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[Xrd] News & Gameplay Discussion 2 - Console is Out!

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Hm I dont think it's blood, just the last frames from the hit particle effects, that resembles blood.

No it is blood.

But only Johnny's HS attacks

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So if you get blitz shielded, do u still have the option to counter it?

Yeah so it goes well with the charged attack

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Jesus christ, so the EU release brought in a bunch of people who lock their lobbies from PS3? Since the EU version was released its impossible to join half the rooms in France, Russia and England. What the hell is going on?

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So if you get blitz shielded, do u still have the option to counter it?

 

 Yes

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Jesus christ, so the EU release brought in a bunch of people who lock their lobbies from PS3? Since the EU version was released its impossible to join half the rooms in France, Russia and England. What the hell is going on?

 

So this is the reason? I was wondering why I had issues joining some rooms.

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Happens in the U.S as well...least happens w me not sure bout everyone else. And thanks for the update gunblazer...I just wanted to make sure it was still there

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Jesus christ, so the EU release brought in a bunch of people who lock their lobbies from PS3? Since the EU version was released its impossible to join half the rooms in France, Russia and England. What the hell is going on?

 

In my experience, very few people mess with any of the options when making a room(hello 6 people hotmicing with voicechat on). It's usually the host has some fucked up shit going on with his router, so you flat out can't connect to him. You can't view their r-code if this is the problem.

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So this is the reason? I was wondering why I had issues joining some rooms.

Would be logical but it seems that this isnt the case. Talked to some guy and he said that its impossible for him to join even though running the game on a PS4. I dont know what it is then. Never had this problem before. And I have been playing the game since the JP version went live.

 

 

In my experience, very few people mess with any of the options when making a room(hello 6 people hotmicing with voicechat on). It's usually the host has some fucked up shit going on with his router, so you flat out can't connect to him. You can't view their r-code if this is the problem.

I can though. I checked the lobby owners R-Code to see whether they use a PS3 or PS4. All the bugged lobbies are run by PS4s.

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Throw breaks on same frame are fine, anything else just slows down the game and reduces attackers advantage. Many of the characters using normal throws really need it in their pressure, like ky.

The game was setup with the proper mechanisms to prevent unavoidable throws, and give a strong defender advantage. Most characters with fast jabs have smaller throw ranges to prevent sf2 esque tick traps. In it's current state, you reward the player who threw first/had better timing. There isn't really a necessity for a degree of imprecision to be thrown into the game. Having no throw breaks increases the tension (not the meter) of being rushed down. While 1-2f is not the end of the world (although I did get a lot of throw breaks in AC), it just means there is less of a bad thing, instead of none of a bad thing.

Super turbo ironically needed throw breaks and didn't have them, but almost no fighting game after that really "needed" them.

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super jackhound graphics:

 

sol: queen record

ky: dizzy pic

may: sunglasses

millia: perfume

zato: eyedrops

pot: color pencils

chipp: glasses

faust: paper bags

venom: love letter

axl: megumi's rocket pendant

slayer: sunscreen

i-no: "?" mark

bedman: pillow

ram: burger

sin: meat

elphelt: doggy bank wedding funds

leo: dictionary

johnny: porn mag

jacko: lolipop 

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super jackhound graphics:

 

sol: queen record

ky: dizzy pic

may: sunglasses

millia: perfume

zato: eyedrops

pot: color pencils

chipp: glasses

faust: paper bags

venom: love letter

axl: megumi's rocket pendant

slayer: sunscreen

i-no: "?" mark

bedman: pillow

ram: burger

sin: meat

elphelt: doggy bank wedding funds

leo: dictionary

johnny: porn mag

jacko: lolipop 

 

Question mark for I-no? It should've been guitar tabs or something. And why would May have sunglasses?

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You don't think SFIV-Series games needed throw teching? Throws in that game are three frames, huge range, and grant hard knockdown, and tick throws work. Hakumen would END YOUR DAY back in CS1 with purple throws and Kisshu-Throw. SO much damage.

 

I mean, really. If the game has bursts that will save from your opponent that is CURRENTLY combo-ing you, I can't see a reason why throw breaking is such a bad thing. Yes, you prevent throw combo damage. You also prevent throw combo damage. Like, Millia can get fullscreen, corner to corner carry with a throw and then start her bullshit for no meter and maybe a hairpin (if you suck like me). And the defender has no recourse. Sure, you can burst. But once you do that, all she needs is a throw and you're back to square one without your greatest resource. You can't block the throw, you can't blitz the throw, and you can't tech the throw. I hope your guessing skills are good, I suppose.

