Jump to content

Archived

This topic is now archived and is closed to further replies.

Wirya

Xrd Faust Critique Thread

Recommended Posts

Like I said in the other thread, I'd like to kick things off with our first local tournament that happened to record 3 out of my 4 matches in it.

http://www.youtube.com/watch?v=4PB3ZUDz6Eg&t=28m45s (vs Venom)

http://www.youtube.com/watch?v=4PB3ZUDz6Eg&t=74m20s (vs Sol)

http://www.youtube.com/watch?v=4PB3ZUDz6Eg&t=100m45s (vs Zato)

 

Feel free to note even the most obvious stuff that even I might've noticed (like that fact that I need to FD more often in mid-air or not mash that often).

Share this post


Link to post
Share on other sites

My question is more general. I was wondering if Drill canceling was as viable in Xrd as it was in the other titles. Most players I have seen from tourney matches don't seem to be using it that much!

Share this post


Link to post
Share on other sites

My question is more general. I was wondering if Drill canceling was as viable in Xrd as it was in the other titles. Most players I have seen from tourney matches don't seem to be using it that much!

I believe it still is. Braking your air dash is still as good as ever; I'm using it extensively.

Share this post


Link to post
Share on other sites

My question is more general. I was wondering if Drill canceling was as viable in Xrd as it was in the other titles. Most players I have seen from tourney matches don't seem to be using it that much!

It is still viable and just as important in Xrd as previous games imo, since drill cancelled j.K and j.H are just still so good for very quick overheads and zoning respectively.

I'm not sure which matches you're talking about though, since all the good Faust's from the Mikado tournaments do still use it quite a bit, even for changing your fall speed!

 

Share this post


Link to post
Share on other sites

Like I said in the other thread, I'd like to kick things off with our first local tournament that happened to record 3 out of my 4 matches in it.

http://www.youtube.com/watch?v=4PB3ZUDz6Eg&t=28m45s (vs Venom)

http://www.youtube.com/watch?v=4PB3ZUDz6Eg&t=74m20s (vs Sol)

http://www.youtube.com/watch?v=4PB3ZUDz6Eg&t=100m45s (vs Zato)

 

Feel free to note even the most obvious stuff that even I might've noticed (like that fact that I need to FD more often in mid-air or not mash that often).

Aight, I took a couple of notes on these, probably mostly obvious:

 

  • I caution using rerere and 236S raw. the former can be a great poke for that range, but if they notice you are using it, most characters can freely 6P or low profile it and can the extended hitbox. The later tends to kill offensive momentum and you are often better off using you other pokes if they block your string, as you maintain the most options. But both are very useful to use on occasion so I wouldn't avoid them.
  • Similarly, I noticed you were drawn to 6H quite a bit. I know it's an extremely tempting move, and definitely useful, but can be dangerous if they suspect it. If you are going for oki especially drill cancel j.k is a great alternative that is safer, harder to react to, and can still get pretty good reward with a little practice.
  • YRC is a great tool for Faust in general. Using it for item/bag throw or whiffed pokes is a fantastic way to spend meter and can make a bait situation out bad ones as one example. (I dislike the mechanic, but you can't say it isn't useful)
  • I feel your pain on the Sol matches. There isn't much you can do on defense unfortunately, but especially watch for that 5K. If you find yourself air teching, or otherwise above sol, you could try using drill cancels to stall in the air just long enough to make his AA whiff. Also you can punish his bandit bringer/revolver by crouching under them or timing a 5D through them since it has some invincibility.
  • You might be aware of this already, but you can actually add a little extra damage to throws in the corner by using an OTG 2H you can still cancel it into item throw, and have time for oki that's close to the regular knockdown.
  • I also noticed you found yourself in the unfortunate position where you hit Zato's shadow with a long poke and he punished your attack. Unfortunately I don't have much Zato experience, but of the Zato matches I've seen, Faust often uses 2K to kill the shadow so that he can still have the subsequent hits for Zato, or he'll just try to take to the air.
  • Finally I'd like to recommend trying to implement 214H (unblockable) into your mixup plan. It's a great little move to set them off kilter, and leads to great damage if you follow it up in the corner.

Anyway I hope any of this helps, and I'm glad to see you picking up Faust. :P

Share this post


Link to post
Share on other sites

Picking up? I never dropped him since discovering GG about ten years ago! Thanks for the comments, I almost thought I'd go unnoticed. We're having another tournament this Wednesday, so this came at the best possible time.

Share this post


Link to post
Share on other sites

You did nothing to apologize for, lol. Anyways, the tournament is over, so I can post more footage:

http://www.twitch.tv/overkill013/b/608197763?t=5m (vs Ky)

http://www.twitch.tv/overkill013/b/608197763?t=87m40s (vs Potemkin)

http://www.twitch.tv/overkill013/b/608197763?t=107m30s (vs Faust)

 

The main lesson of the day was to learn more match-ups, since I tend to do well after I understand what's going on with this particular character, but it might be too late to win by then (compare the matches against Ky and Potemkin).

Share this post


Link to post
Share on other sites

Would anyone like to critique my Faust through online matches? Hit me up with a message.

Share this post


Link to post
Share on other sites

Would anyone like to critique my Faust through online matches? Hit me up with a message.

I think I played your Faust online yesterday. You're very good at doing FDC but I think you rushdown a little too much.

Share this post


Link to post
Share on other sites

Anyone willing to give me some tips?

It's quite long so if you just want to watch 1 match, watch the middle or last one as the first one I won it. 2nd match starts from 3 minutes in.

Share this post


Link to post
Share on other sites

You have absolutely 0 hit confirms, you didn't go into pogo > going my way once. Even your dust combo wasn't optimal. Those are easy things solvable by training mode.

Do blockstrings that arn't canned 2p > 2s > 2hs, you can even delay the 2hs gattling.

If you're going to mash 6P (which is a good option don't stop doing that if you're set on mashing) OS it with throw.

Share this post


Link to post
Share on other sites

×