGRESS]

    Is it possible for rNNN to link the Susanoo sprites again? For some reason it says the file has been deleted from the link. Nevermind I managed to get the sprites.
  11. [BB:TAG] News/Gameplay Discussion

    Updated first post with some new info with confirmed systems to play on, 2018 release, and new character trailer with Weiss from RWBY. (Along with Rachel and Hazama confirmed playable.)
  12. BlazBlue: Remix Heart & Variable Heart Discussion

    Here's the summary for chapter 16: Kokonoe seems rather ruthless in this chapter. Meifang accuses her of being interested in Mai and Bell because she wants to use them to smelt Takemikazuchi herself. This simply be Meifang's interpretation, but I suppose it would fit with the ruthlessness Kokonoe shows in the early games. She seemed to mellow out and be more caring in later games though (e.g. being determined to save Litchi in Litchi's bad ending in Continuum Shift). I suppose the fact Kokonoe doesn't sacrifice Mai could either be because she actually cares for her or because she never discovers the method required to complete Takemikazuchi's smelting.
  13. Earlier
  14. GG official art and sprites (and chibi GIFs) thread

    Does this person only make 3d models, or are they commissioned to make sculptures?
  15. Site Feedback/Suggestions

    I know this site isn't that much focused anymore, but will the icons be fixed soon?
  16. BlazBlue Official Art Thread and Directory

    No news as far as I know.
  17. [BB:TAG] News/Gameplay Discussion

    That is definitely weird. I'll be sure to check this tomorrow when I go back. EDIT: Just checked. Run is default movement and double-tapping does nothing. It seems to be a mistake.
  18. BlazBlue Official Art Thread and Directory

    Has there been any update on this? Can't find anything about it anywhere.
  19. [BB:TAG] News/Gameplay Discussion

    What? I don't understand what you're trying to say. It says double tap to dash, but people are also saying you can only run. Which is it?
  20. [BB:TAG] News/Gameplay Discussion

    Yeah. Running is the only form of movement. So anyway I got to play a whole lot of the game today and while it was very different and difficult to adjust to, it was a lot of fun. I'll put all my thoughts together later but for now I thought I'd share two things. Here's the flyer they gave out to those who played the demo and here's all the alternate color palettes. Additionally, I recorded about 7 minutes of gameplay footage that I'm uploading to youtube now (but it's going VERY slowly). I'll post a link when it's ready. If any of you have any questions about the mechanics let me know. EDIT: Also, the most important question I got an answer to. In response to whether we'll get a dub, he said "we're trying really really hard." Take that how you will. EDIT 2: Here's the footage I recorded. None of it is actually me playing. Currently the video is only in 360p though.
  21. [BB:TAG] News/Gameplay Discussion

    Well, didn't notice this until now, but the BBTAG logo got quite a change, but it looks kinda weird seeing the vertical "cross" covered up with cross already mentioned.
  22. [BB:TAG] News/Gameplay Discussion

    Here we have the button layout, folks. Apparently is only dash the way to walk, or somthing like that (It says "Advance".)
  23. Aquapazza: Aqua+ Dream Match

    I miss this game a lot too; stuck doing other things. I'm not familiar with Nitro+ so I can't speak for that, but as for Chizuru's splash art, in order to safely get into it you have to sacrifice an oki situation somewhere and 3 gauges to get into it, whereas if you had that + <50% life + 3 gauges + mid to high emotion, you could set up a situation where you may deal 10-14k damage instead off of that same situation. Plus you throw away a lot of options by going into her splash art: - No Assists. Chizuru is only okay without an assist and falls out of the top-tier when she has no assist available. Against some characters, she will have quite a disadvantage in a no-assist situation even with the extra attack powers of the splash art as it becomes much harder to move forward or attack. This is death, especially against the top JP players who are all ridiculously good at defense and moving forward. - No gauge gain. This kills your ability to do more than 5k damage on average, with a max potential of maybe 10kish if you get a lucky combo into the splash art. Whereas had you kept the gauges and the assist, you could set up 10k-14k+ situations. - No emotion gain. You lose the potential 50% damage bonus from not having high emotion. So in exchange for a better fireball/dp, an air super, jump cancels and a few special chains, and a rather situation specific splash art ender, you cut your damage potential in half or more, lose all your meter and assists, and can't get any meter back while it's in play. No thanks. You almost never see Chizuru enter it in top JP level play either outside of clearly won situations where Chizuru is just trolling, or very specific and desperate situations where Chizuru has zero choice in the matter.
  24. Just picked up Xrd Rev 2

    Negative Edge has been removed from Xrd save for obvious stuff like controlling Eddie with Zato-1
  25. [BB:TAG] News/Gameplay Discussion

    So I got to play 20 or so matches of BBTAG and while it was very different it was a lot of fun. I will give my thoughts in more detail when I get home tonight. I also recorded about 7 fights so I’ll upload them later. Let me know if you have any questions about the game.
  26. BlazBlue: Remix Heart & Variable Heart Discussion

    Preview for Chapter 16:
  27. [BB:TAG] News/Gameplay Discussion

    Was just about to mention that. But yeah, there you go.
  28. [BB:TAG] News/Gameplay Discussion

    It should be noted that the character select screen has been confirmed to be a placeholder so we aren't necessarily getting just 28 character. Also we can expect more BlazBlue characters than the other series.
  29. [BB:TAG] News/Gameplay Discussion

    Well, guys, info updated with notes mentioned in the first post by SKD about the game's mechanics. Also, character select screen too! Edit/Update: Be aware the CSS rotates ala CVS 1, and selects characters by title and shares by both players (So no, its not what you think if the BB side has double the roster, lol.). Unknown what ETC would be, but maybe we'll see later.
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