It's been nearly three years since anyone posted in here. There's a bit of a resurgence in some +R communities, so I figured I should make a "check-in" post.
I have been actively updating I-No's +R wiki pages for the last several years. On the main page:
Overview Section is more robust with detailed explanations of her strengths and weaknesses.
Suggested Video section including tutorials/basics and some highlights of what the character can do at high level.
Move explanations are more detailed with tips on how to use them effectively.
In Progress: Links to images with hitboxes for every frame of I-No's moves (click the notation of the move itself directly above the image to go to one). I have a couple on there like 5P, 6P, 5K. It takes a lot of work to do, so this is slow going.
That 5K dodging slidehead is confirmed by the hitbox viewer. On the first frame her hurtbox rises slightly - only really enough to dodge Slidehead and nothing else (I've tested with other moves). Still cool to know about.
Combo Page: Haven't touched this very much yet. There's some good carryover stuff that Mynus and some others posted. I'll get around to adding to this eventually, but it's way lower on priority compared to other things since it's already pretty good.
Added some stuff like HCL:E and VCL:E.
More details on j.D FDC.
I wrote up a big thing about Fastfall j.D last year, but the post got eaten for some reason (I just couldn't post it, and then I couldn't go back to save it). I'll have to rewrite that. It's in the plans.
Also planned: Matchup specifics.
Other: Thanks to the hitbox viewer and OBS I've been testing some system mechanics and making updates to those parts of the wiki as well. We can confirm that the window to Instant Block is 8 frames wide, and that the window to Slashback is 2 frames. Need to check if the SB window gets bigger on success (since that was a thing for one of the Loketest builds prior to +R's launch), among other things.
Here's hoping the next version of Guilty Gear is awesome. Based on the recent announcement that it's in development, but not far enough along to talk about, along with the "Releases in 2019" thing on ArcSys's booth at EVO this year saying "Kill la Kill" and "???", and the fact that DBFZ is running Unreal 4 whereas Xrd runs Unreal 3, I'm going to guess that the next GG release will be a major overhaul and not just another patch.
Club SEGA Shinjuku Nishiguchi 29.07.2018
Daytona Shiki 11.08.2018
W Semifinal 1 https://www.youtube.com/watch?v=zrnicBl0oHc
W Semifinal 2 https://www.youtube.com/watch?v=Fir2_Xbe1T8
W Final https://www.youtube.com/watch?v=5CMIx0w_478
L Quarter 1 https://www.youtube.com/watch?v=3wGibUzy-sc
L Quarter 2 https://www.youtube.com/watch?v=1_Madc-EI3o
L Semifinal 1 https://www.youtube.com/watch?v=xEylD1t3Ox0
L Final https://www.youtube.com/watch?v=T1PTzE-p2bE
Grand Final https://www.youtube.com/watch?v=AFLiysjRljA
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