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  1. Today
  2. Here's a picture of the prize for this month's tournament!
  3. Yesterday
  4. ARCSys isn't trying to cut corners unless they absolutely can't help it.
  5. It is not necessary to get black balls to enhance BRO. Regular balls can enhance it. The fastest way for that is just set then BRO. If you want the fastest way to get a black ball: Set > CR or SA QV > CR or SA Holding 2 ball then releasing is easier to charge but slightly slower YRCing can give a lot of black ball possibilities But because you want black ball into BRO. I'll say just a regular set or QV then CR or SA However, the opponents pressure is situational and matchup dependent. You don't need to directly make a sequence. You can move or wait then complete
  6. 12/02/2016 A-cho 12/21/2016 かみしろながる 01/04/2017 かみしろながる 02/24/2017 A-cho 02/25/2017 A-cho 02/26/2017 A-cho 03/04/2017 Transcendental Orchestra謳 Kantou Qualifier Finals A-cho 03/07/2017 かみしろながる 03/09/2017 Melty Drops 03/11/2017 Tachikawa Oslo 5 Red vs White 03/13/2017 Melty Drops 03/17/2017 LATAM MBAACC Casuals No date Final Round XX Arcade Odyssey
  7. Last week
  8. It apparently is ... all the DFW stuff is done through Facebook.
  9. Thought I'd upload these here for whoever wanted them.
  10. A NSFW WIP on Mai After doing simple fanart for so long, I wanted to test myself and see if I'm ready to acsend to new levels... (And not just NSFW, I also want to do fanart with different POV and fights too!) Should be done with this soon.
  11. Why would you even make me think about this?? T-T But anyways, I'm thinking you're pretty spot on. Testament and Anji are probably the most likely to come back, and I'm actually surprised that we haven't seen Testament yet. I think May briefly referred to him in Johnny's episode mode though. I'm not too sure about Justice, I at least think it'll be a while before we see her again. Same with Robo-Ky I do think we have a chance of getting Zappa back eventually though. From what I understood in the story mode, he hasn't completely cured his possession issue, only figured out how to prevent S-Ko from taking control of his body. So they could write him back in as an active fighter. As for the characters that we haven't seen in any form in Xrd yet, as much as I would love to have A.B.A back, she's possibly the least relevant character that was ever in the main series, and her story in AC was pretty conclusive. That could be easily retconned though, but I'm not expecting her anytime soon. Same deal with "legacy" characters like Kliff and HOS, I would expect them to come back at around the same time as Justice. And finally, I can't imagine that they would be removing any characters. Perhaps replacing them with different versions of them in the cases of Bedman and Jack-O', but they'll still be there in one way or another. I don't think roster size would be too much of a hurdle for Arcsys to balance. I thought USF4 was pretty decently balanced with a large roster, and Arcsys is one of the most (probably the most) competent and capable developers out there right now. Anyways, that's just my two cents.
  12. Okay, here's something to try: High Jump in to Task C, then back off. High Jump again in to Deja Vu Task C, YRC it then do Task C again! (The trick is getting both beds falling down on top of the opponent at the same time). Just tell me your impression of how that feels.

    Working on Hazama Grab Combos now

  14. Just wondering, and strictly speaking hypothetically here, but if they wanted to keep the roster for the next game/installment manageable and really had to cut returning characters from being playable, what would you guys be willing to put up with not making it in? I mean that as in you may see them in the story or mentioned/alluded to but not playable. And you can be willing to at least tolerate that. I know really big rosters may be fun for most but are also a technical nightmare to keep balanced. There's a good chance some characters would end up becoming unviable for competition. It's happened before in other fighting games. That's also a lot of matchups to have to learn. Just a thought experiment, something that crossed my mind, nothing more. You can also mention currently playable characters in Revelator/Rev 2 if you don't think they may be playable in the next installment for some reason. My guesses in this dept. would be Bedman, Jam (my main, BTW), and Jack-O'. I'd probably go with characters that are dead in the story or had their story resolved in a previous game (again, just ones I would be willing to put up with if it really had to be done): Kliff, A.B.A, Holy Order Sol, and Zappa, off of the top of my head. It's not that I don't like those characters, I really do, but I can understand if they end up not included. Same goes for Bridget--popular meme character, but I wonder who would end up seriously playing him for more than five minutes every now and then? I'm kinda split on him. In the grand scheme of the story, he is only a bit character, so I can see him being possibly cut (unless ASW caves into fans swearing up and down that they'll play him seriously--Phoenix Wright, anyone?). I'm also split on Robo-Ky--fun, but I can take him or leave him. Returning characters I see absolutely making it in are Testament (important to the overarching plot), Anji (Outrage piece user), and Justice/**** (obviously). I'd be really surprised if any of them end up cut. As a bonus, what previously unplayable characters mentioned in the story do you think could be playable in the future, aside from "That Man", as new characters? Spin off games and side media count too as long as it's Guilty Gear universe related. My idea would be maybe one of the following: Tyr, Mizuha, Solaria, Leopaldon, Crow, Nekomata, Izuna, Geena, or Judgment. Fanny is just a female version of Faust, so she's out, and I imagine that Dr. Paradigm likely wouldn't be a choice unless he takes Jack-O's place. Gabriel is probably out too, unless they change Pot's victory animation for this matchup. Discuss, but please keep it civil. These are just ideas and "what-ifs".