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Question mark for I-no? It should've been guitar tabs or something. And why would May have sunglasses?

 

Assume the question mark is there so censor what it really is. and May's sunglasses are obviously taken from Johnny.

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elphelt: doggy bank wedding funds

 

u wot m8

 

Kinda curious as to what the porn mag looks like lol 

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You don't think SFIV-Series games needed throw teching? Throws in that game are three frames, huge range, and grant hard knockdown, and tick throws work. Hakumen would END YOUR DAY back in CS1 with purple throws and Kisshu-Throw. SO much damage.

 

I mean, really. If the game has bursts that will save from your opponent that is CURRENTLY combo-ing you, I can't see a reason why throw breaking is such a bad thing. Yes, you prevent throw combo damage. You also prevent throw combo damage. Like, Millia can get fullscreen, corner to corner carry with a throw and then start her bullshit for no meter and maybe a hairpin (if you suck like me). And the defender has no recourse. Sure, you can burst. But once you do that, all she needs is a throw and you're back to square one without your greatest resource. You can't block the throw, you can't blitz the throw, and you can't tech the throw. I hope your guessing skills are good, I suppose.

What do you mean "tick throws work"?  The offense in SF4 is anemic, it could not be more painfully slow.  Most characters who in the first two years had any chance of being high tier simply had powerful ways around the throw break (dive kick, dp fadc into stupid damage in earlier version).  It wasn't until a slew of option select came around grounding every option that you have that basic throws began to have value without the anti crouch tech moves.  I don't know what purple throws are in CS, so I can't comment and don't really care.  The only reason it sorta might need a throw break is because the whiff animation is so small and you have no air control for most chars.

 

For your second point, the defender has a recourse.  It's counter throw.  That's why you are throw invul for 4 frames coming out blockstun, that so you will win the dual throw attempts.  In fact, for this situation you go for the throw early because you are the defender, you get the throw, putting millia in a very bad spot considering her defensive options (character dependent).  If throw breaks were added, instead of taking millia to the ground for damage and likely corner mixups you get a throw break. Whooooooo...  What throw breaks DO allow is for you is if you are less confident in your throw guess, you can throw a bit later and still get the break.  This makes it harder for the opponent on offense to guess your throwing frames and tag you with a low, exponentially harder for every frame of throw break window added.  What we have right now is a system that prevents the guaranteed offensive throw if you call it out, and rewards the person who had the better timing/was willing to commit more.  What throw breaking introduces is a hold your hand "close enough" system, that halts the flow to a grinding stop and forcefully places you in neutral.  1-2 frames isn't horrible, but why even bother?  All it does is weaken the normal throw game, yawn.  Guilty gear has powerful fucking throws, that is a cornerstone reason the offense feels so tight and fast.

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Assume the question mark is there so censor what it really is. and May's sunglasses are obviously taken from Johnny.

This guy gets it.

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I'm actually slightly disappointed it's a picture of Dizzy and not Ky's stupid teacup collection, but it's cute so I'm still happy with it.

 

These are all pretty good, except I'm not sure what's up with Chipp and Faust.  It's kind of hard to do Faust, but I actually kinda figured it would be afros or something.  Millia is a tough one since her special thing is her chastity, but perfume is fitting.

 

 

And I guess this explains what I-No's "secret" favorite thing has been all this time.  Spoiler Alert for Revelator's big Revelation:  I-No is a virgin.

 

 

So, do we have any idea what Jack-O's average damage is like yet?  Judging from the screenshots her Ghosts don't do much damage, but that's not really the point.  Still, I wonder if she's really weak in the damage department overall, or only when she's not dumping meter after a good CH.

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And I guess this explains what I-No's "secret" favorite thing has been all this time. Spoiler Alert for Revelator's big Revelation: I-No is a virgin.

.

You know, I've always thought I-No was the kind of girl to act like a slut but never actually done anything with a guy. Just does it for the attention.

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You know, I've always thought I-No was the kind of girl to act like a slut but never actually done anything with a guy. Just does it for the attention.

stop

 

that would be too anime

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