  15. I am still a Venom noob by all accounts, but what's the fastest way to set up some Black charged balls in to Bishop Runout without being pressured?
  16. I'm totally with you on that; that is the optimal way for a plus version. But until companies understand that as a consumer-friendly way to do things, we're either gonna have to put up with what we're getting or just let it all go. I'm willing to give Examu the benefit of the doubt this time and say that they probably have their reasons for going this route. For their sake, and the fans, I just hope the crowdfunding campaign is a success. If the Rev 2 thing goes well for ASW, and I don't see why not, I hope Examu will take heed and consider designing their future games to be extensible/modular for faster, easier, lower-cost updates. It's good business sense to spend a little more upfront to give your product some degree of future-proofing, particularly in a genre like this where later updates are almost guaranteed. I'm planning to support them on this. I'd feel a little guilty relying on a cracked arcade port to play the latest version otherwise. I'm really curious to see what stretch goals and backer levels they propose. Worst case scenario is the campaign doesn't raise the required funds and the idea gets cancelled. If that happens, I'm not out any money in the end; I'm just left disappointed. A lot to gain and not much to lose from my POV. I would get over that small loss and hope they do better with Arcana Heart 4. In fact, I still hope they do better with 4 for the reason I mentioned in the first paragraph. Maybe they'll consider tacking on Daemon Bride as a backer level/stretch goal? /wishful thinking Update: Finally. Word is getting out on Anime News Network, Gematsu, and Siliconera.
  17. is updated for most characters combo-wise. A few don't have a lot of stuff, in that case you can check match videos. has replays of TRF tournaments which have a lot of strong players. Also, a new discord started that will hopefully not explode in a mess of bot messages. The invite is here
  18. Venom library of ball formation: Venom P formation: Venom K formation: Venom S formation: Venom HS formation:
  19. Thanks, finally I made it visual
  20. peace all where can i find combo threads ?
  21. As much as this is awesome and all, this should have been a Rev 2 situation instead (Paid/Free Upgrade/Update). I've already mentioned my peace over at the steam forums for something like that, all it is, is just the same game with only 1 new character/arcana, and possibly supposed balance changes. Nothing much's changed other than the title screen and the character select. But if this version's going to have more additions on the way, then I guess it may be worthwhile.
  22. Oops, should have answered myself a long while back, lol. Anyways it runs fine for me and picked it up regardless on release, lol. But to get to the current post at hand... I'll mention my 2 cents about it over there.
  23. I might as well mention it here too. Six Stars crowdfunding project, talked about here:
  24. Examu is looking to port Six Stars to PC from being an arcade exclusive! Examu PR's Twitter: Team Arcana's Official Web Site announcement: The crowdfunder's web page: If the crowdfunder does well, Examu may even add extra characters and content. From the crowdfunder page: "About The Localization and Porting There have been English versions of the Arcana Heart series before, but even after its release 2 years ago, the latest one, “SSS” [Six Stars], is still only available in Japanese arcades. Just as we were starting to worry that this version would not be seeing a consumer retail version, we started receiving a lot of support from abroad on Twitter and so started looking into the possibility of a retail version. Arcana Heart 3 LOVE MAX SIX STARS!!!!!! will be ported to PC, and will be accessible to all the fans in global gaming community. Message to Our Fans Please give us the opportunity to bring the latest Arcana Heart 3 into PC. If we can get enough funding together, we are also prepared to consider the development of new characters and bringing together stories from the earlier titles to make a collected edition follow up." [emphasis mine] Looks like the AH3LM Discord already knows.
  25. counter hit 2/3hs is same as current version. 1/2/3hs is Jump-cancellable on hit and block. new 6hs: can cancel from 2/5/6p 5k but wont combo, its only special-cancellable on 2 first hits, not jump cancellable. nothing special on CH. TK Task A Prime on okizeme will crossup. good jump 3K combos? will 2k -> 5hs is not the problem, its 2hs losing its launch properties. i guess we have to stick with B&B and finish with task b or 2d as for 2p, did it changed?, it felt same to me. tried 2/3hs -> deja vu b but didnt combo. i did in the corner 1hs -> RC -> 6hs -> 5s -> 5hs -> task c.
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